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DEPIP - While managing to Escape
One issue with DBD apart from matchmaking and other issues is the pip system for both survivors and killers. I play both sides but for this discussion I will only discuss the survivor perspective. This specific scenario does not happen all the time but I promise it happens more often that it should. Imagine you're playing a Bubba and you have bot teammates one goes down, two goes down,, you rez one while bubba hooks the first kill... He gets up dies just as fast as the first time... GREAT! whatever.. Now the first guy just DC's , second guy is camped to death... Im doing generators and the 4th survivor is either hiding or running doing nothing. At this point im sorry to the guy being camped but im not coming for a rescue its impossible. Now the other guy dies quite quickly and I've managed to do 1 generator. Keep in mind that at this point I have minimal points from altruism, chase and objective. What can I do ? well Im able to find the hatch and escape oh wait..... rip -1 pip. I escaped, I wasn't a dumbass and didn't feed bubbas camp fest. But yet i Depip although I played it properly.
I feel like dead by daylight NEEDS to change this stupid pip system. I've already been rank 1 survivor and I know what I'm doing this isn't to care for pips anymore , in fact i find it more fun trying new perks and learning more routing. My point is that what is the main objective of the survivors? To live... escape thats the ultimate goal regardless of how many generators , pallet stuns, flashlight saves, unhooks you do the end goal is to make it out. So its beyond me why I get -1 pip even though i escape with no hooks on me. The game needs to update this to if you escape you at minimum stay neutral ( it's not fair to gain 1 pip just because you survived then its just too easy and we would get a bunch of campers). But when you're up against a decent killer with a trash team you honestly dont have a choice you just gotta escape and do what u gotta do. Hear me out if you do nothing and you just die then the depip obviously makes sense, but don't screw over players that escape and make it out when games are like this it just makes 0 sense. And maybe for the killer's side if there is a Dc reduce the points required for neutral or 1 pip.. IDK but lets get real DCs are so common that this is worth realizing.
Summary : If you escape as a survivor you should NOT depip, grant a neutral (base) if all other objectives, altruism and chase points are low.
Comments
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In the current emblem implementation, escaping is not a criteria for rewards with the exception of 1 partial check for the iri emblem.
IMO, keep it as is.
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Honestly I think that's a good thing. Especially since you're talking about hatch, which is essentially a roll of the die.
The pip system is heavily flawed. But getting a guaranteed black pip for yeeting through the hatch is not a good idea.
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Heavily flawed? So you are telling me that I am not supposed to get 83 pips after a game that didn't load?
"Pretty good job so far"
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If the person who was hiding for half the match got the hatch do you think they should have piped?
Also I give you props for realizing it was pointless to try to save from a camping bubba. In that situation most survivors don't understand to do gens instead.
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This. So tired of seeing three Survivors rush the hook, trade places 2-4 times, then complain after we get 4k'd with one whole gen started that the killer was camping. If they're going to camp for 2 whole minutes, go start 2-3 gens instead of giving him free hooks. That is how you punish a camping Killer.
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oh trust me i know... thats what i did but that is matchmaking for you..
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well as you said its the roll of a die.. so i think its pretty fair to get black pip from that RNG. I mean how can any survivor really do anything in that case if i didnt get lucky and happen to find it well.. then its a -1 pip no matter what i do. Just a thought I know it will never change. But i agree but you gotta understand the circumstance when you're basically forced into a -1 pip in that case.
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If an escape was a guaranteed anything then people would just burn hatch offerrings and go in and out of basement lockers the whole game.
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Also maybe the game needs a mechanic implemented to compare how you play with respect to your team? idk but sometimes it just doesn't make sense. You can sometimes literally get 0 pips yet carry a team through chases with a good team who pops gens fast. Emblem system shouldn't be so static maybe. Just my thoughts it would be hard to implement a dynamic system.
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I stopped worrying about my rank a long time ago and it was honestly the best thing I did. It made the game a lot more fun and took away the feeling of needing to keep my rank and being annoyed if I have a bad match and depip.
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