The logical rework for Mettle of Man
Gain the Endurance status every time the Killer is carrying a Survivor. You lose Endurance after taking a protection hit or upon the Survivor being hooked/dropped.
After taking at least one Endurance Hit, your Aura is revealed to the Killer outside of 16m until the next time you are downed.
Mettle would let a healthy Survivor take three protection hits. And an injured Survivor take two of them. Strong synergy with Breakout and/or Sabo Builds.
Comments
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This is a great idea. It also incentivises the killer to not camp or tunnel whoever was hooked if they can easily see the MoM aura.
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I think that'd be too strong.
Maybe increase the requirement to 6. But let safe unhooks count toward gaining a 'token'. (I know it's not exactly token based, but you get my idea I hope). Like if you get 4 safe unhooks, and two protection hits, Mettle procs.
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This is a MOM nerf what are you talking about--
You want to nerf MOM???
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This is a much better direction for the perk, and allows for synergies with Breakout/Sabo. It'd likely be a very niche build, but could allow you to do funky saves if also combined with some way to heal yourself (Inner Strength or a Medkit most likely, you could do Self Care + Botany but then that's your entire buiild)
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This is a legitimately fantastic and easy rework idea. The fact that it also gets countered by Starstruck is a neat interaction as well. Might also need to make it so that you don't lose collision when taking a protection hit? Commenting for attention.
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