Ever since the DS nerf Solo Q has been a pain

I started recently playing Dead By Daylight again, mostly solo survivor cause that’s the side I enjoy more, and ever since the DS nerf I’ve been finding solo que hard. I climbed my way back up to red ranks after being a green rank from being so inactive with the game and most of them have resulted in the killers going after the survivor who just got unhooked and immediately picking them up (with an obsession by the way, even more with NO obsession). Sure, it’s fine if it happens in a game or 2 but after that it gets so boring to the point you don’t even feel like it’s an actual match. I understand that DS was broken and “abused” and needed a call for a change but it’s kind of ironic how the abuse has flipped over to the other role, killers no that this perk was gutted hard and take advantage of it to make the game as short and unfun as possible. I know they’re a KILLER and their goal is to kill and they’re not obligated to let the survivors have their way. But at the end of the day these are human beings playing so it would be nice if both sides can let each other have a normal match once in a while.

TL;DR: With DS gutted, games are now not as fun or as long anymore especially in solo que where, it’s already hard enough to survive. The abuse that survivors used with DS has now flipped sides to killers abusing it.

Comments

  • Altarf
    Altarf Member Posts: 1,046

    Then use DS to not get tunneled. It has not changed in functionality as an anti tunneling perk, and more people need to realise this instead of never using it because "DS nerf".

    Or, you know, they could just make an Obsession be present in every trial regardless of perks.

  • CustomerService
    CustomerService Member Posts: 479
    edited April 2021

    Or they could actually make DS a true anti tunnel perk now that it's literally useless. If it's gonna disappear the moment you cough, it needs to be a lot stronger.

  • Tsulan
    Tsulan Member Posts: 15,093

    I haven´t noticed any diference in my red rank solo matches.

    But feel free to play killer, if you don´t like the tunneling. We desperately need killers right now, because the survivor queues are kinda long. Even after the DS nerf.

  • Volcz
    Volcz Member Posts: 1,304

    If you're getting tunneled so often after being unhooked, start using DS.

    If everyone has the mentality of 'DS nerf = bad perk now so I will stop using it', then of course killers will realize (which they have) and probably change up their strategies. I play red rank too and I don't see the tunneling issue as much as others do. You should also blame your teammates for unhooking when the killer is still around, of course they will come back because they know 2 people are there. <-- This happens so much at red rank even, its actually kind of sad.

  • Nos37
    Nos37 Member Posts: 4,141
    edited April 2021

    You honestly cannot expect every killer to hook each survivor three times a piece; there's not enough time (no thanks to survivors claiming that gens are too boring for their repair time to be increased).

    The killer needs to reduce the number of hands on gens, and the sooner the better.

    Solo survivors like yourself are not stuck in one match for its entire duration like the killer is. Being tunneled out of the match mostly affects SWF survivors who are stuck spectating and waiting around. It's part of the price they should have to pay for the SWF benefits.

  • Shenkspine
    Shenkspine Member Posts: 6

    It's not abuse, it's adaptation. It is now how the perk was supposed to be used. Anti-tunnel. That's it. If you don't like the way it performs now, you were using it incorrectly. Purely and simply.

    I'd go into every way you're supposed to adapt as the game goes on and you gain info, but there's too much.

    True tunneling happens much less than any survivor likes to admit. And if you hate it then run DS. Run BT. Adapt your gamestyle. Learn flashlight. Crawl to a pallet. Learn looping and pathing. Use BL, Lithe, Dead Hard. Use the perks. There are tons of them. Come on.

  • Nos37
    Nos37 Member Posts: 4,141
    edited April 2021

    Agreed. 5s to get away isn't enough with the grunts of pain from injury and scratch marks. DS should also blind and deafen the killer (think firecracker), and it should last 3 seconds so that its effects have worn off by the time that the killer can move again.

  • Raccoon
    Raccoon Member Posts: 8,185

    For such a 'damaging,' change, I find it pretty strange that the review scores for the game skyrocketed since All-Kill.

    The massive amount of distance gained from even holding Shift-W after DS should be enough to deter a killer - It's usually enough time to reach a loop or structure, which in turn helps against killers that have higher mobility/ranged powers (except for a decent Nurse, probably).

    If you use DS and go down like a sack of potatoes - That's on you.

    If you use DS and loop well/get to a position of safety, that's on the killer - You've played well, cost them the hook state they would have had without DS, and cost them an additional chase's worth of time (assuming you chase well).

    Whenever I see someone talk about how the DS head-start is insignificant, it just makes me think:

    Math...Not even once - The distance is pretty significant in my experience.

  • Raccoon
    Raccoon Member Posts: 8,185

    Game plays exactly the same for me, too - Although I'm usually in the Red Ranks on both sides, I will admit that I am pretty bad T_T

  • Shenshen
    Shenshen Member Posts: 256
    edited April 2021

    So you want to loop the killer for 60 seconds and want the DS up? No thank you.

    Post edited by Shenshen on
  • bjorksnas
    bjorksnas Member Posts: 5,804

    Nah people abused it to much and now its in a perfect state

  • Mr_K
    Mr_K Member Posts: 10,500

    the killers going after the survivor who just got unhooked and immediately picking them up (with an obsession by the way, even more with NO obsession).

    OK, how did old DS prevent this?

  • Somna
    Somna Member Posts: 130

    I'm curious how many times people are getting tunneled because the rescuer wasn't willing to take a hit, didn't have BT, or vanished into thin air.

  • swager21
    swager21 Member Posts: 1,019


    i get you. tunneling is so common now. especially if you have teammates that farm off hook. and you cant even blame the killer because "hes just punishing bad gameplay", even though its my teammates fault and im the one who has to pay the price. oh not to mention how many times teammates have lead the killer to me when i was cleansing 5 stack devour hope. i always wonder: how can my teammates be morons but the killer is always a rank 1 8k hours sweatbag. ds is starting to feel mandatory now. the fact that you are forced to run a certain perk just to have an itch of fun makes gameplay even more miserable. im not saying that i hate the game, i love it and ive had so many moments of joy in it but holy bajeez teammates suck. tunneling wouldnt even be an issue if it werent for solo queue players

  • Tsulan
    Tsulan Member Posts: 15,093

    Oh i´m also bad in chases. But since ranking up is sometimes way to easy, pretty much everyone ends up in red ranks.

  • CustomerService
    CustomerService Member Posts: 479

    This forum is full of amazing survivors. I like that. They're always lecturing others on how to play survivor and how easy it is. However, it's impossible to catch them playing and doing well. It's the famous "if that was me" situation, and in any given THEORETICAL situation, "this is what happens" and "this is how it's done". It will never be them personally however. It's always that amazing OP SWF squad, that is mysteriously everywhere, and solos don't exist.


    "This is so easy lolz survivor is op"...


    "No well not me, I'm terrible... but like it's so easy lul"


    And repeat this situation by infinite amount of times.