Huntress Add on Changes
Okay so first obvious one
I do not like this at all. Her entire well being as a killer is based around hatchets and limiting her to just one regardless of what it does is a death sentence. Throwing hatchets is all she is. Throwing hatchets is her way of life she's far too slow to be limited to just one. Why not go with the change everyone felt would be good which was giving it a range requirement to one shot. This was the huntress players that have the skill can still be rewarded for their skill and huntress players can't just do what Billy does and get up on your butt and get you almost for free. This is a bad change in my opinion because it doesn't tackle what people ACTUALLY hate about the add on. Just lowers the amount of times she can try to do the thing people hate.
This one I kind of like. If someone using her knows they're not very good at hitting their hatchets they can use this to help them out so that its not do or die with playing her landing hatchets. The problem with it though is that it will also encourage ONLY using hatchets up close. It only works while you don't have hatchets so in my head with this you only have reason to use hatchets up close because if you miss them all you know you'll have a bigger chance of catching the person you can't hit with hatchets.
Overall can't stand the first change. Second one might turn out to be nice, but expectations for how it'll perform for people is very low considering it just brings her up to the standard killer speed as an m1 killer with no power.
Comments
-
Nope. And the change isn't enough. The mere fact any killer has an addon that makes anything they do have an instant down is overpowered and not fun to play against. Seeing a huntress down 3 survivors in the first minute or 2 with an instant down hatchet is not fun. It causes lots of survivors to leave the match or give up on first hook. Its a miserable experience for survivors to go up against instant down hatchets and I have NEVER and I mean NEVER once enjoyed or had any fun whatsoever against a huntress that used an instant down hatchet. In fact it has caused me to stop playing the game more than anything. I can't tell you how many times I closed the game out after an instant down hatchet huntress match. Its just not fun to play against and makes people hate the game. The addon needs to be entirely removed from the game or completely changed into something else. Its too much power even if it will now just be limited to 1 hatchet. Every huntress will just reload after a down, then hook and rush after the next survivor.
3 -
Let me start by saying - I agree with you, Iri head is not fun, and I think it should have not kept the free insta-down. I think it should have gotten the range requirement everyone thought it should get, and here's why:
Deathslinger also has an iri add on that lets him instadown. The catch? He has to catch you at the far edge of his range to get the power to use it. That means he's got to know his range and have there not be much in the way to reel you in since the chain can't take much beyond a full length reel in in order to down you in one shot. It rewards skillful play and I don't think I've seen anyone complain about it ever.
So...if Huntress had to snipe from 20 meters or more away to get the instadown, farther than Slinger needs to shoot to get it to work, why not let it have the effect of instadowning them? 20+ meters is enough time to react, would reward skillful play, and let the add on keep some of its power. I think it's not the fact it instadowns that's the problem, it's the fact it instadowns without any extra effort on the Huntress' part. Fix that, and it's fine.
1 -
You have said a lot of things make you stop playing the game. Everything you post is about not liking something killers can do. Actually stop playing the game, or stop saying everything makes you stop playing. BTW, you can dodge these. It is like, really, really possible. It's not a Deathslinger. She can't instantly pull it up and shoot you based on her precision. It is an interaction where she first has to have the skill to make the throw, then you have to lack the skill to dodge.
Also, you are doing something called projecting. You do it a lot. This is a horror game. I like to feel afraid of the killer.
That being said, I disagree with the assessment of the add on not fixing what is wrong with Iri head. Like you said, OP, she is ALL about throwing Hatchets. Iri head requires the pinnacle of that; one shot, one kill. Miss and fail. A ranged instant down is scary, but it also means I know that once she misses, she cannot get me again until she reloads. I just never heal, and deadhard the hatchets, or make some sexy dodges. There are still BETTER ways to fix it. Requiring a certain range or max charge. But it does fix it being brokenly OP.
0 -
My problem with instant downs is how fast they end matches and how much of a power increase it gives killers. What is the survivor play against instant downs especially if we don't even know they're playing them until they use it. They can see our items but we can't see their loadout or even know who were going against until the match starts. Dead hard is useless against instant downs unless you're injured and most of the time when I go up against instant down killers I can't even use dead hard because the killer is super focused on the instant down. There needs to be balance if they're going to keep them in the game. I feel like people have no idea how mood breaking and frustrating it is to want to play the game then get into a match and see someone of yourself instant downed.
0 -
The Iri head change is really bad I think it should down survivors who are 15 meters far Thats the only change i would give her iri head addon
0 -
No. I'm doing something called giving my opinion in a feedback forum. Yes, there are a lot of things in this game that I feel need to change. Again, that is my OPINION. This forum is here for feedback from both survivors and killers. If I want to give my feedback I will. I don't have the power to change anything in the game. I can only tell others how I feel about it based on my experience. I actually don't want to stop playing it. That is the point in case you haven't realized that yet. I've played the game for nearly 1200 hours. I've bought a lot of cosmetics. I like to buy new survivors I find interesting and customize them. I play with friends when I can. I want to keep doing all of that but I also want my experience in the game to be as fun as it possibly can be. Instant downs I think are probably my most disagreed thing about the game I talk about here besides camping and tunneling. Other than that I don't think there is much else wrong with the game.
0 -
Okay but hillbilly has an instadown chainsaw that he uses right on your ass and so does leatherface, and ghost face but they do that 24/7 huntress DOES NOT and has to aim at least to hit you
0 -
I get that you are giving your opinion. I am not begrudging you on that, even though I disagree with it. I am begrudging you on the dramatics of saying everything makes you want to stop playing. Like, damn. If there are that many things that make you want to stop playing, just do it.
The second thing is stop saying it is a miserable experience for SURVIVORS and that NO ONE enjoys it. It is YOUR opinion, not everyone's. Personally, I like stealth killers because they actually make me nervous. I don't like Huntress because I don't feel threatened by her, even with iri heads. She announces she is coming, and unless they are a top tier huntress, I can usually dodge their hatchets. I have never thrown a fit because a huntress had iri heads. It makes her easier to loop. Normally, I have to make her miss five hatchets.
0 -
Hillbilly's in my experience has been far easier to dodge than a huntress hatchet. Leatherface's instant down is something I have never agreed with. It doesn't even need an addon to instant down. I think being able to hit multiple survivors with the chainsaw is enough. I don't know exactly how ghostface works but can't you break his instant down power by looking at him or is that for something else? For me the frustration level depends on the killer. For some its more annoying and for others not so much, like hillbilly for example.
0 -
Well please understand that often times I am super frustrated and my emotions are elevated when I'm talking about something I don't like about the game. All that aside I do believe there is a fair and fun way to balance it all out that makes the experience great for both survivors and killers. I want less matches where I feel like "I can't wait for this to be over..." and more matches where I'm enjoying the survivor experience and having fun. I do have those. There is just a lot of frustrating matches in between that ruin that fun. I do realize that some survivors like the challenge of playing against instant downs but I have played with friends and talked to several people after matches that agree the instant down powers are really frustrating to play against. Maybe if they didn't cause the matches to end so quickly it wouldn't be so bad.
0 -
Yeah you just just look at him referring to ghost face but that only will work if he isn't good at it. The meter he builds on you doesn't go away so you may win breaking him out of it once but the good ones get you close and then activate it during chase to get you with the one hit. As for billy its very map dependent for me
0 -
If it helps to give an idea of what a 1-shot Iri Head Huntress might be like, OhTofu did a video asking "Would Iridescent Head Be Balanced If You Only Had 1 Hatchet?" and he plays a pair of games with Iridescent Head but no extra hatchet add-ons.
1 -
I think the change is fine. You just have to play like Bubba. Get really close and nail them.
0 -
Irihead is still good, as ultra rare add ons should. A range requirement would have been more interesting nerf but it's not too bad this way either. Maybe they didn't want to make playing Huntress too difficult as she is a free character and new players often pick her.
What do you suggest then? If one insta-down hatchet is too much, how would you change it and still keep it worth 7000bp. it's a pink addon, it's supposed to be powerful.
0 -
Hmm.. how about the hit survivor's aura can be seen until they are healed? I'd take killer aggro over an instant down.
0 -
That's probably a big part of what made people not like the add on
0 -
That would be more interesting actually than an insta-down
0