I despise new Small Game
Okay, so, for anyone who is currently unaware, during the next PTB the perk "Small Game" will be recieving a buff. Here's what it will do:
For anyone who wants a full list of changes, you can view them here:
Now, as I'm sure you read in the title of this thread, I absolute despise this change. I hate it so incredibly much it might actually topple my hatred of Spirit for half a day, and there's one simple reason:
It should have been base kit.
It now has a totem counter, something that people have been asking for basekit for ages. If it were basekit, they could then superbuff totem spawns (which, hey Autohaven, they really have to do anyway) and make them take longer to cleanse, yada yada, because it would be a buff to solo survivors whilst not impacting SWF-on-comms in any meaningful way.
Solo survivors should not have to use perks or items for information that SWF teams get for free.
New Small Game's totem counter should be part of the survivor HUD to act as a solo buff to bring them closer in line with SWF teams, then allowing further balance for the game. Thank you for coming to my TED Talk.
(new OOO looks clean tho, so gj there bhvr)
Comments
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Here's a better idea... Give everyone a totem counter.
The end.
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Even better, 10/10, 7 Oscars 3 Golden Globes and a Nobel Peace Prize
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Imagine having fun playing as survivor.
This post was made by the Solo Queue Hell gang.
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I felt this on several levels and I'm not happy about that.
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Honestly, I completely agree with you, but I'm also just happy to be getting one in the first place now. I hope it DOES make its way into basekit and Small Game can maybe do something to buff the totem counter. That said, this game seems to completely operate under the idea that the core game is flawed, and perks are there to function as patches/band-aids to fix it. I've become somewhat numb to it.
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Sure, it's something, but they said in December 2018 they'd work to bridge the gap in the basekit and this just feels like yet another slap to the face.
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classic bhvr, no idea what they're doing, little rascals
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that picture makes me very sad even if your point is right :(
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Ya, I feel you there.
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I still think about the idea with an altar and 5 lit candles in the basement. For every totem gone one candle goes out. It makes the information avaiable for solos (still not as easy as for SWF) but it would encourage some more interaction during a trial.
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maybe not in the basement but somewhere in the map, that always spawns in exactly the same place. anything would be welcome though
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Body is one character too short.
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//
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With 3, I assume it's because it's too niche.
With 1, their reasoning was because of trolls and because of language barriers
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Well the basement is a constant thing in every trial. And it would be finally a buff for those basement offerings. Or you put it in the shack. I really don't know D:
A global sound cue once all totems are gone would be another idea.
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so you don't actually hate the new small game.
you hate that the totem count isn't basekit.
I can agree with that.
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No, I hate the perk for taking it away from our basekit into it's greedy, filthy little hands. >:(
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Im using Small game in my everyday build ... WHY is this perk getting killed? ok lets list stuff:
Yey totem counter FCK YOU SOLOQ use perk :)
Sharper angle per each totem destroyed i mean its not useful at all because angle was already ok
About traps .... Devs are you telling me when im using perk that works against 3 of XXX killers its bad? next spine chill nerf because it works against GF and wraith?
Trapper can have black traps, about Freddys pallets DIDNT YOU MENTIONED while showing them "here is a counter to it small game"???
Did i had too big escape rate or what (so made escape rate with small game too high) and you decided to nerf it??
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Why couldn't it just be basekit? Solo queue survivors are running out of perk slots to get on par with SWF.
I have to run
Kindred to see if someone is going for the save/have someone save me
Bond/Empathy to find survivors to heal me
Buckle Up if you wanna see how far your teammates have healed up
Better Together to have teammates find you on a gen
All the things SWF get by just being on Discord. (Probably a couple perks I've forgotten)
Meanwhile I also have to run Borrowed Time to avoid my teammates getting tunneled and DS to avoid I get tunneled. But God forbid survivors would get a totem counter basekit. Now another perk I have to run to get on par with SWF.
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Don't forget Iron Will, Fixated, and Spine Chill in order to counter Spirit, the fairest and most balanced killer in DBD!
seriously, though, these changes really piss me off lmao
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really wish they didn't nerf the the trap warning, but now this perk is even better than Detective hunch at countering NOED and other hex perks. I agree that the totem counter would have been better base kit.
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I mean, ######### it. Would've functioned the same a totem counter so I'm down.
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this small game sucks. they might as well rename the entire perk to "Totem Tickler" and have a smiling skull as its icon
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DEVs are fixing balance problems with perks again. Classic. A perk to avoid Tunneling, a perk to have a totem counter. What's next? A perk that boosts FPS and disables tea-bagging?
Can we finally get some love for solo survivors?
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The counter could be base kit, and the perk could have stacks for each Hex Totem that's active on the map.
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I agree. They state they want to bridge the gap between SWF and Solo. However, that's never going to happen by forcing solo players to use certain perks. It's also going to make it impossible to balance the game around SWF.
SWF is the power role, then you have killers, then solo survivors right at the bottom (in my opinion). How do the devs intend to balance around SWF without hurting solos? They can't unless they give solo survivors base kit information that SWF has. Once Solo and SWF are on the same level, you can then Buff killer accordingly.
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i mean. i was pretty excited when i heard about the Totem counter. But you actually got a good point, it really SHOULD be Basekit
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How come 95% of the community understands that, but DEVs don't? It's beyond my comprehension.
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Basekit totem counter will make survivors cleanse every totem in every game.
That sounds great, and in terms of creating a secondary survivor objective it has it's merits, but it will completely invalidate most Hex perks.
I'd only condone this if Hexes were reworked as well.
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You'd think it would be obvious that it's more straightforward to balance a game around two playstyles. Instead of the devs only having to balance around Killers vs Survivors. It's SWF vs Killers vs Solo survivors. They're only making it more complicated if anything.
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Hence why I talked about also superbuffing totem spawns and making them take longer to cleanse.
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I don't think that would be enough. Totems can only be so hidden, or they'd be impossible to find most of the time.
Hexes would have to be completely reworked, like the idea that killers get a fifth Hex only perk slot (so that each game comes with one Hex perk) and each Hex scales based on the number of totems that remain.
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Honestly, yep, go for it. Hell, you could even bring back old Undying but it transfers stacks and is guaranteed to be at least the 2nd totem cleansed if you really wanted to; but no matter what, for once, can BHVR please buff solo survivors
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Ehm, the problem is, SWF groups with comms can do it now without any totem counter, while solo survivors can't and that makes it hard to balance the game. That's the real problem. You can't have a good game experience like that: if you play SWF you destroy the killer, if you play solo, you get destroyed. Do you see the problem? No one said that killers shouldn't get anything in return, but the day DEVs bring solo closer to SWF we will all win.
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A well organised SWF cleanse all totems anyway. How do you expect the devs to ever buff killers when solo players don't have access to the same information as SWF? You want the devs to buff hex perks and Totems in general? Need to have all survivors on a level playing field first.
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+1
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Totem counter should be base kit.
Main problem with all this "close to SWF" perks is its not worth to bring these perks over the good ones, in this case NOED is not that common its not worth it.
Post edited by HectorBrando on2 -
Here is a better idea. Add voice chat and rework all the information perks to do something else, and then give information as base kit, or disable SWF.
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Disabling SWF would kill the game, so reworking information perks and then giving said information basekit is the only way to do it.
also what i opted for in my post.
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I'm not saying that. I'm saying that tournaments and top level players prove this game is survivor sided when playing at the highest level. At high level play, 2 killers are viable, nurse and spirit. Every other killer is a joke and can only get kills by camping. Literally watch any tournament or a marth video.
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And this has anything to do with solos needing to be brought up to SWF standards and then killers buffed, with a good first step being the implementation of a totem counter how exactly?
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nevermind, wrong thread.
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"Too logical"
- Unknown, possibly Mathieu Cote
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THANK YOU!
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Aaaaaaaaaaaaaaa you're welcome??
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Was my first fookin thought when I saw the update. I'm sick of having to use all these perks bc I'm solo not because of the killer but because of my team mates.
Been saying since forever, make kindred basekit too.
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Maybe not the killer reveal but the survivor aura, definitely.
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I'm fine with the killer reveal. Maybe people will start doing gens instead of coming for the save when there's a bubba right there.
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I'd love that but considering how they won't even give us a totem counter basekit I'm doubtful they'd do something like that :(
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The devs don't give a crap about solo Q.
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