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Ideal comp SWF team load out - No duplicate perks/items

Exerath1992
Exerath1992 Member Posts: 1,035
edited April 2021 in General Discussions

If you could build a team to be as powerful as possible, what would be the teams loadout for perks and items? Only rule is no item or perk can be used more than once (which I believe some tournaments do) I'll start (killer main, go easy on me)

Survivor 1 - The Unhookable

Perks: boil over, smash hit, power struggle, flip flop

Items: Skeleton key + unique wedding ring + prayer beads

Offering: Petrified oak

Survivor 2 - The MetaHuman

Perks: dead hard, decisive strike, unbreakable, object of obsession

Items: Utility flashlight + Odd bulb + High end sapphire lense

Offering: Strode realty key

Survivor 3 - the mechanic

Perks: saboteur, leader, small game, prove thyself

Items: Engineers toolbox + wire spool + brand new part

Offering: Shroud of binding

Survivor 4 - the savior

Perks: Borrowed time, breakout, deliverance, for the people

Items: Ranger medkit + styptic agent + abdominal dressing

Offering: Jar of salty lips

Playstyle

The whole party jumps on a gen and powers through for a short time except for the metahuman, who goes a bit away to occasionally check the killers location with object. When the killer spots the metahuman he swaps places with the unhookable who encourages a chase. meta follows along near the chase notating gens. If meta notices a 3 gen and unhookable is still solid in the chase, meta starts on breaking the 3 gen as mech and savior come over after finishing gen 1. Otherwise, he continues repairing gens near the chase, while mech and savior move to chase-distant gens and totems

Unhookable takes chase first so he can utilize his smash hit early, but after taking a hit he swaps with meta and gets healed by savior.

They continue this pattern, always attempting for unhookable to be downed, if anyone. When that happens, meta encourages chase to buy time for flip flop value and so mech can get into position for a sabo. Between power struggle, boil over, flashlights, and sabo, unhookable should achieve his namesake.

If there is a hook state, savior is always the one to rescue, with many perks to ensure a safe and effective unhook, so that if she gets hooked, the rest of the team can reset while she waits for deliverance.

Post edited by Exerath1992 on

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