Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Finished Killer Idea - The Linebacker
The Linebacker
Stats
115% movement speed
32m terror radius
Tall
Description
6'7" heavily muscled man in his mid 20s. Uses bulky American football gear. Uses his fists to attack.
Power
Building Aggression
Start the trial with 5 Aggregation Tokens to a maximum of 15. Gain a token every 8 seconds. Token gain rate is increased to a token every 4 seconds when in chase.
Reckless Aggression
Hold the secondary ability button to charge up Aggregation Tokens to regress a generator 5% for each token used. This will cause a generator to begin to regress. This can be used on regressing generators.
Released Aggression
Hold the primary ability button to go into Released Aggression for. 1 token would last 3 seconds. During this time you will have 40% increased action speed, 20% stun resistance, Aura reading for currently chased survivor, 7% move speed bonus, an inability to carry survivors, and restricted vision. After the timer has elapsed you have a 3 second stun. If an action would cause the survivor to be carried, such as opening a looker, they will instead be put into the dying state.
Add Ons
Common
- Bottled Water +0.5 seconds to the duration of Released Aggression per token.
- Football Gloves Survivors will face a very hard skill check immediately after working on a generator after it has been damaged by Reckless Aggression.
- Old Whistle +10% action speed when in Released Aggression
- Bad Report card +4 starting and maximum Aggression Tokens
Uncommon
- Pompom Released Aggression hits count as basic attacks
- Electrolyte Drink +1 second to the duration of Released Aggression per token
- Broken Trophy -1 second from token generation when not in chase. -0.5 second from token generation when in chase.
- Hand Wrap +1% from regression per token
- Flack Jacket +15% stun resistance when in Released Aggression
Rare
- Energy Drink +12 seconds to the duration of Released Aggression
- Hand Chalk +50% natural regression after Reckless Aggression
- New Visor Fixes vision when in Released Aggression
- Failed Project +8 starting and maximum Aggression Tokens
- Police Report -2 second from token generation when not in chase. -1 second from token generation when in chase
Very Rare
- College Rejection Letter +12 starting and maximum Aggression Tokens
- Sharp Cleats +3% movement speed when in Released aggression.
- Bloody Pompom Can kill survivors if they are on death hook in Released aggression.
- Bloody Hand Wrap +2% from regression per token.
Ultra Rare
- Iridescent Gloves Affects all generators. -3% from registration per token.
- ‘Enhancement' Drink Released Aggression now needs all tokens to activate. Infinite duration. +65 maximum Aggression Tokens
Perks
Fear Sense
Have a token for every survivor within 12/16/20m of you.
Unwavered Obsession
The obsession's aura will be reveled on every hook for 4/6/8/ seconds. The obsession will see your aura for 6 seconds. If the obsession dies the obsession will change.
Failed Resistance
If a survivor misses a pallet stun within 4 meters gain a 25/30/35% breaking speed boost for 4 seconds.
Survivor Perks
Planned Defiance
Start with 1/2/3 tokens. Holding the ability button on a pallet for 8 seconds will consume 1 token and trap it. Trapped pallets are reveled to all survivors and will stun for 1.5 extra seconds.
Self Sacrifice
When taking a protection hit the protected survivor gets a speed boost of 50% and your speed is slowed by 35/30/25% for the duration of the injured speed boost.
Avian Affinity
Any crow disturbed by the killer within 16/24/32m will give a loud noses notification. Crows will spawn closer to you.
Map, art, and lore ideas welcome
Comments
-
only if this is his terror radius music.
0 -
Not liking the idea of instantly breaking and vaulting stuff which just removes means to escape.
If survivor is injured and they drop a pallet or vault a window and you can just instantly break it then theres a problem here.
other than that interesting.😙
0 -
Changed the way that the token spending trades are balanced*
0 -
After a complete rework of the token spending system I am here to say that this is finally complete.
I'm still open to suggestions and criticism though.
0