Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Power struggle buff
Remember when everyone said this perk would be meta. Yeah I remember I don’t even see this perk getting used anymore. It’s sad because I love the idea of the perk so here’s my changes to fix the perk to make it strong but not to strong.
While being carried by the killer, Power struggle activates. While power struggle is active, you can drop a nearby, standing pallet to stun the killer.
Power struggle has a cooldown of 80/70/60 seconds.
Basically I removed the wiggle requirement and made it so when your being carried the perk is on at all times but to balance it I gave it a cooldown so it can’t be abused.
Comments
-
I like this. Now the perk can be used not only in combination with flip-flop.
2 -
Thank you
0 -
So Killers will never walk through pallets again. It puts all the counterplay in the Killers hands and none of the power in the Survivor to use their perk.
At least right now Flip Flop Power Struggle can be used as an Unbreakable alternative. It would lose that with this change
0 -
Yes but they waste more time getting to the hook cause let’s say the killer goes straight there’s a pallet but the hook is on the other side you can either 1. Go through the pallet and risk it or 2. Go around the pallet but waste more time getting to the hook
0 -
This would be easily abused, you could just go down at a pallet and the killer wouldn't be able to pick you up at all. I like the current version of Power Struggle, I can get value out of it pretty reliably when I'm playing with my friends and I think it's a really fun gimmicky perk.
0 -
If this perk is active and the survivor stands at a pallet then there's nothing the killer could do. I don't think it's a great perk as is but I think it needs some kind of requirement to activate.
0 -
But the thing is though is it has a cooldown so if the perk does get used it can’t be used also there wasting more time trying to screw the killer cause if a survivor is downed near a pallet and another survivor is waiting that’s 2 people not on gens
0 -
Adding a cooldown really isn't the balancing factor that's needed. How often is a 60 second cooldown actually going to deny Power Struggle going off in these circumstances? It's a very minor downside in exchange for the MASSIVE upside of essentially being a Decisive Strike as long as you go down at a pallet.
Perks that deny Killers hooks after getting downs should be inherently weak Perks. Unbreakable is a decent way to illustrate why, because even though it's a 1-use effect that carries a solid chance of giving you no value whatsoever in the whole match, the reward of being able to pick yourself up is so good that it's worth the Perk Slot.
As an alternative Power Struggle buff:
Power Struggle activates either while you are being downed, or after reaching 35/30/25% Wiggling progression while being carried.
While Power Struggle is active, you can drop any nearby standing Pallets.
Power Struggle deactivates after triggering successfully. If Power Struggle deactivates and you are in the downed state, you can continue to run as normal for 10 seconds.
0 -
Then how about if it was like old DS where once you use the perk once it’s deactivated forever
0 -
Might b cool. The major problem is that it basically required mettle of man. Another perk with potential thats dragged down by one specific problem.
edit: flip flop, not mettle.
0 -
No, just no.
Perks like this shouldn’t even exist this is what upsets the balance. Get out of jail free perks.
This perk is already bad enough with flip-flop. Not many people take it but I know people that do and they are able to activate it a lot more than you think think. They can get it to activate a number of times per game. Because they go down, swf member runs around so the killer cant pick up safely, killer chases the swf off, survivor on the floor has now recovered enough that they can never be picked up under a pallet. No counterplay at all once recovery reaches 50% and the survivor is under a pallet.
It removes the killers ability to slug but slugging is one of the only things a killer can do to balance out the game because it has been proven you can not win this game by hooks alone. The gen speeds simply do not allow you to hook, hook, hook everyone.
Survivors wanting free escapes perks and the devs pandering to them because “lolz fun” are why this games balance has been an absolute shambles for the past 4 and a half years.
0 -
Then... It'd essentially be old DS, with the relatively minor restriction of needing to go down near a pallet to use it. And old DS was one of the worst-balanced and hated perks in the game's history.
1 -
I mean, I've watched the many questionable balance changes the devs have made over the years and if the devs were always just pandering to survivors we wouldn't have got the pallet vacuum removed (if you didn't play when this was a thing it would literally decide the outcome of games, it was awful), pallet counts cut in half, DS/BT nerfed mutiple times, exhaustion massively nerfed, etc.
I'd like it if the devs would do what the TF2 beta did and add multiple different versions of the same perk and see which one, based on stats and feedback is the most fair and fun. Right now the PTB may as well not exist.
0 -
Can we please just have a discussion without turning this into a Dev only care about survivor thread I only made this as a idea to buff a perk that’s never used.
0 -
I never said devs only care about survivors. I said survivors ask for perks whose sole purpose is to give them a free escape from a killer whose only requirement is bringing a perk, and the devs tend to give them these perks. Decisive Strike and Mettle of Man being two perfect examples.
Free escape perks are fun for survivor but they are not balanced one bit and they are certainly not fun to play against because killers get punished for just playing the game and doing their objective and it’s why the killer experience is ######### and nobody wants to play it.
Imagine if killers had a perk that just sucked you towards them or stopped you from moving for a free hit. How fun that would be?
0 -
(“Survivors wanting free escapes perks and the devs pandering to them because “lolz fun”). Come again?!?
0 -
Why would you want to make already good perk overpowred ? Just because it isn't one of the free second chance meta perks doesn't mean it needs buffing.
How about insted we buff actual weak perks like visionary or wake up.
1 -
It’s not very good it’s not used a lot I’ve played so many matches and Ive never run into this perk once
0 -
More than 50% of survivor perk roster never gets used due to them not beiing meta. That doesn't mean those perks are bad.
Your idea would instantly catapult it into the meta the same way monstorous shrine would be meta if it got buffed so that all survivors die on their first hook. It's not a good change to a perk that doesn't even need it.
3 -
Monstrous shrine would never get buffed like that cause it doesn’t match the theme of the perk about the basement. I get it’s a joke but I’m trying to buff this perk to keep the theme of it while making it strong while giving it a downside
0 -
Ok, I'll to explain why it's a bad change. First off, currently power struggle work in a way that the moment you get picked up, you can instantly throw down a pallet you've been sitting under which is why it's strong in combination with flip flop as you get a free escape if you've recovered enough and are basically untouchable till you die off bleeding out.
So imagine this with your change. There is no requirement so everyone runs it and undertands how it work so your teammates play optimally around it. 4 people have it every game.
The match starts, killer finds a person, chases them down and when the survivor feels like he'll go down soon (injured and used a few window only loops) he'll specifically go down in the middle of a pallet. Killer picks them up, survivor power struggles him and is free again for another chase where he loops very safely (or just well if he's good) and repeats the process once power struggles is off cooldown. Basically repeatable original DS that doesn't require hooks (as it works before even hooking) and promotes hard gen rushing with 0 hooks till all pallets are broken.
"But what if we made it 1 use only" NO, bad design. 1 use only perks mean they can be used 4 times per trial by each survivor seperately as strong anti-momentum tools. It would have 0 counterplay in all scenarios possible and would be EXTREMELY UNFUN to play against as such perk would be possibly even more OP than original MoM and have about the same amout of counterplay.
Current power struggle is a combo perk that works if killer decides to slug or if you combo it with DS / have a teammate around to delay the killer. It's already perfectly balanced and doesn't need changes at all.
2 -
That would be terrible. Any time someone would go down, just crawl to a pallet and you're safe no matter what. That just makes me sick to my stomach even thinking about it.
1 -
I understand
1