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How would you revert the Lucky Break without making it OP and useless
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Make it 15 to 25 seconds and that only scratch marks disappear, but blood still shows up
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Either make it last for half the time it currently does or make it so it overrides Iron Will. Removing a players scratch marks is difficult without making the perk ridiculous, Dance with Me has the ability to lose chases and you only lose your scratches for 3 seconds but due to this and the cooldown the perk could actually receive a small buff if the devs wanted. 90 seconds of nothing is way too busted in comparison.
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Just make it so that you never leave a blood trail when you have the perk equiped. They really didn't need to do much to the perk. Just get rid of the arbitrary timer and have the perk tier differences be like a 20/10/0 second delay to the perk activating after you get injured
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This content has been removed.
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only works for blood.
works forever. (still drops blood orbs, because oni needs to be able to get his power)
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This
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But then it’s not meta anymore I understand it’s overpowered and it’s not good but cmon killers get great perks every single update and survivors get nothing can we at least get one meta perk to use
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I would do it 3 different way
1. Reduce the buff time for 25 or 30 seconds
2. Make it permanent blood only
Or
3. Make it only hide blood for 4 minutes but also your immune to the mangled status effect.
I prefer the third option.
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You can but not Lucky break, give it's PTB effect to lightweight or Off the record and make lucky break remove blood pools forever.
I don't have a problem with perk that removes scratch marks even for as long as 90s after getting hit but I want LB to remove blood, that's what it was originally designed to do and it fits it far more.
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One of:
Still hides scratch marks but doesn't hide blood now. Duration can maybe come up slightly from PTB version to compensate.
Place it in a category with Iron Will, like exhaustion perks.
Timer doesn't pause when healed. Would feel pretty bad but it would remove the problem of medkits making the perk ridiculous.
You are broken for the duration of the perk. Again, another feels bad change but this would balance it out while still keeping it powerful.
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I'd leave it as they have it now, except I would go to 60/45/30.
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They could change lightweight so when you run scratch marks are tremendously spread out and disappear 3/4/5 seconds sooner.
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I would probably reduce the duration to 30/40/50 seconds.
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Honestly, I think Off the Record should hide scratchmarks instead of Lucky Break.
Make Lucky Break work throughout the whole trial, then give it a buff where it hides your scratchmarks for 6/8/10 seconds after becoming injured.
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This content has been removed.
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Hide scratch marks, but not the blood trails
That's literally it.
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This content has been removed.
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1. Make it only activate once you are on death hook, an additional anti-tunnel perk that will help u survive longer if u work on gens.
2. (Preferred option) Reduce the timer to 20/25/30 seconds
3. Make it activates as it is but you lose all speed boosts from getting hit, makes it powerful but far more situation and a potential detriment if the timer completely expires.
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Something like that in addition to keeping blood pools, on it's own 45 seconds of no scratches after being hit is still pretty insane but if you have a full team of that and Iron Will it's still gonna be pretty painful. Keeping blood pools will at least give the killer a chance to track them during the duration. I don't think a perk that nearly guarantees the loss of the first chase should exist.
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For the entirety of the perk, since they wouldn't be completely untrackable then
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Make it last once. Once you're fully healed, it fully deactivates and never comes back.
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