[PRESTIGE: worth it or not] Needed a player who is willing to spent 100 levels on SPIRIT
Looking for a player, who wants to commit leveling up NON PRESTIGE Spirit for a comparison.
I made this post-https://www.reddit.com/r/deadbydaylight/comments/9kcl9h/does_prestige_make_your_bloodwebs_better_30/
a month or so ago and I would like to do a bigger sample size.
One person messaged me on reddit wanting to a larger sample size, BUT he/she messaged then that he/she would not be able to play that much. I already went HAM on Spirit and I have 38 bloodwebs screenshotted.
Requirements:
-Spirit with no prestige
-all perks on the spirit
-willing to commit to put up to 50-100 levels on the spirit and screenshot them for me
-DEADLINE 100 bloodwebs before the next chapter
1 million bloodpoints get you around~19 bloodwebs = 100 bloodwebs would take about 5 200 000 bp.
Are you willing to take the bite?
Message me here or tweet at me @thatrasmur
Comments
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How much do you pay?
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Maybe Devs could give something for this effort.
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What's the point of this experiment? It's all RNG. I don't think Prestiging makes anything better.0
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"Prestiging: Slightly increases the odds of receiving more Nodes of higher rarities on the Bloodweb"
This has been a long discussion on DBD and I want to make a bigger sample size than the comparison before.
That is why.0 -
How much do I get an hour? Edit: SWF is extra
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Bp?
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Just level up Spirit yourself and compare the bloodwebs to a p3 killer. Count the rarities, because that's what matters. Ideally compare to a killer with the right number of add-ons (eg. Trapper).
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Well it's all up to the RNG gods if they want to give you something good or not
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From what I understand, Prestige 1 gives 10% higher chance for rare items to appear on a node at the bloodweb. Prestige 2 gives 20% increase for rares and 10% increase for very rares. Prestige 3 gives 30% increase for rares, 20% increase for very rares and 10% increase for ultra rares. The calculation for this is similar to how map offerings work. Base numbers below for a level 50 bloodweb:
InnerRingCommonItemProbability: 5
MiddleRingCommonItemProbability: 5
OuterRingCommonItemProbability: 1
InnerRingUncommonItemProbability: 4
MiddleRingUncommonItemProbability: 4
OuterRingUncommonItemProbability: 1
InnerRingRareItemProbability: 1
MiddleRingRareItemProbability: 5
OuterRingRareItemProbability: 3
InnerRingVeryRareItemProbability: 1
MiddleRingVeryRareItemProbability: 3
OuterRingVeryRareItemProbability: 5
InnerRingUltraRareItemProbability: 1
MiddleRingUltraRareItemProbability: 5
OuterRingUltraRareItemProbability: 10
InnerRingArtifactItemProbability: 0
MiddleRingArtifactItemProbability: 0
OuterRingArtifactItemProbability: 0
InnerRingSpectralItemProbability: 0
MiddleRingSpectralItemProbability: 0
OuterRingSpectralItemProbability: 0
InnerRingSpecialEventItemProbability: 5
MiddleRingSpecialEventItemProbability: 5
OuterRingSpecialEventItemProbability: 1So if we take the inner ring probabilities, we have 5 for common, 4 for uncommon, 1 for rare, 1 for very rare, and 1 for ultra rare. We are ignoring special event probability since there's no ongoing event. You then have a 5/(5+4+1+1+1) chance of getting a common item to spawn in an inner ring node, 4/12 for uncommon, 1/12 for rare and so on. For prestige 3, you add 30% to rare (1 becomes 1.3), 20% to very rare (1 becomes 1.2) and 10% to ultra rare (1 becomes 1.1) so the odds become 5/(5+4+1.3+1.2+1.1) for common, 4/12.6 for uncommon, 1.3/12.6 for rare, 1.2/12.6 for very rare and 1.1/12.6 for ultra rare.
Source: DBDPakTrack on Github.
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That just makes my head hurt. I am a practical dude. I want to see it in action, in screenshots.
Since the first comparison of 30 p0 p3 bloodwebs got a lot of discussion, I am sure many people want to see this bigger sample size too.0 -
@SpankyPie Dude, English please.
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