Why Survivors have not good perks anymore?
Silent Hill was last good chapter for survivors. Cheryl was good survivors and her perks was really good. But after her 3 chapters released. But there is not good any perk. Maybe only Deception for sneak builds. That's all.
Last survivor Jun-Jin Lee has worst perks.
Fast Track is meh. Not bad perk but also not good perk, if i wanna gen rush i have better options.
Smash Hit worst exhausted perk. I will still keep Spirint Burst or Dead Hard.
Self-Preservation is also useless. Killer is not blind. If you are in 12 metres teror area killer possibly will see you. And for effects one of your teammates has to take hit.
I dont know but when we will get useful perks for survivors?
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I would disagree. Yun Jin Lee peeks are actually pretty good. Fast Track is really good at saving time. And self preservation is actually a really good anti tunnel perk. If a person takes a hit and you lose line of sight your almost always getting away.
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Survivors have all kinds of perks to help them in the trial. Just because everything isn't super strong doesn't mean they dont have good perks. Perks are there to give you options on how you want to play, if you don't like those options then they aren't for you but someone might like them.
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I disagree perks for survs were pretty good last chapters
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Built to last and desprate measure were good. Deception was decent if you know how to use it. Powerstruggle could be used effectivly in certain builds. All of the new survivor perks are decent.
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Dude, appraisal is a precious jewel to us loot goblins.
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I disagree. Built to Last is entirely dependent on item value, but I don't think there's many items that get enough value to justify Built to Last. And Desperate Measures struggles to compete with Botany, since it play about even at 3 injuries and only exceeds it at 4.
I also can't really see Power Struggle actually coming into play anywhere. It'd require the killer to walk through a pallet, but not too quickly after picking you up, which I don't think has happened to me even once so far, in over 100 hours of play.
And Yun-Jin's perks... Maaaaaybe Self-Preservation. It lends itself to coordinated teams. Smash Hit has a horrible trigger condition, and Fast Track has pathetic potential.
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This thread though. lmao
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Im sorry but Built to Last is great, if i have a purple med kit and built to last thats 3 heals i can get, so that's not really bad. Desperate measures can give more value than botany, plus botany doesn't give you faster unhooking speed. Power struggle lets you combine it with flip flop and save yourself if you crawl under a pallet. New perks dont have to be the go to perk to run but they can give you different options on how to play.
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You have Kindred, the most op survivor perk in the game, maybe give that a shot
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By useful you mean meta perks?
IMO all current meta perks need a tune down. So if you're asking for a meta perk i'll be very sad :)
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Are you fan <3
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This is cute. Really cute.
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no it's quite the opposite
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Hater then :(
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Not actually. I wanna do new builds. For example Adam, Nancy, Jane, Yui released with good perks and they made possible new fun builds. But last 3 chapters i didnt get any useful perk for me. If other people have how nice for them :)
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They're all decent which more than perks like Visionary can say. You have a single use reverse pop, cross the entire map exhaustion perk and anti-tunnel with friends perk.
I don't see why are you upset, they're all good, no original MoMs but good.
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Historically survivor perks have often been badly designed and overpowered, at times granting free escapes or health statss with little to no counterplay. Killer perks by contrast often had a requirement, a trigger, or had huge counterplay.
This leads to a problem where survivors expect that to be the level of balance the game is meant to have. I remember when mettle of man was first revealed and a lot of survivor comments online were basically “finally a good survivor perk”, the fact that people only consider something that powerful a good perk shows how skewed some peoples perception of balance is.
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Plenty of good perks have come out for survivors. The issue is, they aren't "second chances", so they aren't considered good enough to be in the survivor meta.
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I love running a build based around Power Struggle. Most fun I've had with a perk in a long time. I don't get to pull it off very often, but when I do it's super entertaining.
The problem is that usually (usually, not always) the perks survivors consider good are second-chance perks, which are pretty strong on their own, too strong when stacked, and ridiculously strong when run by multiple survivors. It's difficult to design perks that aren't super unfair for killers when run by multiple survivors, since there are four survivors. Besides second chances, you also have some perks that counter a killer's power, and when run by all four survivors suddenly the killer is reduced to an M1 killer which... well, when I'm doing my T1 Mikey thing and all four survivors are running Spine Chill (unfortunately not as uncommon as it used to be), then it's not worth participating in the match at all.
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I've escaped 3 games in a row by building a pile of loot for the killer in the basement and showing them
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In other words, you agree, the perks that have come out ARE much worse than the meta perks, and no metaworthy perks have been released in a very long time. Coulda just said that.
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They aren't "worse". They just aren't "get out of jail free" cards. As the survivor meta gets toned down with the DS nerf having already happened, and things like Dead Hard soon to see reworks, we'll see some of those forgotten perks be used more and more.
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Built to last with a purple medkit an heal speed addons is rediculous or with a green one with gel dressing and scissors. 3 super fast heals or a commodus with spool and socket swells and you save a ton on gens. Also thats exactly the point of Desprate it excels when the killer gets many injures. Power struggle can be ok if you are coordinated and your team distracts the killer long enough for you to tenacity flip flop to a pallet. Self preservation is the most useless of the new perks, Smash hit is great on maps with lots of unsafe pallets as getting a stun off basically end the entire chace, Fast track while not the most effective can really help with the last few gens and it can get up to like 15% of a gen with a single skillcheck. That is almost a second BNP.
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I hope devs nerf b&c, ruin and pgtw (really nerfs, not small nerfs so killers get happy) to see others killers perks too
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Pop and Ruin were already both nerfed. Both of which require the killer to earn any value from them.
Also imagine thinking BBQ needs to be nerfed. Now you've just run out of valid arguments.
You also see FAR more build variety from killers than you do survivors.
Sit.
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Ruin did not nerfed. Ruin reworked. And new ruin clearly stronger than old version. Because old version was good only on new players. You are happy when survivor perks get nerf but when people talk about nerf some meta killer perks. "They already nerfed, they already weak"
Baby killers make me sad, seriously.
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Pgtw wasn’t nerf. 45 secs to hit a gen isn’t a nerf. It’s the same as if the ds nerf were a45 secs of use. And I see b&c 99% of my matches, and for me it’s the best perk in the entire game, survs perks included
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No, ruin was nerfed. Not it does nothing to actively effect anyone working on a generator as it used to. Before, it affected skillchecks, which required no effort from the killer to get value from. Now? It's just automatic regression, which requires effort from the killer. It was effectively a nerf. I also never said "they already weak". Please don't misquote me to further your argument. By doing that, you forfeit any argument you were going to make. But yes - 6k hours, must be a baby killer. Or maybe, you're just a baby survivor. You're out of your depth. For your own sake, stop.
DS was broken. It needed to get nerfed.
Yes it was. A nerf is a nerf. You don't get to pick and choose. Please stop, bud. It ain't working out for ya. You've tried, but you've utterly failed.
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Deactivate pgtw if the killer hit someone is a nerf, the same nerf as ds. 45 secs to go to a gen is not a nerf, sorry, is an excuse so they can say they nerf killers perks too
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I'm not sure you know what a nerf is. You seem to like to make up your own definitions for things as you go along. Interesting.
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Imagine. Playing 6K hours and still crying about some perks :d Okey man you are not baby killer, you are good.
And also i am sorry but old ruin was also trash. Great skill checks was not problem for good survivors. But now ruin is perfect. Just start chase survivor and gen will get damage. And yes that is op advantage and no killers are not doing any effort. Because survivors will start run already when they see you. You are talking like it is so hard lol. And yes i wanna see also nerf meta killer perks. And then we can see different builds. I bored all games face with ruin, undying, bbq, usually devour hope bla bla bla. Killers also using meta perks but when survivors using meta perks they starting "no... that is not fair, those perks meta, not fair for us" bla bla bla.
It is obvious that you are not objective and ofcourse me too because we are in opposite thoughts. So bye my friend and stay care.
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I'm not crying about anything, lol.
I really don't care what survivors use, haha
I see now that your logic has been destroyed, you're going to try and paint my narrative as something it's not. I've been very careful with what I've said here, so perhaps you should heed that.
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"I really dont care what survivors use" :d
But you are on topic about survivors perks. Yes man, you are clearly not care. And you said ruin, undying nerfed but also DS nerfed million times for example. So that is not mean nerf made this perks fair. If they are still op that mean they still need nerf. And i am sure we will see killer nerfs too and Spirit seem like first target for that. Maybe NOED, Ruin next idk. See you soon, take care <3
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If you look at my first post, it was an answer to a question, which is where all this came from.
Perhaps you should indulge in the entire conversation before you stick your beak into it. :)
Have a good one bud, keep on being awful at debates.
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I am bad at debates because JimbusCrimbus said that, the guy i never see, never meet and never care :((( You broke my heart now, i am going to cry cya
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Head on is the worst exhaustion perk actually.
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For solo-q you are right but when i play with my friends it is funny actually
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But that's the problem with these perks. Yes, built to last is a decent perk -if- you drop in with an item that's been kitted out to the max. Desperate only beating Botany -if- literally the entire team is injured, which is probably only going to happen if it's Legion, Plague (And then you can't use it because of Broken) or Hag (And then you can't use it, because you can't move due to traps). Botany, for comparison, is about equal if there's 3 injured, and better if there's only one or two. We'll Make It blows both out of the water as long as it's up, which only requires an unhook.
And I mean, your defence of Power Struggle is that it could work, -if- combined with two other perks and help from your team. That's not what I call a good perk. That's an entire build dedicated to making the killer drop you, once. And it's hard countered by getting picked up.
There's a lot of perks that, under ideal circumstances could get some moderate value out. But a lot of them have too many requirements, or too harsh ones, or they don't have that much output, or they are overshadowed by a similar perk that's more consistent or more powerful.
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Botany doesnt effect unhook speeds which is surprisingly useful. Also oyu can stack botany and desprate measure. Sure Power Struggle isnt that strong by itself but it is defintly one of those perks that has changed how kilers play. Most killers no longer walk through pallets while carrrying people cause of it.
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Sure other perks can do the same job but it gives people options on how they want to play, some people may like the new perks more and there's nothing wrong with that.
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Your math is a bit wrong.
Botany is 33% heal speed.
Desperate is 14% per an injured survivor (14/28/42/56). Botany and Desperate are pretty equal at 2 survivors injured, not 3. It's only when you get to 3 or 4 survivors that Desperate outshines it.
But there are different reasons to use them as well.
Botany also improves your med-kits allowing you get more charges out of them. I think a fully kitted purple med-kit and botany can give you around 5 heals.
Desperate Measures gives you faster unhooking speed which can allow you to finish unhooking before a killer would otherwise grab you.
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You have no idea how strong appraisal is.
New chapters dp npt have bad perks either. I think they making it with future nerf to meta perks in mind. So these perks will see some play
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Ruin is "op advantage" ?
And you have the temerity to accuse anyone else of being a "baby killer" lol!
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Every once in a while survivors do get good perks, then killers complain constantly until they are nerfed into oblivion. Example = Mettle of Man.
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OG mettle of man was busted as hell. Don't even try to pretend otherwise.
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How was DS broken? Because it was beneficial to survivors? Also, current ruin does not require anything from killers. It was passive either way for the killer. It is also still a strong perk if it lasts till end game.
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Because why do you need to be protected from being hooked when you are actively progressing the game?
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No. Because it allowed you to be invincible, and continue to do your objective and other things useful for your team, leaving the killer helpless, which is just plain busted.
Post edited by Mandy on4 -
To be fair, DS didn't prevent you from getting hit by lunges and slugged to leave you unable to do anything. If you knew someone had DS and was trying this, you could lunge to down them instead of grabbing them.
DS is in a better state now, but DS no longer being meta, and no longer run in solo queue, has unfortunately opened a new can of worms.
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Lol, invincible??? OMG, you have got to be kidding. You mean, just like BT, it made you hit a person ONE extra time. And it is one time use, so unlike all the killer perks where you get benefit the entire game, this perk enabled survivors to protect themselves from a single hit over the entire match. Yeah sooo unfair.
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