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The DS nerf shows how many survivors relied on it too much
*Controversial thread warning, comment at your own risk.
This post is not meant to shame anyone btw, not calling anyone out specifically.
So far, I have seen people say things like "DS is useless now and doesn't work against tunneling" which is just plain wrong. Others have said things like "DS is worthless now thx BHVR!" which is also not true.
Let me just remind everyone what tunneling in DBD is. Tunneling is when a killer continues to go after the same survivor rather than switching off to someone else. It seems people are making up very situational moments where they are technically being tunneled but they don't have DS which shouldn't really matter. For example, "What happens if I decide to heal someone but then the killer tricked me into doing that and then tunneled me around a corner?"...
It is definitely still useful, especially in the endgame.
The DS nerf was very justified, the perk was too strong for its own good, and it got value from not even being there as long as there was an obsession.
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Facts. Judging by how no survivor seems to be using it any more, the perk was never "anti-tunneling" to begin with for them. They lost their ######### when it was initially a 100% unavoidable perk for killer whenever picking up anyone (literal third health state), they're losing their ######### now because they can't abuse it to finish gens or force grabs while unhooking... It's a bit embarrasing :)
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I never needed it to rely on it in the first place, so the nerf didnt bother me at all. This really only affects bad players and players who were abusing it by using it as an offensive tool, rather than a defensive one. Like, it's still a free escape that the Killer cant do anything about during the endgame, so its not like it it's useless now, it's still very strong.
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It was essentially old ruin for them. Old ruin showed a lot players had heavily relied on the perk, but ultimately it was still removed. Of course it resurged with undying but the fact still remains that old ruin was light years stronger then the current one. I suspect that the ds change will remain and we will likely see statistical changes such as kill rates.
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Those who stopped using DS are those who abused it. They never intended to use DS as anti-tunnel at all.
However, those are the same people claiming to bring DS as only an anti-tunnel perk and insurance. I assure you they didn't.
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Actually, old ruin is weaker than the current one. The old ruin was mostly useless against average to good survivors, it only slowed them down a little bit. The new ruin rewards the killer significantly for pushing survivors off of generators and can completely undo survivor's work on gens.
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I relied on other survivors having it so I could repair generators, since other random survivors are allergic to generators.
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Agreed. It's really not useless. Last time ds got changed they said the same thing. Trust me you'll still see it in every game about a week from now when everyone chills out and realizes it's not the end of the perk.
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Funny thing is, I never needed it before. The fear of it was enough to not need it. Since the update its become mandatory. Even then its not stopping tunnellers. Just slowing them down a little.
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Honestly I feel given that now it ONLY works if you are being legit tunneled they should get rid of the skill check or something at least.
Also killers need to stop taking these changes as an excuse to hard tunnel people because if you keep doing that, you're going to create a really loud uproar and cause some other change to come along that you might not be so happy with; so please behave lol.
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Now I know tunnelling is defined as being chased at any point in time after being unhooked. Once all survivors have been hooked once, you are tunnelling for the rest of the game apparently.
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So just use DS again? It's literally an anti tunnel perk. If there are tunnel problems again, people will bring DS again.
It's a balance that'll come overtime, it's too early to "be balanced" yet.
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I think you missed the message there, it has nothing to do with you having the perk or not; or the old DS or the current one.
As for balance I never said anything about that, just that maybe the skill check isn't much needed, which honestly hardly affects balance and is just a thought anyways.
You are jumping the gun a bit.
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I stopped running DS a long time ago because I Feng that it was diverging up for my lack of skill.
I still don't feel the need to run DS. In its current state DS is much healthier for the game and more riskier
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I've been loving the DS changes while on survivor. I'm finally not getting cheated out of blood points/emblem for safe hook from an abuser going down early because they're still "safe" with DS and want the free minute, and I haven't seen red rank killer swarming anymore at all. I also don't have the character with it in the first place at the moment, nor spent on it in the shrine, so it's never affected my own personal playstyle directly.
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Its like the time ruin got changed. When this happened a lot of survivor mains were making posts saying Killers are noobs that relied on that perk.
Oh how the tables have turned.
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never used it. never will. shouldnt even be in the game.
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I’ve had to equip it due to the lack of obsessions. Matches since the update have been dry and boring with killers almost all the time trying to tunnel someone out. That combined with the pallet stun bug has made the game very very very boring since I can’t even work on achievements I want without getting hit through pallet stuns and the killer not getting stunned at all.
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It also shows how some killers rely on tunneling cus the second the nerf drops they change their playstyle.
DS is a poor attempt at trying to solve a big issue with the game, survivors shouldnt be forced to run a perk to fix something that shouldnt be there in the first place.
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More like abuse it, now it's limited to it true purpose.
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You mentioned "changes" so I'm assuming DS, literally nothing happened to the tunnelling conversations EXCEPT DS.
You are also assuming that killers tunnel even more after these "changes" (So DS got changed, everything has to do with DS if it's changes about tunneling now), that it creates this "big" problem that could create an "uproar" which all could be fixed with DS if it's that big of an issue for you, so this whole "tunnel" - "no tunnel" balance will be fixed eventually.
I never mentioned the skill check thing, but imo it can stay, it's not that hard to hit.
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I dont get the double standards with tunneling. Everyone on here acts like its low skill. Know who tunnels a hell of a lot? Otzdarva. You wont see it in his YT videos but watch his 50 wins streaks on Twitch and he tunnels like mad with no shame. Dowsey another one that gets touted as a great killer here who tunnels at 5 gens.
This isnt aimed at you specifically but why is it we hear that people that tunnel are no good but at the same time players idolise content creators who do hard tunneling at 5 gens?
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I myself never said anything about skill, i am aware that bad and good killers tunnel.
My point is that tunneling is very unhealthy for the game, whether inexperienced or very experienced.
If the killer has no other option at endgame though i can understand a hard tunnel.
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