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You might be playing Trickster wrong. . . .
I've played dozens of matches with Knify-Boi, and this is what I've observed:
1.) He works better as an M1 killer
2.) His ability works wonders against "Hold W to Win" chasees
3.) Indoor Maps are BAD for him.
4.) He could use a move speed increase (maybe to 115 or 120%).
Basically, he shuts down the "Run in a straight line" meta that many survivors have been using to get distance in chases. While the counter play is rather easy, Juking in a chase does slow survivors down a bit. His power, unfortunately is VERY situational. I've noticed a few strats survivors have used successfully.
The first strategy that was successful was to block LoS with Hitboxes (by crouching behind short walls like tires). While this doesn't break chase, it does prevent knife hits resulting in laceration wearing off mid chase.
The second strat is to lead Knify-Boi to another survivor to body-block and end the chase.
The final strat I've seen work was using linked window vaults to block LoS long enough to lose Laceration and for the other survivors to top off a gennie.
When I try to use his M2 or Main Event in chase, I get a 0k, depipping loss.
When I play as a slow M1 killer and bring the perks to match, I average 1.68 kills.
I suggest boosting his speed by 5-10%, and make the blades ricochet 1 time by default. This would make him a mid teir M1 killer with a skill based M2. Still weaker than Bubba/Spirit but better for the overall health of the game.
Perk wise, I like his 2 non hex perks. They are good when used with other perks that synergize with them.
Starstruck works well with Agitation, Mad-Grit, and a perk to find targets like Spies
No Way Out works well with Remember Me, Blood Warden, and again, I suggest Spies
His Hex seems only to be useful for shutting off loops while the other survivors are looking for Ruin.
Final Verdict as of April 2nd 2021:
Trickster is the weakest killer, but not by much. His power is situational at best (depends on survivor behavior, and tile RNG to get value). Starstruck is good at stopping body-blocking and in your face unhooking metas. No Way Out is a decent perk for punishing hook-trading gen rushers. His Hex is totem fodder for Hex builds (which only work against very bad survivors).
Comments
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Issues with every part of this
Except 1
He dose work better as a m1 killer he dosent counter w gaming because it's the same as deathslinger just stay behind walls
And sometimes indoor maps are better considering the god awful recoil on console so they have less room to juke only trade off is more walls to w game behind
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He needs his mega slowdowns reduced significantly, rico by default and Main Event activatable and he'd be good. I agree with everything you've said.
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And a slight recoil reduction for the side to side he is horrendous on console
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How does a 110% killer with pretty much no power shut down W meta? You're troliing right?
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If you run in a straight line, you take easy damage.
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I would also remove 2 knives from the damage requirement. Huntress can hit you once. You shouldn't have to hit someone 8 times for a health state.
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I think that MIGHT be a console optimization issue. if there are other killers with issues similar to this, then it's not Trickster specific. If it's Just trickster, then yeah, I'll wholeheartedly agree. I'd like to see console players get to the point of being on par with PC Control wise. (although as a killer main, I do love the console survivors that never look behind themselves when I'm on Ms. Piggy, lol)
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it works on the long gaps, but once they get to a decent loop, it's over. Not Trolling, just gotten several downs because they were just running in a straight line for a full 16 knives.
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That dosent sound bad but I feel like that should be a backup because he has so many issues the fact that he can reach nurse speed and is just slower when holding knives he suffers from the demo issue where he is so slow when holding his power
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I could see removing 1 from the base, because that's how many he can throw in the time it takes huntress to ready, charge, throw, and connect.
Remember, his knives move faster than the hatchet, and he throws faster the longer you hold M1.
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Yea just a trickster thing I secondary huntress. Well every killer except twins
This is simmlar to fPS games pc tends to always have a slight advantage but normally it is consistent just requires more effort to be good dbd is not consistent way more effort to be even slightly good
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Improving his base speed would increase his speed while holding knives at the ready as well, since the slowdown for M2 appears to be based off of Base Speed (compared speed while holding normal vs holding with Bloodlust 2 showed a noticeable increase.
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Yea I just want a killer worthy of 110.
Rn he is not
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Maybe they were just bad, because every (outdoor) map has trees or rocks everywhere along your path, I'm not even gonna mention indoor maps. @AVoiceOfReason
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IMHO, for a killer to be worthy of 110%, they'd have to have a high skill 1 shot potential with 10-15 sec cooldown.
edit to clarify: like nurse doing a blink grab
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So i tried to play the Trickster on console, and boy don't let me get started on the recoil it sucks so bad plus i would prefer if you can activate his ultimate ability while throwing knives because it would just make more sense.
I see alot of potential in this killer they just need to make him better
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To be fair, I'd doing this at lower to mid teen ranks so I have a variety of survivors (ie only counting solo cue matches). Also, I learned that with trickster, you can't chase behind the survivor, but instead just off to the side coming from and angle works better than the usual stomping in the survivors footprints. This isn't an approach that many survivors are used to resulting in better down rates.
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So play him as a 110 M1 Killer.
I'm not "playing him wrong" if that's the optimal playstyle. The devs designed him wrong.
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I get how people say he would be a better M1 killer but when would be an appropriate time to use his knives?
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Hence why I suggested moving him into the 115 or 120% club. Also having 1 Ricochet base would be better.
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@PsyQuil77 I said 2 per health state since Huntress gets an immediate health state with little chance to dodge due to the hatchets' hitbox and the survivors' hitbox. The wind-up takes a bit before you can throw the knives and even then, they're still fairly easy to dodge compared to a charged hatchet throw.
@HellDescent If you're good with the knives, you will hit but small rocks and thin trees don't do much.
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Use it when survivors are running in a straight line through a deadzone. Would be better with 1 ricochet base for trick shots.
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The reason I'm suggesting 6 -7 per health state is because I'm also suggesting adding Ricochet to base kit. It just makes sense that the "Trickster" should have "Trick Shots"
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You can avoid most of his knives by doing a small wiggle as you run.
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That's is the same as saying "if you are good with the nurse, you can hits every single blink and read every survivor perfectly all the time". It doesn't happen, if you want to hit every single knife accurately that means you need to throw them one by one. So even if you get an aimbot and land all 6 out of 6 knives you throw, what are you going to do when survivor stops at a loop ou can't throw your knives over?
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If you're at a LOOP, you aren't W'ing, are you? Also, you can throw over rocks and hit beside thin trees due to a survivors' hitbox being slightly wider than their frame. 6 Blades is more than fair since Huntress is the same but can do a single health state with 1 hatchet with a much more lenient hitbox.
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You are holding W while he throws those 6 knives, by the time he gets there you laceration will be gone and then guess what? You position yourself on the opposite side of the loop from him and you hold W again. Knives are projectiles that have travel time, so you need to lead every single shot. And as I said this will only happen if you have an aimbot. Moving slightly to the left or right while you have a tree between you and him will cause him to miss a lot, considering his projectiles have the same size as deathslinger's spear and now he's gotta throw either to the left or to the right of the tree which is a 50/50 guess.
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If you're holding W, you aren't dodging XD
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Rico's were fantastic lol. They should be base kit.
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Playing Trickster wrong begins when you choose to play as Trickster.
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Holding W doesn't mean running in a straight line. It includes things like strafing, breaking away at loops after losing los etc
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I agree that his power is being used incorrectly, but I think there are more uses than you give it credit for.
I believe its a power best used when survivors are transitioning between tiles in a few ways. Its great if they drop a pallet or vault a window, cause that gives your knives guaranteed hits. Then, they will often hold w, and you can get them with knives at that point.
And if they go towards a loop you don't like, fire your knives between the surv and the tile. The more laceration they have, the more it discourages them to cross your knife stream.
If you use your knives, if you aren't right up on the surv, you need to single fire more than rapid fire.
And i think he needs ricochet knives as base kit but no movement speed boost.
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