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All Kill, whats wrong with it.
Trickster and Yun-Jin Lee both look good, however as far a gameplay just another survivor and a bad slow killer.
Trickster is ridiculously slow in game and makes you think if its a bug or he's actually this bad. It gets worse when using his power as you get slowed down and addons regardless barely helps this issue. His perks arent half bad however no one likes dealing with hexes especially when they always spawn next to survivors thus making his crowd control hex pretty useless on top of the double windows scattered everywhere. Sometimes it works but half the time youre trying to throw blades that go everywhere but the survivor and slow down while looking cool but getting nowhere. Startstruck is pretty good but it's all about gen and hook location for that one. Basically the watered down noed with a timer. No way out is the real star of his perks as it can make endgame slow down just enough to make everyone cry with a noed clutch and if you add remember me with blood warden give yourself an italian blown kiss. Man looks cool and has cool animations but it's another letdown of a killer.
Yun-Jin Lee. This babe is cool and pretty minus 2 cosmetics however she isn't All Thrill in All Kill. Smash hit is a pretty okay perk but it's all about getting a pallet hit. You're better off with lithe otherwise you're stuck having to turn around and if it's a dead end what was the point?. THE MOST UNDERPOWERED OF THE PACK is Fast Track. 3 tokens when someone gets hooked and each is worth only a mere 1% gen progress. Completely worthless vs gen in a group. Doesn't activate without great skill check and odds are a tool box would be better especially a bran new part wich take 3 seconds where this takes all game and bad teamates due to obvious hook needs. Anyone reading agree it should be 4 6 and 7%?. FINALLY Self Preservation wich in the simplest way to explain is a useless mix of no mither and iron will that only activates if practically pegging the killer next to a hook.
Also the visual bug of lost pips is still here and worse now. Have fun not knowing if you pipped or not half the time til you leave match.
Comments
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6 bad perks.
A bad killer that gets worse with his ultimate ability.
The new chapter summed up.
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Okay, but why post this in the polls section?
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Let's not forget the lack of maps
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Some of the perks are good how are they bad?
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None of the perks are good.
Trickster's best perk is Starstruck, which doesn't give any indication of exposing a survivor and it goes on cooldown even without exposing any survivors.
The surv's best perk is Smash Hit which is the worst exhaustion perk in the game right now. Not only does it rely heavily on the servers like Dead Hard, but it's the only exhaustion perk that relies on resources that you should be making an attempt to conserve.
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Not even any map reworks.
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Because this ######### site wouldnt let me post it anywhere else but i think the devs broken game comes first here
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I honestly think that the aesthetic of this chapter was great, the gameplay... not so much... at all.
The perks were expected to be as good as they were, decent.
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I only played one trial with trickster, used his 3 perks.
Starstruck got me two downs, a body blocker and a flashlighter, both during my first hook of the game. Why do you need an indication? it works WHILE you are carrying a survivor and for more than 20 seconds after. If you're unsure, hit anyway, there's no downside to hitting a survivor. The rest of the game, everyone stayed away while I hooked.
It's like mad grit but way better.
All Tricksters perks seem pretty good, but they are situational. Starstruck is very good, will be great with Agitation.
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