Iridescent Head: Problem? Or not?

AKA the most talked about add-on in the game.

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So, opinions?

QWERTYUIOP, NuggetGooby.

Comments

  • SavouryRain
    SavouryRain Member Posts: 340

    Yes, it's a problem.

    Make it so you can't stack infantry belt with it and then it might not be so bad.

  • ukenicky
    ukenicky Member Posts: 1,352

    IRIDESCENT HEAD: PROBLEM

    There fixed that for u

  • Phasmamain
    Phasmamain Member Posts: 11,543

    What else is there to say? It adds a one shot to a killer who does fine without it

  • GannTM
    GannTM Member Posts: 10,956

    Nerf this add on to the ground pls

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,183

    Make it so add-ons that add extra hatchets dont work with it then it would be more balanced

  • TAG
    TAG Member Posts: 12,874

    By itself? No.

    With the add-ons that increase the maximum number of hatchets you can carry? Very much so.

  • TheArbiter
    TheArbiter Member Posts: 2,782

    Make it so that it only procs past 20 meters. It rewards good huntress players and feels way less unfair.

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  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I would argue it's a problem. Mainly because the huntresses that uses iri head are really bad and get one shot to carry them through the game and if that's the case imagine that with a fully competent huntress. Thats amplify the problem great making it nearly impossible to play against.

  • QwQw
    QwQw Member Posts: 4,686

    No, it's not a problem.

    Unless of course you're using it with Infantry Belt.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    I've only ever seen it once.

  • Freudentrauma
    Freudentrauma Member Posts: 1,086

    It's problematic in it's current state and will most likely be adressed. It's kinda frustrating because as soon a Huntress player has catched up, up close you will come into a situation where she can hit you with the Hatchet quite easily.

    Even if she only would have guranteed one hatched maximal, it would feel unfair. I think the best approach would be like said, to give the AddOn a range restriction, so it only rewards strong snipes. Maybe 40m, so outside Lullaby range. In return it should lose it's downside, by removing so many hatchets from the loadout that makes the infantry belt kinda mandatory. I think that would make the AddOn more fun, without beeing too frustrated for both sides.

  • landromat
    landromat Member Posts: 2,193

    you don't have to create topic about iri heads. We all know the answer

  • Product
    Product Member Posts: 108

    just change it so iridescent head only insta-downs survivors when the hatchet is thrown from 20 or over meters. This makes it so the Huntress can't just one shot everyone in the game like a hillbilly who never uses her m1

  • indieeden7
    indieeden7 Member Posts: 3,665

    People don't seem to realise that even without Infantry Belt, this add-on is a problem, any mediocre Huntress can hold a hatchet until it's a guaranteed hit.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,763

    There is a reason this add-on is the go-to choice for many tilted killers...

  • CountVampyr
    CountVampyr Member Posts: 1,050

    I don’t have to imagine it, I’ve come across rank 1 Huntresses with iri heads many, many times.

  • GeneralV
    GeneralV Member Posts: 12,679

    By itself? No, it is not.

    Paired with Infantry Belt? Now that is a problem. 

  • Mister_xD
    Mister_xD Member Posts: 7,668

    its not a problem.

    imho the problematic Add Ons are Infantry Belt and Leather Loop - remove those from the game and Iri Head becomes quite weak all of a sudden.

  • glitchboi
    glitchboi Member Posts: 6,025

    They should remove the limit to 1 hatchet and make it so that it requires a 20m distance or something, similar to Deathslinger's instadown addon.

  • Nathan13
    Nathan13 Member Posts: 6,983

    Imagine thinking this isn't a problem...