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Hook skill checks=no more suicides

HuDawg
HuDawg Member Posts: 312

Now if you get hooked you cannot die you only have to struggle which means the player will


A) forced to take a dc penalty

B) go afk because he doesnt want to play anymore

C) run at the killer again and die on hook in the process


I think its a step to the right direction in my opinion getting rid of the option of killing yourself on hook

Comments

  • Crypticghoul
    Crypticghoul Member Posts: 574

    I fully expect the people that would suicide to keep the button mash on so they still have the option unfortunately.

    Though I think the removal of hook suicide altogether would be a really healthy change personally.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited April 2021

    It's optional, you can just elect to keep the struggle as it is and ######### suicide on hook like normal.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited April 2021

    Fair enough, people just started making comments at me saying it was in another thread; so I believed them because I don't use twitter.

    I checked mandy's comment history and they said it's fully replacing it old struggle is being removed.

  • Crypticghoul
    Crypticghoul Member Posts: 574

    You may be right and if so I'm even more excited for this change than I was previously. I guess I just assumed it was a toggle because they called it an accessibility change.

  • myersmain69420Xx
    myersmain69420Xx Member Posts: 31

    people still can suicide, it will just take an extra step or two.


    before, it ruined voice calls because that one person entered the struggle phase and you just hear them spamming space so thats a nice idea.

    but suicides are still here. they just take longer

  • Mr_K
    Mr_K Member Posts: 9,222

    You can suicide half the hook and slow bleed the rest.

  • Judgement
    Judgement Member Posts: 955

    I wonder what simply changing a button-mash into the staple skill-check system will end up breaking as a side effect.

  • Sluzzy
    Sluzzy Member Posts: 3,130
  • dnj510
    dnj510 Member Posts: 438

    This reminds me of a match I had a long time ago. The killer hooked me once, tunneled me off hook, then hooked me again. Once I was unhooked the second time, I just afk'd. The killer came back and ignored me. Somehow I was the only other one to escape still.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    I will be sad that I can't give someone the Hatch altruistically, but at the same time, there are more matches where the first or (later) survivor kills themselves immediately so those games can be saved. Also gives killers a reason to hook the third survivor instead of slugging them forever

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited April 2021

    "Survivors can't kill themselves on hook as easily, sandbagging their team quite as quickly, they still can, it just takes like....a few seconds to do"

    Sluzzy: OMG KILLER SIDED AGAIN


    I don't know what upsets me more, that unbelievable level of ignorance; or the fact some people upvoted it even if just in jest.

  • TauNkosi
    TauNkosi Member Posts: 282

    Game lag won't kill me on hook anymore. I'm happy with the change

  • bjorksnas
    bjorksnas Member Posts: 5,608

    No more "fast" suicides on hook

  • Kebek
    Kebek Member Posts: 3,676

    How can anyone consider the removal of struggling and instant hook suicides a bad change or even killer sided change.

    It encourages people to not give up instantly and straight up prevent accidental hook suicides. If the survivor doesn't want to play at any cost, he can still go afk but at least he'll be a distraction for the killer so that others can do gens a bit longer or get a few more alturism points they would otherwise lose out on beiing get punished for them quitting.

    I still don't support the idea that survivors should be able to die and leave whenever they please with 0 penalty and this helps with it a lot. Imagine if killers had that option.

    First two minutes didn't go well (gens go fast or you can't catch a good player or something like that) any killer could just press a buttom, leave with all his BP etc, no penalty and cancels the match for the other 4 people forcing them to re-que. And that can happen every game if you get several sore loser killers in a row.

    And that would definetly happen quite often if killers were given the choice to quit. It's much better to encourage both sides to stay in a match as long as possible, not give them an option to quit whenever they want.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @Echorion

    I’m willing to bet they were referring to the fact that chances of giving the last survivor an opportunity to get hatch just got slimmer.

    This is why i personally did not like the change. I feel like a quick “kill myself on hook” should be an option for the last two survivors. The hatch mechanic is already killer-sided enough with them being able to close it.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,314

    The suicide will take longer, and personally if I'm a killer as see a survivor intentionally trying to die I slug them and leave them. Punishment for them screwing the others over at the expense of their weakness.

  • Kebek
    Kebek Member Posts: 3,676

    I don't think so, that would imply that DC penalty was killer sided change as well which it was not.

    It significantly lowered the amount of survivors who insta DCed vs anything they didn't like, making solo que exprience more bearable and promoting healthy gameplay. This change is exactly the same as people who want to quit will at least serve their team as a temporary distraction for the killer, any time he wastes on hooknig or even camping them will benefit the other 3 survivors doing gens.

    Killers don't get anything of value from survivors beiing unable to instantly kill themself, don't even metion hatch as a killer that doesn't want to give hatch, will just slug and you'll be forced to DC if you want to give it.

    It's a very good QoL change that also wastes a bit more of killer's time on quitters, giving survivor slightly more time to do gens when their teammate quits on them. I look forward to it a lot as a survivor.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    20 seconds is enough time for me to farm you for a WGLF stack

  • swager21
    swager21 Member Posts: 1,019

    the dbd twitter account said that it takes a chunk out of your bar

  • Kebek
    Kebek Member Posts: 3,676

    I mean, you're free to think so, I'm just sharing my view on the positives of such QoL changes.

    I always value any changes that slow down how fast can a survivor quit on his teammates if he doesn't like something. Any time gained from killer killing a quitter insted of them insta DCing is a win for me, the precious seconds to work on gens before a killer can focus on someone else is something that positively impacts my survivor gameplay unlike killer getting BBQ stack which doesn't hinder my survivor gameplay in any way.

    I don't think I said anything about that either side should care about other side's experince, it's nice when they do but overall they should mainly care about their main goal, surviving and killing.

    Well if you don't value the additional time from the detours, that's fine, I do. The hatch I already said that it's the killer who allows hatch to be given, not survivor.

    I agree that some things that are too strong should be rebalanced like iri heads but that doesn't justify quitting on players who use them. They're part of the game as much as anything else. I hate facing trapper even when he's weak, that doesn't justify me to quit/suicide in 100% of my matches vs him instantly. Imagine if all kilers instantly DCed when DH is even once used, the game would be unplayable. But they don't, they suck it up and just play the damm game.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,267

    I would not say that I want hook suicides. But I think the only way to minimize them is to remove or nerf those things which are clearly unbalanced. And as I said, you will never get rid of people DCing or suiciding, because some people just DC/suicide when they are the first downed, if they think they are sandbagged, if not enough Gens have been done, etc.

    (That the Hatch is a 1v1 with equal chances - with one party being faster AND without any need to hide... I doubt it)

    And well, as stated, the current steps for making getting out of a game harder for Survivors just benefit the Killer. And you cannot really deny that, it does not help the Survivors at all that they can unhook someone. I know from my own experience that this game can be even more unfun if you unhook the wrong person. From constant sandbagging via Bodyblocking or throwing down every Pallet on the Map, I have seen probably everything.

    And I honestly dont care anymore for other Survivors suiciding, neither when I am Killer nor when I am Survivor. As Killer I will play more nice, but thats about it. As Survivor, I simply dont care, I play in a 2 man SWF at max, so I dont have control over at least two people who might suicide or DC at any time. If that happens, the game is most likely lost, but why even bother? Bothering about it will not change the fact that those people exist.

    Catering to Killers to give them a better chance for the Hatch or more points for their BBQ-Stacks will not change the Survivor experience.

  • Neverborn
    Neverborn Member Posts: 28

    As a person who experiences random button mash failures this is a wonderful change. I only play with friends when it comes to survivor, and I hate when I'm tapping my spacebar and suddenly I die anyway.


    I hate feeling like I've failed my friends with an unintended suicide.

  • Seraphor
    Seraphor Member Posts: 9,398

    Right... so what do you think happens after you fail say 3 or 4 skill checks? That alone will take about 10-15s for those skill checks to proc. Once you take off the time penalty for failing them... you're dead.

    It's not instant, but 10s to suicide isn't exactly an obstacle.

  • indieeden7
    indieeden7 Member Posts: 3,400

    You most likely aren't going to be getting skill checks every 2.5 seconds.

  • Seanzu
    Seanzu Member Posts: 7,526

    Given most killers can find hatch instantly and after you "die" on hook it take 10s for your body to travel to the sky that's 25 seconds which is enough time for any killer to get anywhere on the map, it effectively kills altruism for hatch

  • Seraphor
    Seraphor Member Posts: 9,398
    edited April 2021

    If the killer finds the hatch instantly it's because of dumb luck.

    They either already found it, or it takes them just as long to scour the entire map as it does the survivor.

    With my SWFs it's usually "I'll struggle as long as I can to give you time to find the hatch."

  • RoyalWarfareYT
    RoyalWarfareYT Member Posts: 16

    Yeah funny 80% of the games when iam the last, he finds it after 2 seconds xD

    But when i play the killer need 1min or more :D

  • CheyeneKL
    CheyeneKL Member Posts: 723

    Exactly. This change isn't BAD- I've had plenty of games ruined from just one friend accidentally dying during struggle thanks to the unforgiving nature of it + sudden unexpected frame drops LMAOOO, but it's frustrating thing bit annoying that you won't be able to help a teammate out with giving them hatch by letting yourself go. There are plenty of games where there is nothing left and the best thing you could do is not extend the game any further and just allow the last guy to get hatch when he obviously found it. I certainly don't care to stay in a match where there are still 2 gens left to be done and there is literally no way that the random solo and I can complete them and escape together LOL

    Any killer main who doesn't spend much time on survivor is 100% wrong if they think the current hatch mechanic is balanced 50/50. I don't think that it is something that BHVR really cares that much about, though, tbh. Which is fair enough, I just wish they would ensure that there were better exit gate spawn logic happening each game if they were gonna make hatch even more difficult to have a chance at getting LOL

  • Rogue11
    Rogue11 Member Posts: 1,461

    The main benefit of caging someone late game with pyramid head was extra time to find the hatch. So now every killer gets that for free, when they already have an advantage over the last survivor in that situation.

    Can we not start putting the "option" in "accessibility options"?

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,019

    If a person truly wants out of the match they do not have to be able to suicide on hook. If they get rescued they can just stand still and do nothing, or run and find the killer and go down again. Either way you're down a team mate.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    The fact it is not an option means they are doing this to help killers. Remember every mechanic is always to help killers. It can always be said they are doing it for this other reason, but it is not.

  • valvarez4
    valvarez4 Member Posts: 868

    And also helps killers giving them more time to find the hatch. Hats have should open now at the same moment the surv is dead

  • Ryan489x
    Ryan489x Member Posts: 1,497

    the skill checks are replacing button mashing so that won't even be an option.

  • Yords
    Yords Member Posts: 5,781

    You saying this makes me feel that the only times you get kills are when survivors kill themselves on hook.

  • WARW0LF
    WARW0LF Member Posts: 200

    trappers who play basement will have a field day with this, so will insidious bubbas