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Is Freddy really lined up for a nurf?....

Why though?.... is there something that highly wrong with him? Or am I the only one not seeing the problem here ?!

Comments

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    He has the highest kill rate out of all killers and is one of the easiest killers to play as he gets everything either passively (Survivors sleeping) or gets them really easily (Spammable dnares).

    Additionally, he has everything. A good chase power, good map mobility, good slowdown and he hides his TR. He's not the best at anything, but he's a great killer regardless that does need a nerf.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    It’s very likely they’ll completely change Swing Chains and his rope add ons. They’re relics to appease players of the old Freddy. But they’re overkill now. The need to wake up to avoid his power and make his teleport cooldown longer is all the slow down he needs.

    They might do other changes, but the probability that these add ons are changed is a very high probability.

  • WARW0LF
    WARW0LF Member Posts: 200

    it's an adjustment pass, all killers are getting one at some point, there's a queue and huntress,demo and freddy are up next

  • Mazoobi
    Mazoobi Member Posts: 1,614

    Pretty sure the devs mentioned that he will receive some upcoming changes.

    If anything, the changes are most likely going to make his power a bit harder to use since his power is quite easy to learn and use.

  • CakeDuty
    CakeDuty Member Posts: 1,065

    He has the highest killrate of any killer, he is extremly easy to learn and he's like a jack of all trades character, except he masters everything and is not bad or average at anything. He has a good chase power, that can deny loops, good map mobily with his teleport, can slow down the game through addons and he can deny people Borrowed Time saves, so he can easily camp, tunnel and slug someone that just got unhooked.

    Sure killers like Nurse are stronger than him, but at least they have a higher skillceiling.

    You can say you can counter most of his power by staying awake, but that argument doesn't really work since he doesn't even have to put your to sleep, you get passively put into the dream world. The only way to wake up is to fail a skillcheck, hope someone else is awake or go across the map to a clock (which is always the one that's furthest away from where you fall asleep).

  • Seraphor
    Seraphor Member Posts: 9,436

    He has a high kill rate, which means he has to be nerfed. Then it'll be who has the highest kill rate after him, and so on.

    To be fair, Freddy has a lot of tools at his disposal. He can Teleport (map presence), he can Trap (snares and pallets), he has a passive stealth/slowdown mechanic (dream state and clocks), plus his teleport has a gen pressure effect as well. Only thing he's missing is a ranged attack!

    He's a jack of all trades, master of none. That makes him pretty strong in a range of scenarios, which makes him difficult to completely counter, as he has an answer for everything. Those answers aren't always the best ones available, but at least he's got something.

    Best nerf he could get really is making his Dream State countdown not start at the start of the game, and require you to get hit by him to initiate it. After that it can continue to progress automatically every time you wake up, but at least then he'd have to work for the dream state instead of everyone automatically falling asleep after 60 seconds.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Yes, the developers said they will adjust Freddy, they didnt say when.

  • FreddysMain
    FreddysMain Member Posts: 295

    He probably is because everyone complains about him the devs will probably do something.

  • WARW0LF
    WARW0LF Member Posts: 200

    Things to do to counter freddy:


    - pre proc his snares while idle/not in a chase

    - try to stay awake by using clocks

    - combo loops together to avoid snares

    - after he hooks, leave gen and run to a close loop, if no tp, go back to gen

    - stealth more than usual to avoid looping as much

    - pre drop pallets (not at 5 gens and not when healthy, try and get a loop in before you drop if you can)

    - assume meta perks and add on


    oh wait, sorry this requires actually using your brain, forget it then, yeah man, no counterplay, boo, nerf now

  • FreddysMain
    FreddysMain Member Posts: 295

    A lot of the time people don’t understand Freddy is powerful with add ons from other killers and depending how many hours you have with the killer or killer in general and survivors get killed or whatever a lot complain about it 🤷🏻‍♀️ If you have a strong build you are most likely going to control the game and get survivors out of the game

    but if you play against a good survivor team full of red ranks and they become toxic towards you because you’re Freddy! They most likely win 🤷🏻‍♀️

    many way my thoughts I’ll still play him if they rework him again... because I love Freddy and roleplay is fun too and been a massive fan of Freddy since I was a kid and remake little Freddy is awesome too

    but no matter what someone will always complain about him :)

  • CakeDuty
    CakeDuty Member Posts: 1,065

    All this just reminds me that Freddys got teleportation for map pressure, fake pallet/snares he can set with no cooldown or slowdown to use in chase, he can counter Borrowed Time, add ons that slow the game down and his power passively puts survivor to sleep. Meanwhile Trapper is not allowed to start with two traps. XD

  • FattiePoobum
    FattiePoobum Member Posts: 293

    I don’t think he needs a nerf

    he needs a change again, the old Freddy for me albeit a little on the weaker side was so much more fun to play.

    This version (for me) is boring to play and play against.

    They have kinda gone from one extreme to the other.

    from a weakish fun killer to a boring strong killer.

    They have just gotta work out how to get it right if they even can.

  • GeneralV
    GeneralV Member Posts: 12,673

    Yes, he is lined up for a nerf. Unnecessarily, if you ask me. Freddy has been my main ever since I first started playing, prior to his rework. I guarantee you that he is not OP and definitely does not requires a nerf.  

  • CustomerService
    CustomerService Member Posts: 479
    edited April 2021

    Let's do something. I want to see you (or anybody here who's willing) play SOLO survivor in red ranks. Let's make it 10-20 matches. I want to see how extremely easy this experience is. We can then make a thread about it. Up for it?

  • WARW0LF
    WARW0LF Member Posts: 200

    oh man, you must be pretty bad at survivor, i just gave you counters and you dismiss them and stick with drop pallet hold w, it's fools like you who inflate freddys kill rate, easy prey

  • CustomerService
    CustomerService Member Posts: 479

    You must be a great red ranked solo survivor. Can I see you play?

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    they just want killers to quit the game.


    getting tired of these nerfs we can't compete against swf as it is

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    Killer main here (before you say I'm also part of the reason he has high kill rates), I agree with everything @MadLordJack had to say.

    Even an average Freddy will spam snares to start of with and if they placed one that you deactivate then not only have you given him info that not only you're at that part of the map, but also that you're doing jack ######### at the moment. He can just place that snare right back without any slowdown.

    Continuing on, the only ways to wake up from his power are:

    • Being hooked
    • Failing a skill check
    • Going to an alarm clock
    • Having another survivor wake you up

    And there are problems with all of these. The hooked one should be obvious as you don't want to get hooked, failing a skill check let's him know where you are and its it on a gen then he could be reporting right over, going to an alarm clock wastes a lot of time and if another survivor wake you up then they're after doing one of those three things themselves. And all for being passively put back to sleep again.

    The only thing listed that can somewhat count as counterplay is stealth, but he can see survivors much easier due to everything appearing brighter to him. Additionally, if not getting into a chase in the first place is the only good counter to him (so he has none in the chase) then the killer is OP if you like it or not. And if you don't like it then just remain biased or inexperienced. I'm not sure which one it is but I won't guess.

  • mintchapstick
    mintchapstick Member Posts: 891
    edited April 2021

    "This killer isn't OP!!! Promise! Trust me!"

    Signed your local Freddy main.

  • SammiieK1991
    SammiieK1991 Member Posts: 686

    Unfortunately the devs not gonna do much about it. Its a cross play game, and features to chat in party over with their mates. So many killer mains complaining about the swf. This thread isn't based on that it's based nurfing a killer and not quite grasping a reason as to why. If the swf is complained about all the time by killers then there is literally no point playing the game and find a game that doesn't have that feature on it. It's not like the swf win every match or is impossible to win against.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    considering devs don't keep track of red rank SWF stats it's very likely red SWF wins almost every match

  • GeneralV
    GeneralV Member Posts: 12,673

    Indeed! And a long time Freddy main, for that matter.

  • Kellie
    Kellie Member Posts: 1,328

    You can, killer is literally at its easiest right now. And if you think killer is bad now, try playing 2-3 years ago.

  • GeneralV
    GeneralV Member Posts: 12,673

    I am not sending a message, I am just telling the truth. The thing is, I understand this killer, or at least I've tried my best to. Allow me to share something with you:

    Freddy has been my main ever since I first started playing, prior to his rework. Old Freddy was not as bad as most people say he was, but he did need a few buffs and QoL changes.

    But we all know that didn't happen, and he got a full rework instead. Is he OP now? No, he is not. Never was, and never will be. At the end of the day, Freddy is a M1 killer. If you spam your Snares, that might cost you the match. Passive sleep doesn't make a huge difference if he doesn't have slowdown add-ons. And, if he does, it is easy to push through them and finish the gens. As for pallets... well, no one complain about pallets.

    And that is pretty much it. There is no reason to ask for nerfs, never was.

  • swager21
    swager21 Member Posts: 1,019

    oh come on, i just bought the nightmare dlc

  • DBD78
    DBD78 Member Posts: 3,627

    He's as strong as all killers should be. Not super good but good!

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,062

    The main problem is not that he is OP. There are very few people who say that Freddy is OP.

    The main concern is that he is way too easy for how much he can do. Like, I dont like playing Freddy, I had him on P3-1 for a very long time. And sometimes I did Dalies with him, with Fire Up 1. And I still got a 4K in most of my games. Granted, those are only a handful, but I should not get 4Ks when playing a Killer with only a weak Tier 1-Perk.

    The Devs just gave him everything without any Drawback. That is the problem.

  • BioX
    BioX Member Posts: 1,378

    because he is currently not even a shadow of his former glory,

  • GeneralV
    GeneralV Member Posts: 12,673

    I cannot argue with that, but at the same time I don't want him to get the "Billy Treatment". Or worse.

    Ah, look at me now, defending a power which I never wanted in the first place. You know, I wasn't very supportive of his rework back on 2019, I just wanted a few buffs and QoL improvements. And now, I am scared of a major nerf. Well, I suppose things change.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,062

    Yeah, I also think, in retrospect, some QoL-Changes and Buffs would have been enough. Stuff like that Survivors cannot finish actions when they are set asleep for example. Basically, changes which would lead Freddy-players to not focus on the Endgame most of the time (a lot of Freddy-players played like that, just waiting until Endgame when it was more difficult to wake up and getting a win with NOED) by buffing/improving him during the game, and a method to get awake during Endgame for Survivors.

    In the end, we will have to wait, what they will do to him. I am always fine with keeping Freddy strong, but it would be nice if players have to invest some time in playing him to be good with him.

  • GeneralV
    GeneralV Member Posts: 12,673

    Glad to see you agree with me. I was thinking about the Incapacitated status effect from the Twins during the Dream Transition, or something similar. It would have been a great change. Perhaps it yet may be, who knows exactly what the devs are going to do to him. As unlikely as it is, if the devs somehow bring Old Freddy back I will cry tears of joy.

    As for Endgame builds, I cannot complain about them because NOED + Blood Warden combo saved me countless of times. It was an interesting build, especially back then when there was no EGC. 

  • katoptris
    katoptris Member Posts: 3,335

    If you play old freddy and compare it to rework, you can see the difference in power. New freddy has so many things in his kit. He has a passive microsleep, snares, teleport and fake pallets. Oblivion Is added cause he has no terror radius in dream world. Spam your snares to get that survivor. Why am I getting pointing cause someone fell asleep?

  • TheArbiter
    TheArbiter Member Posts: 2,781

    They need to make it so that Freddy either only has his snares/ dream pallets, or he can teleport to gens. Having both options available to him is just too much.

  • CustomerService
    CustomerService Member Posts: 479


    Ok. So another person who can't play survivor but lectures on how easy it is for everyone to play survivor. Gotcha. Nothing new.

  • CustomerService
    CustomerService Member Posts: 479

    You cry on the forums that survivor is too easy and then it turns out you're getting carried by your friends. Play by yourself mate and stop getting carried by others and then you'll probably cry less about nerfing survivors if you're stuck in solo queue red ranks.

    Jesus christ the hypocrisy.

  • ClownIsUnderrated
    ClownIsUnderrated Member Posts: 1,031

    He's a strong but a very easy killer to use, and basically gets everything handed to him for free with no negative. You don't even need to learn how to play him, and his gameplay is the most easiest in the entire game while Spirit would take second behind him. He doesn't have anything that makes him truly unique anymore, and his dream world would actually be the most unique thing about him if they didn't make it to where survivors passively fall asleep constantly. I miss the dream beam with Freddy where he had to put survivors to sleep, and if they bring that mechanic back with whatever they plan on doing to Freddy I hope they at least make the transition from awake to asleep faster just like they did with Clown's reload with bottles.

  • Blueberry
    Blueberry Member Posts: 14,472
    edited April 2021

    Boring? Yeah

    Too strong? Definitely not

    Yet here we are about to nerf him instead of fixing the real issue.