This can SOLVE the SWF problem
Killers select in their loadout 4 perks just as survivors do. So to solve for comms, what needs to happen is that killers select additional loadout perks for SWF. These potential perks are selected in advance, and are activated automatically when a killer is paired with the following:
If the match contains 2 linked SWF players, the killer receives 1 extra perk slot for the match.
If the match contains 3 linked SWF players or 2 sets of 2 linked players the killer receives 2 extra perk slots for the match.
If the match contains 4 linked SWF players, the killer receives 3 extra perk slots for the match.
Comments
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The problem is what happens if a nurse is fighting a 4 man? Nurse can already deal with them anyway
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That would be way too much. Killer perks actually have a lot of value to them, so giving the killer 1-3 extra perks would render them completely overpowered. Not to mention that a 2-man or 3-man Swiffer would royally screw over the solos there.
I'd rather see the Swiffer players incur a 3% gen speed penalty per party member.
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Thats not a good way to balance it.
Just show who is SWF in prelobby. Killers can dodge (which isn't an issue with crossplay) or use better addons (which is fair for the advantages SWF provides).
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Lobby-dodging does not fix the problem. The problem is a power balance between modes, not association.
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Give any solo survs 3 additional perks against nurse or spirit
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That’s an interesting point. That would have to be one heck of a nurse if they can take on 4 SWF that are tourney level. The 3rd extra perk slot is the one I’m not sure about. I wonder if that shouldn’t be just an additional offering.
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Honestly there is no way to perfectly balance this game
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This is terrible reasoning. How is the solo screwed by having a team of higher performing communicative SWF’s??? Are you saying that they are too stupid to compensate for their obvious advantage??
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Ridiculous nonsense.
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Too strong even against 3-4 man teams, and as others have pointed out it would b devastating to those solos in there with them.
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You should never buff the killer. It will affect solo survivors. Nerf SWF members instead
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Way too much. I would give 1 extra perk for the killer and all solo players, while keeping SWF perks the way they are.
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Killers really don't need extra perks slots though just because they're against a SWF. Most SWF are beatable with just basic, normal loadouts on most killers.
The amount of actual, really amazing, tournament-ready 'We will destroy you faster then you can blink' teams that make little to no mistakes to be capitalize on are extremely low. Most SWFs are just... friends playing together for fun. Sure, there are a decent number of sweatgroups floating around (something present on both sides, mind you) but majority of them are beatable by just outplaying them and having a decent-to-good build.
Plus, this really needlessly destroys solos who happen to get stuck with 3 mans, or duos who wanted to play with a friend, and are now going to get stomped because they just so happened to be put with another duo who they can't even talk to.
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No, he's saying that the solo is being punished for being in the wrong lobby by going up against a superbeefed killer. If the SWF isn't seriously compensating for this and isn't just a bunch of friends casually goofing around, it's gonna be an even rougher game for him for the crime of wrong place wrong time.
I'm not sure if you've heard the stories or not, but SWF doesn't tend to be any kinder to solos than it is to killers.
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No this would be way too much.
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Basically everyone is saying that SWF is not a problem...
Pretty clear to me that it’s just a pet peeve, and not a real issue.
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So you are saying the balance issue created by comms is so minor not t doesn’t justify a single killer perk increase? Then it isn’t really an issue.
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I'm sorry OP but this is a horrible idea. Just-- no. No. I don't like this.
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... I'm almost never at an advantage when I play solo and the other survivors are SWF. It's usually worse for me because I am the odd one out: they will sandbag me, ignore me, abandon me. When I play survivor and the other three are SWF, it's often me against four other players. Not being on comms with them puts me at a disadvantage so usually I'm the one the killer keeps finding and I get tunneled out. If that doesn't happen though and I actually survive while one of them dies, they will spectate and report on my whereabouts to their friends. Oh, it's so much fun to be the sacrificial lamb.
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Slap on thana, pop, and ruin and the game will never end.
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You do realise that the second that a team realises that someone may need to die in order for the others to escape, that solo is essentially going to be made into the SWF's scapegoat? That's how the game works as is, imagine that scenario except the killer gets an extra 3 perks in helping to kill that solo, I'm sure that'll be fun for them.
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You’re assuming that the solo player is less skilled than the swf?
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No, not at all, but they don't have other players to help them. As I said, when given the opportunity, the SWF will, and without hesitation, throw the solo to the wolves if it means that they have a higher chance of winning.
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