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Can we talk about the 2,127 pallets on The Game?
I swear there's a pallet every 10 meters, and when you aren't playing a killer that can counter them (nurse, doctor) or get rid of them easily (chainsaw bros), it becomes unbearable to play killer on that map. All the safe pallets make it so one chase can last 2 or 3 gens.
Taking even 1/4 of the pallets out and have them randomly generate would make that map a little more balanced for killers that can't get rid of pallets quick.
Or am I the only one that struggles?
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We know it's bad, it is incredibly survivor sided and needs to be balanced in a few years.
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No good windows, easy to traverse, deceptive TR. Use those to your advantage and if chase isn't going your way, try to defend gens more and get rid of pallets in areas around important gens.
Don't chase 1 survivor around forever if they're decent, they'll loop you to oblivion without chase power. Clear some parts of the map from pallets so they become dead zones.
It's a weird map to play but I like it as both roles a lot.
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Ghostface still does well on there.
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The devs are probably testing how the kill rate changes with so many pallets.
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obviously there are too little pallets, the whole map should be a pallet factory and have the pallets respawn!
who cares if the killer doesn't want to play anymore? they've got Civ 5!
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This content has been removed.
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Yeah they really over did it with the pallets on the game a lot of them are extremely safe too
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There's a lot of punishing walled-up doors now, too, though. More line of sight, and even less fog. I love the map, but... there's a lot wrong with it unrelated to just pallet count.
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True, Ghostface can stalk a survivor to 99% and gets something out of "losing" a chase, so he plays well with pallets.
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Wraith with Serpent + Shadow Dance and Fire Up hard counters Gideon. Played 10-20 matches on this map since the Wraith movementspeed buff and haven't lost a single game.
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I don't have much trouble on that map. Survivor spawn points are pretty consistent, and though there's a billion pallets, there's not a whole lot else.
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I just clear half the pallets on 1 side of the map, keep the gens and win with 1/2 gens left.
Once there's no pallets they have nothing
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Not 2k pallets, more likely God Pallet heaven
You can call me busted but I feel like the devs do it on purpose? From my individual perspective. Like one survivor sided af map and one killer sided af map.
Once everyone complained about blood lodge? got nerfed - ormond came into the game
Once everyone complained about ormond beeing busted? got nerfed - the game got buffed
this is a process about 4.5 years now
Dont ask me but seriously? I like the idea of having one heavvy killer/survivor sided map. Keeps the things interesting. Feels great if you as the opponent and not that bad if you lose bc you know this map is somethin
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There was one person asking that in one of Mclean's stream. His answer was that the map doesn't have a lot of windows and because of that, they chose to put more pallets to sort of "compensate". That reason makes sense at least to me.
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Honestly the game is just a ######### map its bad for killers with the pallets and its bad for survivors with no windows/ not really able to loop if the killer breaks the pallet and it literally has the most annoying gen spawns however the game is more killer sided than survivor, merely because if you play doctor you can see the entire map with one shock blast while running the right perks, again not saying its killer sided just saying its a ######### map.
Ps. I play killer and survivor equally, so i'm not really bias
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This map is joke. For me this map worse than Haddonfield.
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yes, delete the map and try again.
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I could agree with that if those pallets weren't must break pallets. Most of those pallets are overly safe and forbid mindgames.
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It's one of the worst maps in the game now.
Say what you will about balance; it doesn't matter if the gameplay is stale as hell.
Run to pallet, press space, move to next pallet, press space.
It's honestly not as survivor sided as people think, (Don't get me wrong, it IS survivor sided) because it has so few vaults, lockers, and isn't as big as it looks. Breakable walls tend to create some bad areas for survivors as well forcing them into dead ends.
The vaults it does have however are great and some are outright chase enders, it has 25+ pallets and most are god pallets every spawn, and it makes the map basically just a joke because you HAVE to break almost all those pallets.
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which is very dumb
after all these years, their tests should not be "do god pallets decrease kill rate?"
if you wanna buff a map for survivor (which it didn't need but okay), add healthy pallets.
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They probably want conclusive data.
For example, pizza heads cage was a test for skill check hooks. That went well, so they change the struggle phase.
If the tests go well with the game, we might see more pallets on other maps.
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or better yet a healthy diversity of things until it's fair....and less boring because it's all literally just one thing.
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Disturbed Ward is the worst map for killers. I don't know what they were thinking.
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Haddonfield with 28 pallets, can you dream it? :d
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This could also be some kind of test. Maybe they compare whats better/worse. 300 windows or 300 pallets.
Haddonfield with 28 pallets would slightly increase the dc rate of killers. Just by a tiny 1000%
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At least it is not 1001% :)
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That 1% is Bubba. Bubba doesn´t care if there are windows or pallets. Because he stays in his basement and waits for someone greedy.
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This. Without the safe pallets this is a veryyy killer sided map for the most part. It's kind of crazy to think it went from being a rather killer sided map to survivor sided now.
When I'm playing killer on this map I just kind of deal with it though to be fair I play a lot of Hag and Spirit so uh.. It's not as much of a problem for me lol that's no excuse though
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Yeah, some killers don't struggle as much on it. Basically any killer who can not break the pallets and still be fine will do okay- but if you have to break pallets, you're basically just screwed. You just can't, there are too many god pallets it's not an option, you need the survivors to just lemming into you or just fiddle around not doing gens for some reason, or you can't win.
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In my experience, the Game asks killers to leave chase quite frequently, knowing that the map offers the possibility of catching injured survivors off-guard later.
As a general rule of thumb, you should break 2 or 3 pallets then drop chase to pressure other survivors off gens. Depending on where the chases lead you, you might be able to break 9+ pallets before losing 2 gens.
You may not have a hook yet, but you now have 3 major dead zones on the map, which will be huge for your mid to late game.
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Yeah me too. I am positive with the reasoning, but the execution was bad.
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I honestly think that The Game's rework is one of the worst, if not the absolute worst. The map has a slight better look, but it doesn't feel the same. There are safe pallets everywhere, and sometimes it is almost impossible to catch a survivor. And I don't even want to talk about breakable walls.
It is possible, but I wonder why would they do that. I mean, maps used to have a lot more pallets than they currently do, and I am pretty sure they have data on the kill rates back then.
They could be testing how it works with today's "balance" and state of the game, but still...
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Maybe they want to test it out against windowfield.
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The Game used to be incredibly killer-sided, so I'm not surprised they're upping the pallet count to see if that equalizes things.
I'm willing to try it out myself. The few times I've tried the reworked map, I haven't felt like I was at a significant disadvantage yet.
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Kick Gen,Pallets 38 times challenge
Finally the Game offering has its use.
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It doesnt really matter survivors seem to go down in 5seconds still and I'm honestly confused how they manage that on that map... but yeah it's broken can easily run most killers the whole match if they dont drop chase
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Why didn't they just add more T- L walls or add some kind of Ormond structure loop? it makes no sense to have survivor defenses be for the most part only pallets. There reworking the map maybe if they stopped focusing so much ascetic's and focused on mixing up tiles half of the m1 killer rooster wouldn't feel so awful on it.
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At what point was the game incredibly killer sided? Beta?
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I definitely don't see this many pallets on this map. They are not exactly that obvious to use either so it takes a bit of skill in using them. The problem is most maps don't have enough pallets. Or they are very unsafe.
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How long have you been playing DBD for exactly that you can't find pallets ? There's like 24 of them all pretty close to each other.
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If you don't have the Kate perk, how do you know where they are? Some are obvious, but most are not that easy to find. This map was very killer sided before so it needed more pallets.
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Honestly I still enjoy it even as Killer. A lot of pallets sure but the map is so small you can easily catch up or cut them off. And once those pallets are gone that’s it. Good luck trying to loop at the nothing over to the nothing again.
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I don't know about others but I just memorise them through gameplay. It's not like I have a good memory even, it's just pretty simple as their spawns are hard set for most of them.
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