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for the last time survivors, NOED ISN'T A PROBLEM, it's your fault it triggers

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Comments

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    Join the army of Detective's Hunch. Crushing the dreams of every Noed gamer and new Hag.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878
    edited April 2021

    I see victim blaming is the trend of today. I guess it's the killer's fault for injuring survivors and letting them get DH up too.

    If the survivors had any indication of the presence of a hex perk, as well as a totem counter (like how you can use an obsession to detect a possible DS), the situation would be different. Even then, a notification of NOED specifically would be very much in order, since hunting for totems can range from walk in the park to those glitched tractor totems that even satan fears. But they don't. Hunting for 5 dull totems is a hassle, and unless they're in a 4-man SWF, there's no way to know you've cleansed all totems. Plus, most cases will have it so that there will be no NOED; necessitating that much time wasted just to stave off one potential outcome is a pointedly unhealthy direction for any game.

    Moreover, complaining about "gen-rushing" is completely missing the point. That's an entirely different topic, most of which revolves around the killer side. The survivors are literally just doing their objectives, and it's what they're expected to do. They can't get mad at us for "hook rushing," and the converse applies. It's the job of the killer to apply pressure to stave off gens; it's not the survivors' job to spoon feed you. With very powerful killers, generator speeds grind to a halt. Given, it is unfortunate as it requires the average killer to pretty much tunnel, which is another issue in need of addressing, but NOED is a far cry from a solution. With weaker ones, the survivors are literally doing what they get paid to do. Stop whining and pick up stridor Spirit; she's more fun than some people would have you think.

    The point of NOED is not to stave off generators; use pop for that. The point of NOED is to give beginners a second chance by giving them a lot of power, none of which was earned or worked for. That's where the innate issue of NOED is. A perk is supposed to enhance you, not win the game for you. Devour requires you to work for it. Make your choice requires you to work for it. NOED requires that you play sloppily and says, "Don't worry, here's a little gift basket," and inside of that gift basket is a literal bazooka. That is a fundamentally unhealthy mechanic. It is simply far too powerful for what it intends to be, which itself is a pretty unhealthy mechanic. It's specifically meant to bring undeserved kills, and a counter as RNG-dependent as doing 5 totems, which again, necessitates a totem counter, is not a counter at all. That's like saying you should bring exposing add-ons and killers specifically to counter dead hard. Get off of your soapbox and maybe drop that condescending messiah complex.

  • papichulo
    papichulo Member Posts: 271

    Not really, I can counter your argument. Yes, there are 4 totems broken but one left- but an excellent and skilled survivor would know that there are sometimes at the same locations you'd encounter regular or past hex totems. So you still have a chance out of the 400 seconds of the main game to look for the totem and you have perks, items, and teammates at your feet as well. (400 seconds = all 5 generator repairs and that is not including time wasted by the killer in chases)

  • Mercês
    Mercês Member Posts: 376

    Survivors can bring 16 perks into play. One of them could be Small Game or Detective's Hunch, so finding the last totem shouldn't be problem anymore. That's why I bring small game every match instead of most know meta perks that aren't as meta as anti-totems perk. Now, any other argument that's isn't "some totems are too hard to find and I don't have an anti-totem perk on my team"?

  • Toybasher
    Toybasher Member Posts: 922

    Small Game, or better yet Detective's Hunch.


    IMHO NOED is fine but it's definitely frustrating to play against. My biggest complaint about it is killers who facecamp with it at 5 gens remaining. It's fine when used as a bit of a comeback mechanic on a normal build provided the killer is playing normally. (In some circumstances killers camp and tunnel less when they have NOED because they know the last gen being popped isn't as much the point of no return as it normally is)


    No Way Out/Rancor, Remember Me, Blood Warden, NOED is seen pretty rarely and one of the more entertaining builds to see.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,819
    edited April 2021

    Counterpoint: solos shouldn't have to use perks and items for information that SWF get for free, and having this be the case is what causes killers to be so weak in comparison to 4men sweat squads on comms as killers can't be too overbearingly powerful as to destroy solo-queue play.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Once again, someone fails to understand just how strong it would be to have a perk that blocked exit gates until all 5 totems are cleansed.

  • ChurchofPig
    ChurchofPig Member Posts: 2,769

    WHY WOULD YOU EVER SUGGEST NOED IS MY FAULT FOR TRIGGERING! OMG I CAN'T BELIEVE YOU WOULD DO SUCH A THING!

    jk jk, but that's honestly what a lot of survivor mains sound like when trying to counter argue. Personally if I'm playing survivor and noed activates I do take a bit of responsibility for it activating since I could have probably spent a little more time finding and cleansing totems. I won't take full responsibility since there are 3 others, but depending on their "role" in the match I might take more responsibility. Like if someone ran the killer around for 5 gens I'm not going to expect them to have done anything but run so I might take a third of the responsibility. Either way it doesn't matter I still take responsibility for the activation of NOED.

  • xEcoLog1cDuk3Xx
    xEcoLog1cDuk3Xx Member Posts: 441

    Do bones

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    Common sense? On the forums? Never thought I'd see the day! :D

  • hardtimefun
    hardtimefun Member Posts: 293

    unlike the first guy who commented on his post, you react properly to this post and state facts, survivors have tools and perks to remove totems, if you run the killer for 5 gens and they didn't do any of that it's really sad you end up being the one taking noed in the face, but it's their fault they didn't do anything to avoid you taking noed.

  • Profezia
    Profezia Member Posts: 673