Nomither buff/rework

Sp nomither is probably the least used surivor perk

So I'm going to suggest massive changes

1 you start the trial off healthy upon becoming injured you get broken the killer cant see the broken icon

2 when downed you crawl 25% faster and can recover during while crawling

3 upon picking yourself up you get 4s of endurance

4 your grunts of pain are reduced by 50% while downed

5 any aura reading effects will not apply to you when downed

(6 optional) when afflicted with broken all status effects are reduced by 20%

This would probably have to be tested in a ptb because this is a lot of changes and some number tweaks

Comments

  • DwightFairfield
    DwightFairfield Member Posts: 1,246

    What I really want to know is; what the hell was the thought process behind No Mither in the first place?

    "Hey, so how about a perk where the survivor is injured all match?"

    "Why?"

    "Well they'd get bonuses, they'd be slightly muffled while injured and can recover from the dying state"

    "Wouldn't the killer know that they have the perk and not leave them on the ground then?"

    "No, why would anyone do that?"

  • Akito
    Akito Member Posts: 673

    The point of no mither is to be the target. Yo uare the juicy offering to the killer and he can't slug you because you can pick up yourself.

    So you want to be tunneled. Starting full health misses this point entirely.

    point 5 is kinda dumb, big nope on that

    endurance... not 4 secs, maybe 2

    I would like sth like a basekit WGLF. No Matter what you get +100% after the game ends. I mean you wasted a perk slot for staying injured the whole game and beeing the favorite of the killer so?

    And maybe 100% reduced grunts of pain

  • Dreadnight
    Dreadnight Member Posts: 128
    edited April 2021

    I think No Mither should be an anti Exposed perk.

    No Mither (rework):

    • Survivor start the trial with Broken status, Endurance status and dont leave blood pools
    • After take a hit, Endurance status will have 160/140/120 seconds cooldown.

    With this change, No Mither will have value in certain situations (for example: Myers T3, Make your choice, etc), and it serves to provoke the killer to attack you.

    The perk dont need to be an anti slug perk. Other perks do it better, and the grunts of pain redution is not necessary if the purpose is to be the bait, but you can keep using it with Iron Will for stealth plays.