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My take on a Zombie Chapter: Undead and Unyielding

GoobyNugget
GoobyNugget Member Posts: 698

New chapter: Undead and unyielding

New killer: brad Chesterfield, The reanimated

New survivor: ted chesterfield

new maps: lonepark cemetery and Twin peaks highschool

New realm: twin peaks

Killer movement speed: 110%

Killer height: Short (basically blight height)

Terror radius: 24 meters

realm offering: key to the city

"A rusty key with the words 'Twin Peaks' engraved onto it"

New survivor offering: talbott's research

  • Creates a random obsession
  • Can be cancelled by a sacrificial ward

new survivor offerings: blindfolds (will have 1 for each killer in the game)

  • Will be rejected if the blindfold does not match the killer that is in the lobby
  • Will be burnt if it is the right killer

new killer offering: entity's pouch

  • Will moderately decrease all survivors luck

killer primary power: infected

Pressing the primary action button will swing your left hand foward. Hitting a survivor with this attack will inflict the Paralysis status effect. It will slow down survivors repairing, healing, cleansing, and gate opening speeds by 16%. It will also slow down survivors vault speeds by 10%. Survivors will also be inflicted with the hindered status effect. (-3% speed). In order to remove this status effect, survivors will need to heal themselves up or get healed by someone else. Missing with this power will give you the same attack cooldown as normal swing misses do. This will not injure survivors.

killer passive ability: craving for flesh

While in a chase, your speed goes from 110% to 115%

You gain bloodlust tiers faster (2 seconds faster)

Hitting a survivor after being in a chase for more than 30 seconds will not give you an attack cooldown.

killer perks:

zombified

You didn't ask for this. But you'll make do.

  • Injuring a survivor with any attack will give them the deep wound status effect
  • They will have to mend for 5 seconds

"G-Gramps?" -Ted Chesterfield

hex: grave danger

A hex affecting the endgame

  • Once all the generators are completed or if endgame starts, gain a 4% movement speed buff
  • All survivors will have the oblivious status effect when working on exit gates or if healing
  • All survivors will be notified of this hex


death calls

Death will arrive.

  • You become obsessed with one survivor
  • The obsession suffers from the Broken status effect for the remainder of the trial.
  • The obsession gains a 4% increase in healing, repairing, and cleansing speeds
  • All other survivors suffer from a 4.5% speed decrease in healing, repairing, and cleansing speeds.

Survivor perks:

Head-first

You do whatever you need to in order to survive

  • Going near a breakable wall or a pallet will give you an option to break it
  • Pressing E near it will make you ram into it, breaking it.
  • Breaking a wall or pallet will alert the killer to your location

"You kiddin'? I'm gettin' the hell outta here!" -Ted Chesterfield


Scholar

Think before you do.

  • While repairing a gen, you see the auras of all available lockers within 24 meters of you.
  • While in the killers terror radius, hiding in a locker will trigger a loud noise notification at a random gen that isn't being worked on.

"Are you sure?" -Emily Baker


Fight back

You aren't scared of death, in fact, you aren't scared at all.

  • Fast vaulting a pallet or window will stun the killer when he is close to you (head on range)
  • Successfully stunning the killer will give you the exhaustion status effect for 30/25/20 seconds
  • If you fail to stun the killer the Entity will block the window for 40/45/50 seconds. If you fail to stun the killer while vaulting a pallet it will block the pallet, not letting you vault over it for 60/70/80 seconds

"I-I-Is that all you got, big guy?!" -Ted Chesterfield

Backstories:

The reanimated

Brad Chesterfield had a tough life, working as a Night shift guard for a graveyard at a very young age just for pocket change. He ended up working at that very same job for most of his life, he got used to it. Unfortunately for him, it didn't work well in the end. After years of a radioactive leak spilling into the graveyards soil, the dead began to rise. It became a normal occurence to see a zombie or two walking around the streets, just to be taken out by the local police force. Unfortunately he didn't see it coming in the beginning. He got bitten and turned into one of them. One day during a school day, a huge force of the undead raided the school, turning many poor students into the reanimated corpses that they were once safe from. It all ended quickly after a student called Ted Chesterfield managed to herd all the zombies up in one place, and drowned them all in the school swimming pool. Before Brad lost control of his rotting body, he heard it. He heard something that nobody else had heard. Before he knew it he was in whatever it was's realm. Stuck there with no escape, with nothing but a craving for flesh. Luckily for him, he'd get all the flesh he wanted in here.

Ted chesterfield

Ted, grandson of the local Graveyard night-guard. He was top of his class at Twin Peaks highschool, emphasis on was. One day it all came tumbling down when a horde of walkers came into the school, he saw most of his peers get turned by the zombies, including his beloved Emily. He saved the school, but at the cost of not only his peers, and his girlfriend, but at the cost of his life as well. He was sucked into the Entity's realm, never to be seen again. That is, to the city of Twin Peaks, of course. He was seen again, just not by someone he'd never think to see again.

@Critical_Fish I hope you don't mind me mentioning you, but you give good feedback so I wanna hear yours.

Comments

  • Critical_Fish
    Critical_Fish Member Posts: 615

    All of the offerings are pretty cool!


    Infected is pretty weak, all things considered, basically making the Reanimated have to hit a Survivor 3 times to use their power at all. Instead, if Infected was a small pounce attack with only slightly restricted turning but longer range than a normal lunge, it could act as a good anti-looping tool. It should also injure Survivors when it hits btw.

    Crave For Flesh is such a cool name for such a lackluster ability. Giving the only form of map pressure this Killer has only in chase while giving them a mechanic that should be useless faster isn't a great secondary ability. Instead if Craving For Flesh was tied to CTRL, and when clicking CTRL the Reanimated gets a 30-40% speed boost for either 30 seconds or until injuring a Survivor. You start the match with it, and after the first use it takes 30 seconds of not being in a chase to get it back. With this being all about speed as well, I have to say that the Reanimated should be a 115% speed Killer. Their power, even with my proposed changes, is not strong enough to have the penalty of 110% speed.


    Zombified power creeps Legion by making the only good part about his power be able to be given to the Spirit. Anyways, instead if Zombified was an alternative to Sloppy Butcher, where on hit with a BASIC ATTACK (<--- important), Survivors had a 10/15/20% decrease to repair, healing, cleansing and sabotage speeds until healed.

    Hex: Grave Danger is a worse NOED and that's fine. NOED should get nerfed anyways. It should give a 4/8/12% speed boost though in my opinion.

    Death Calls is... no. Do not. If it instead inflicted all injured Survivors with the Broken status effect for 30/45/60 seconds when the Obsession is hooked, it'd be a good effect without being a free injured person the entire game.


    Head-First is cool, but it just seems unnecessary. It also probably shouldn't be able to break pallets to avoid potential sandbagging.

    Scholar is a very interesting perk that's just better Red Herring, which is fine because Red Herring is one of the worst perks ever.

    Fight Back is disgusting. You underestimate how buggy everything with DBD is, and this would be just as annoying as Head On for that reason if it didn't have a lower exhaustion timer. I don't know how to make this concept not painfully annoying honestly. It should be specified that it can only activate at the start of a vault, though, since otherwise it completely negates the following Killers anti-looping potential: Hillbilly, Wraith, Demogorgon, Ghost Face, Myers, Pig, Blight, and Oni. It also could activate only on being hit by the Killer while vaulting, so it stuns them for like 4 seconds giving you time to get away without them being able to see you.


    Overall, this chapter is pretty cool!

  • Drae
    Drae Member Posts: 52

    The zombie chapter i think it is the one chapter that got experimented with the most in the creations section. I'd like to make one too. The fact is that seems really hard to catch the flavor of the undead. Zombies are dangerous because of their implacable but slow advance, invulnerability to trauma (when magical undead, not the modern infected undead with the weak spot in the brain), their sickening stench but most importantly, their numbers. All things non really possible in DBD. You tried, really nice and i'm hyped but i don't think you managed to succede, no offense intended. Nobody has been able.

    Let's just start by saying that the background of both the character is good and entity's pouch also is good, i really think it should be part of the game. Talbot research is unnecessary and the blindfold would be a problem. Pig for exemple is a killer that is greatly hurt by the fact that survivors can aknowledge her presence from the start, the blindfold could be really dangerous for the game, when working.

    Now, let's talk about the rest.

    The power of the reanimated has two problems. First, i don't think the power fits with the undead. Is just a debuff touch, many monsters have one and it doesn't really tie particularly with the killer's background but it is my personal taste.

    Secondly, it is just a debuff touch and now i'm talking the technical side. This killer is just an m1 killer, without a real power. It does give a slow down and the killer has a nice passive playing with the speed in a really REALLY soft way, but that's it. If the killer player is not able to touch everybody while getting downs, the gens are going to fly like rockets. The power is not really able to help with the downs either (except the hindred thing, i'll talk about it) . Let's analyze some actual killers' powers that give debuffs. Pig: her debuff, the masks, slow down the game and can kill. Legion: The power gives a debuff that can down survivors, reveals other survivors and the power gives him superspeed. Plague and Trickster: They both debuff targets with ranged attacks. Plague's debuff worsen automaticaly until injured while Trickster can injure and down survivors with it. Doctor: can debuff with all the actions from his power and can deny completely generators, hook saves, pallet drops and rushed actions and shut down nearly all the actions of the survivors. He can also find survivors with his power.

    See? Debuffs and ailments are never the main power, not even half of it most of the time. The power has to help the killer in killing, looping or tracking and the reanimated power does nothing about those issues. He is just a slow killer that can become a normal speed killer with some slow down if is able to touch all survivors, plus a minor buff to bloodlust, something that should not even activate at tier I if the killer player knows what to do in a chase. The strongest part of the Reanimated's power imho is the hindred status until healed. Strong, too strong. It can secure downs in a really wrong way. Clown is the only killer that has a hindred debuff power this straightforward, the whole power work around that and even that has a duration.

    For the perks:

    As already said by Critical, Zombified breaks the Legion. I don't really like Hex: Grave Danger because it has the potential to be really weak and also to be as dangerous as noed while also possible to be played WITH noed. Death Calls is an aggressive dying light but nerfed in the numbers. I don't think the killer should have a free injure on a survivor from the start.

    Head-First is good. Yeah, it is unnecessary and mostly useless in many maps but who cares? it looks fun! i really like it. Scholar is a really well made perk, fair and square. Fight Back is broken and unsalvageable, Critical already said everything possible, big no no.

    It is good to see a new zombie chapter, keep trying, big fan here.

  • Critical_Fish
    Critical_Fish Member Posts: 615
    edited April 2021

    I have to comment on one thing you said. The hindered effect from the touch is 3. 3%. That's nothing. Clown's gas and Freddy's snares slow you down by 15%, for a shorter duration sure, but few hits are guaranteed from a 3% slowdown and the ones that are get ruined by the concept of dropping a pallet just a bit earlier. At least Freddy and Clown force you to drop a pallet before leaving the loop, this power barely even does that.

    I agree with what you've said otherwise, though. A zombie Killer is surprisingly hard to make.

  • GoobyNugget
    GoobyNugget Member Posts: 698

    who knew the most basic horror creature is one of the hardest to think of a concept for

  • Drae
    Drae Member Posts: 52
    edited April 2021

    At this point i honestly think that the magical normal zombie is not possible at all from the lore and flavor point of view.

    Undeath can be rapresented in many ways, but the normal living dead, the rotten body that walk on earth with the horde no, i don't think it is possible. The zombie is not physically adaptable to DBD. Their main detail is the horde of the dead, something not possible in game and any other power of the zombie can be also the main detail of many other monsters. Ok, let's say that your idea is improved with Critical suggestions and the Reanimated is now a anti looper with a really strong lounge that inflicts a slow down debuff touch, it doesn't make him a zombie. It could be a medieval leper penitent, a grim reaper, a vampire, a killer medic that rips tendons of survivors with a scalpel, a troglodyte with a club that slow down survivors by smashing them on the head.

    Let's also say that tomorrow i will edit a zombie chapter with a zombie that has the sickening stench as power. That power can also be the power of a mad scientist, of a radioactive killer in a Hazmat suit, a half man and half rat creature that belch a toxic gas.

    I think that the creations section cannot create a zombie that is a zombie in the background, in the idea of the zombie and in DBD mechanics at the same time. Edit: The trapper is a trapper in his background, in the idea of a trapper and by the fact that he traps people. Doing that with a zombie...wow, hard.

    Sure, you like your Reanimated idea and he is indeed a zombie in his lore, so he is a zombie. Is undeniable and we all like it. But the Zombie chapter in the most complete sense still looks hard to get. Even a community challenge in the section could be unfruitful.