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All Kill, whats wrong with it.

wolfdaddy94
wolfdaddy94 Member Posts: 4
edited April 2021 in Feedback and Suggestions

Trickster and Yun-Jin Lee both look good, however as far a gameplay just another survivor and a bad slow killer.

Trickster is ridiculously slow in game and makes you think if its a bug or he's actually this bad. It gets worse when using his power as you get slowed down and addons regardless barely helps this issue. His perks arent half bad however no one likes dealing with hexes especially when they always spawn next to survivors thus making his crowd control hex pretty useless on top of the double windows scattered everywhere. Sometimes it works but half the time youre trying to throw blades that go everywhere but the survivor and slow down while looking cool but getting nowhere. Startstruck is pretty good but it's all about gen and hook location for that one. Basically the watered down noed with a timer. No way out is the real star of his perks as it can make endgame slow down just enough to make everyone cry with a noed clutch and if you add remember me with blood warden give yourself an italian blown kiss. Man looks cool and has cool animations but it's another letdown of a killer.

Yun-Jin Lee. This babe is cool and pretty minus 2 cosmetics however she isn't All Thrill in All Kill. Smash hit is a pretty okay perk but it's all about getting a pallet hit. You're better off with lithe otherwise you're stuck having to turn around and if it's a dead end what was the point?. THE MOST UNDERPOWERED OF THE PACK is Fast Track. 3 tokens when someone gets hooked and each is worth only a mere 1% gen progress. Completely worthless vs gen in a group. Doesn't activate without great skill check and odds are a tool box would be better especially a bran new part wich take 3 seconds where this takes all game and bad teamates due to obvious hook needs. Anyone reading agree it should be 4 6 and 7%?. FINALLY Self Preservation wich in the simplest way to explain is a useless mix of no mither and iron will that only activates if practically pegging the killer next to a hook.

Also the visual bug of lost pips is still here and worse now. Have fun not knowing if you pipped or not half the time til you leave match.

Post edited by Mandy on

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