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Why does it feel survivor has way more techs than killer.

Every killer tech seems to just be called an exploit wether its fatigue cancel or J flicks. I am not going to put my opinion of J flicks here since I don't want to start a big arguement but why does it feel like survivors constantly get new techs but every killer one is labelled an exploit. Like as I am writin this I can't really think of a killer tech but there is CJ tech, heal tech, dumb tech, window tech etc.

Comments

  • Brokenbones
    Brokenbones Member Posts: 5,232

    The way I see it, the survivor techs are usually caused by technicalities of the way certain mechanics work. The most widely known cjtech only works because killers can't break a pallet a survivor is currently vaulting, so when they press space bar it makes them pick up the survivor instead.

    The heal tech also works in a similiar fashion - killers can't pick up someone who's being healed on the floor.

    The dumb 'tech' isn't even a tech really. Vaulting into the killer then vaulting back or using Lithe to run away is something basically anyone can do at any time. There's nothing to it.

    I've heard window teching is harder to do or bugged so I'm not sure about that one

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Well, let me start by asking what exactly is an exploit?

    if we have a set definition of what it is, we can determine if the survivors and killer techs are exploits or not.

  • Crowman
    Crowman Member Posts: 9,669

    Dumb tech also just doesn't work against smart killers (without lithe). It's really easy to counter by moonwalking away from the pallet and you'll catch the survivor. Also flat out fails if the killer has enduring.

    As for window tech, it seems the devs considered it unintentional and gave killers collision on the otherside of the vault when they are vaulting. I believe items like maps and keys can still allow you to perform the tech as using the active item will make you lose collision.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Most survivor techs only work against bad killers

  • Mugombo
    Mugombo Member Posts: 509

    Omg booohoo why do killers get to attack but survivors don’t omg it’s so unfair

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    People like to scoff and go all "hurr survivor no skill" but survivors skill ceiling is probably higher than half the killer roster, its just that very few players reach it as there is really no need to play that well.

    A significant porion of killers are simply limited by their powers. Outside of Red Stain mindgames a killer like Micheal, for example, has no significant tactics that he can use that set him apart from any other M1 killer. Outside of popping a 99% EW3 when 2ft behind a survivor.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    I was just wondering cause fatigue cancel very much felt like a tech imo but it got patched and other things that increase the skill cap of killers seem to just get called exploits.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Yeah dumb tech is a bit of a stretch to call a tech but it was just the first one that game to mind.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Yeah but like Nurse and Blight both have had what I consider techs but the nurse one got fixed and most people on the forums think the blight one is an exploit. Im not trying to say that like the insta PH exploit is a tech cause that is very much an exploit since it doesn't really raise the skillcap of the killer and gives a huge advantage.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    While it does technically make Blight deeper, the J flick is obviously not intended due to his stiff sterring by default, that and the devs saying so. It also removes his main form of counterplay. People like Blight because he is strong but also has defined counterplay, like old Billy. We don't need people abusing this to lead to a Billy nerf situation. We know how heavy handed and misguided the devs can be with this stuff.

    It also requires 3rd party tools to actually pull off properly. For example, I literally would not be able to get my dpi high enough with my current mouse to even do it. That's not a good thing.

  • TheWarNung
    TheWarNung Member Posts: 794

    Killers have craploads of techs.

    There's the general ones like tractor tech, TL tricks, and specific mind games you can play at tiles like jungle gyms.

    Then there's the map specific ones like jumping onto lockers/pallets from the top of coal tower, jumping the hole in the floor on Badham, dropping through the window on Disturbed Ward.

    Then there's the killer specific ones. Doctor can lock survivors into the killer shack. Trapper can use traps to avoid getting pallet stunned. Hag can use her traps' camera spinning effect to make survivors miss vaults or doors. Legion even even has a forbidden tech that lets him avoid his frenzy cool down if he gets blinded while vaulting.

  • Profezia
    Profezia Member Posts: 673

    Because whenever killers discover a tech it is instantly called an exploit by survivors.

    However when survivors discover a tech they do their best to protect it and say how different it is from an exploit.

    Seeing this happening over and over for years just makes me sick tbh

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,140

    Mind games are not techs.

    And regardless, those aren't the kind of "Techs" being referenced here.

  • Because the survivor community is louder, so there is more people pushing to consider it a skill and a tech than an exploit. Likewise for killer tech/exploits, more voices saying its an exploit.

    For some reason people play survivor and love to say how certain killers take no skill, certain playstyles take no skill, meanwhile they’d sprint burst to a god window, 3 times around, chain a few safe pallets and a few gens pop and they think they’re gods.

    One things the devs really excelled at is making people feel like they’re really good at the game when what they’re doing requires little to no skill

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878

    I think window techs got removed. I haven't been window teched once in a while, and every attempt ends up with them rubbing against my legs like a dog. They probably added vaulting collision a while back.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    The only one of those thats actually a tech is tractor tech. Mindgames are not techs

  • RoboMojo
    RoboMojo Member Posts: 1,326

    FYI, J-flicking does have counterplay. So it basically just replaces his extremely easy counterplay with, harder to pull off counterplay. Thing is, killers should be difficult to counter no? There's kinda no point in arguing about J Flicking as it's been all but confirmed that it's being removed. Just thought I'd say this anyway, the idea that Jflicking has no counterplay is not correct.


  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    I mean J flick still does have counterplay and its gotten to the point where people call normal flicks exploits. I dont play on that high of a sense but because I flicked I got reported for "exploiting" by someone who was mad. Even a 90 flick can hit survivors behind you a fair bit cause of how blight hitboxes work. If you just try to dodge his rush J flick wont help unless you try to dodge by running behind him. I know it can be used on certain loops to get hits but like most of the clip I have seen of that the survivors could have avoided it if they just dropped the pallet. DH still counters J flicks making it to a window or pallet counters it. I personally dont do it cuase I am too lazy but like its gotten to the point where people start calling normal flicks exploits which is a bit extreme. I personally dont mind if blight has it since it makes him actually stand a chance VS nurse and spirit and spirit has less counterplay. Like blight is one of the best contenders with Nurse and Spirit and he is just as if not more skillful as Nurse and J flicks dont make him as uncounterable as Nurse or Spirit he still has more counterplay than them even with J flicks.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    IIRC there is kinda a new one where while the killers vaulting if you point and crouch the killer cannot see you so they will insinctvly move forward a bit and you cna vault back.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    J flicking is an exploit not a tech. I consider a tech as taking advantage of game mechanics to make a play. An exploit is taking advantage of a bug to gain an advantage.

    Survivors get exploits too. Taking advantage of a location that you can run through as survivor but the killer cannot to make an infinite is an exploit not a tech.

    Turning your DPI to insane levels to flick Blight past what is intended is an exploit. This isn't rocket science.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Then why isnt fatigue cancel a tech by swinging at the right time it plays the swing animation which cancels the fatigue animation. It is intended that you can swing and takes advantage of that to cancel the animation.

  • Rougual
    Rougual Member Posts: 526

    Don't forget DC Tech, slugged survivor finds hatch and tells their teammates to disconnect so one of them can escape and get bragging rights, this can be done at 5 gens if a main building/shack hatch spawn offering is used.

  • th3
    th3 Member Posts: 1,846

    It’s not intended since the fatigue animation plays after the swing normally and if you don’t swing it still plays. Swinging to bypass the fatigue is an exploit it’s not rocket science to see what is intended as a game mechanic and how it’s being bypassed.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    Swinging to cancel the animation is mechanical and not a bug. It may have initially been unintended and some parts of it were changed compared to the PTB, but swinging to cancel the animation is intended behavior.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719
  • BubbaDredge
    BubbaDredge Member Posts: 815

    Because there are way more survivors, and it's expected that survivors use exploits of any kind and it's never cheating.

    "Ha ha, you can't hit me, I got on the ledge and now I'm cheating but it's ok!"

    Killers are considered cheaters if they use certain perks or play to win.

    "Hey cheater, didn't you know you have to hook us each in rotation even though we try to make that impossible! If we don't have fun you're cheating!"

    "Noed = cheating! Second chance perks are only for survivors!"

  • danielmaster87
    danielmaster87 Member Posts: 9,797

    Because when survivors have an exploit it's labeled as a 'tech', and when killers have a tech it's labeled as an 'exploit'. Not to say that the j-flick isn't an exploit.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Idk I am talking about fatigue cancel where if you swung at a specific time you would sitll get the fatigue darkening and slowdown thing but your camera wouldnt be forced down. you would also so a small non lunge attack.

  • supersonic853
    supersonic853 Member Posts: 5,579
    edited April 2021

    I wonder if spirits stand still mindgame would be considered a tech or a exploit since her shards are supposed to glow when phasing but skins cover it up. That or its just not considered either.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Man people get REALLY pissy at the word 'tech' for some reason even though it's just an uncreative name someone gave something. Doesn't mean some of them aren't an exploit, people just called it 'tech' because they wanted to create a name for it. If Blight's exploit wasn't already called 'j-flicking' by some, people would call it flick tech or something along those lines. And I honestly can't think of a single one that hasn't been fixed on the survivor end unless you can still crawl under hooks and get fast vaults from standing still.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    I've never heard in any documentation that her shards are supposed to light up. I would argue that using the fact that her shards do light up to your advantage would be the tech/exploit.

  • Kellie
    Kellie Member Posts: 1,328

    So standing still to bait a survivor as spirit is an exploit?

  • Crowman
    Crowman Member Posts: 9,669

    Considering on the loading screen when playing spirit it even suggests you stand still to mindgame survivors. It's clearly intended and thus not an exploit.

  • PGJSF
    PGJSF Member Posts: 369

    What the hell is a tech

  • Kirkylad
    Kirkylad Member Posts: 1,927

    Because the survivor ones you've listed are part of the game mechanics and not done using third party software. Besides half of the survivor ones are dumb like the window or dumb tech and an experienced killer will easily punish the survivor for using them.

  • Ryan489x
    Ryan489x Member Posts: 1,503

    because survivors do have more abilities then killers do. sure killers have powers that all act differently but the goal is the same; Hit, Down, hook, kick.

    where as survivors can hide in lockers, body block you from moving, body block you at a hook, fix a gen very quickly with items, take a person off from any side of the hook while a killer has to hook from the font hence the body block, sabotage a hook right in front of you even after you hit them.


    I play both sides of the game and I've noticed a pattern. Anything a killer does that annoys survivors; oh that BS and unfair. Anything a survivor does to stop a killer from doing what they're supposed to do; oh it's a tactic to win and 100% fair. Also anything that a killers do such as face camping, yes it's annoying I know but that gets changed by in game mechanics such as loosing emblem points or being able to unhook from any side of a hook. the same things that annoy killers; they use perks as band-aids to fix the problem. If you don't have them too bad.