Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Most hated element on any map?
We all have our least favourite maps, but which singular element do you despise the most?
Mine would be that absurdly long wall of cars on some autohaven maps. Is2g I'd push it over if I could.
Comments
-
The fact that there’s no day and night cycle.
2 -
Loops that directly lead into other loops (ex. TL into shack vault & vise versa)
0 -
Breakable walls
7 -
Low-wall junk tiles. And path pallets.
2 -
Autohaven god bus should not exist.
Corn maps cow tree is absurdly strong
Haddonfield eternal walls
Springwood house of pain
Dead dawgs main building is cancer
Chapel's god windows infinite
5 -
Sh!tter woods. There is nothing memorable about that map, only a tree in the middle.
1 -
Clown's horse in chapel i hate it so much ugh
0 -
every structure on the Coldwind maps that isn't the tractor
0 -
maybe perhaps they should rework cold wind farms and haddonfield 😲.
0 -
For me it would be breakable walls on the Game.
2 -
That little lip at Killer Shack entrance on Dead Dawg Saloon.
You know the one.
0 -
Breakable walls.
A bad and annoying mechanic, no matter the map.
1 -
Indoor maps period
3 -
The invisible walls/catches that snag you during a chase or just hold you hostage. They're on every map, pretty annoying.
2 -
Corn
1 -
The corn in Coldwind maps it blocks your vision so much and survivors could lose you easily
0 -
Corn on Coldwind, grass on swamp.
Also house of pain, yuck
0 -
The Hook that sometimes spawns at Shack when the Basement is not there. I always get stuck on that thing.
3 -
+1
1 -
those cabinets with clocks on them in some floating orb, because that means im playing against freddy and I ffing hate freddy.
1 -
The coloring on Autohaven maps. Even with my colorblind filter it is hard to track movement on that realm, survivors have genuinely asked if I'm ok after the match because I was losing them way too easily. It's all just so washed out in green...I love Autohaven maps normally, it's been a shame to see them fall so far for me.
1 -
it's the lighting there, too. I dunno what it is, but it results in a real weird contrast between light and dark tones (i dunno how often I mistook a tire or chair for a survivor as killer...)
0 -
FENCES ON HADDONFIELD
1 -
A Bush with collision.
3 -
Hooks 😂
0 -
The main buildings that are still 3 gen loops but now with added time waste (a breakable wall to prevent infinite)
0 -
The office structure in Lérys. Killer or survivor, I can never figure out how to loop it properly.
0 -
Underneath any structure on Swamp. I can't see anything because the walls and entryways are the same color as the ground and the tint of the map. Doesn't help that they aren't consistent spawns either, so the orientation and entryways always seem to be different.
0 -
Hook spawns in indoor maps, they spawn so damn close to each other it's honestly ridiculous
0 -
Ormond being is bright daylight
0 -
indoor areas in every map that has them are always the most annoying parts of that map, indoor maps are awful imo, haddonfield has a ton of really annoying houses, ormonds main building is also annoying, dead dawg's main building is very annoying as well though it also has invisa bushes too. Basically indoor maps are my bane and even if they arent really all that survivor sided I still tend to dread them.
0 -
i hate hawkins pallets. you cant loop anything on them
0 -
Breakable walls, no pretty stary night sky (on most maps), lack of real environmental factors such as simple breezes or precipitation.
0 -
Collision with objects smaller than your foot blocking your movement on just about any map.
0 -
Corn on coldwind.
The. Damn. Corn.
Equally annoying both when playing as killer and survivor.
0 -
im torn between the corn and the entire foggy swamp map
on one hand the corn is impossible to see through some times but it is useful to set traps there
on the other hand the swamp map is just a glorified thickened mist offering
0