Survivors splitting up and doing a gen each one is bullshit
Why is this even a thing? How come all 4 survivors can split up, go into the corners of he map and start working on a gen? If you don't find anyone in 80 seconds that's 4 gens doing in ONE MINUTE (and 20 seconds). If you do find someone, in those big ass maps, then during one chase or just as you got the first hook you have 3 gens pop up.
You can't teleport around the map, you can't make chases take 1 second, you can't make the gen progress actually regress because Hex: Ruin spawn is a joke and kicking the gen doesn't do anything (And pop goes the weasel literally requires you to hook someone).
Then survivors claim there is no gen rush and that they are just doing their objective but their objective sure as hell isn't to take advantage of how it's more efficent for some reason to do gens alone (Instead of being the opposite so it encourages teamwork) and each one go on a gen in the corners of the map so the killer can't find you.
And why should anyone even bother with late game if all the totems will have been destroyed by then (since they spawn righ next to generators) and if the killer is trying to defend the last remaining 3 gens they will just find a key and leave through the hatch.
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Welcome to red ranks: Where NOT working together helps the survivors more than working together does.
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Where are these efficient survivors? Not in my matches. The lack of blood points and capping at three or so and being the only one in the game doing them is more bullshit.
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why can’t you find them if they’re on gens in the corner of the map? check the gens on the corners of the map.
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They are in every single one of my killer matches to the point I just consider DC/ing if I am playing as trapper, placed two traps and then hear 3 tinkerers trigger at once.
Didn't know checking them made the generator progress regress and have the survivors instakilled.
You have to 1. Find them 2. Chase them 3. Hook them
In that time, a gen is bound to pop, and in the case you manage to hook someone when 0 gens have been done, you have to also get to the other side of the map
I don't care if you don't play killer or only play as Nurse, I am not Flash I can't get across the whole map at the speed of light. Each gen done means the hatch is closer to spawning and the survivors can get the F out whenever they feel like it after teabagging the killer. Each hook I do is meaningless because it applies no penalty to the survivors and even if I kill one the rest of the team can still escape.
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Why should it not possible to do that? Like, Survivors are human players as well. And they also have a brain. So how do you want to prevent them from splitting up, if this is the most efficient thing to do?
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If they are happening every single one of your games, then the pebkac.
This problem is because of poor map design.
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By making it inefficient? As I said, it's bullshit that it's even a thing in game. In what kindof horror movie the characters survive by splitting up? I'm talking about how it's unfair and that survivors come and act like it's not a problem to be able to do 4 gens (80% of the match) in 80 seconds.
The game should reward teamwork, not have slow killers and big maps so you hear 3 gens pop by the time you get your first hook and then, surprise, there was no late game to snowball in because they all escaped through the hatch.
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First off, they ARE "just" doing their objective. That's literally exactly what they're doing, efficiency or no. Genrushing is them literally having nothing else to do because the killer isn't forcing them to do anything else. Saying taking advantage of gens being more efficient split up isn't their objective is like saying making a 4v1 a 3v1 via tunneling isn't the killer's objective.
Lame? Sure. Forbidden? No.
I agree that people spawning separated next to a gen on Red Forest is a bullshit situation, and that people should always spawn as a group or in pairs of two (along with more condensed maps), but don't get upset with survivors for literally doing their sole objective.
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There are no gens in the corner of the map, unless you're on Swamp. Plus, it does not take 80 seconds to find a survivor. The moment you spawn in, a generator patrol will ensure that you're going to find a survivor, and as long as you can down a survivor in less than 30 seconds (if not, get a lot of pallets out of the way), then you're good.
But that rarely happens. Just as how killers don't play at 100% efficiency, survivors don't play at 100% efficiency. There are going to be mistakes and bad judgements. There are going to be Claudettes blending in the corner for 5 minutes.
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survivors staying together and finishing a gen in 40 seconds: omg this is gen rushing
survivors splitting up and finishing gens a different times: omg this is gen rushing
use corrupt and discordance/tinkerer and unless you are genuinely the worst killer in the game, you should be able to pressure survivors off gens
Post edited by Gay Myers (Luzi) on3 -
I wish I could find these survivors. All I get are tryhards who keep failing to flashlight blind and refuse to heal.
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survivors stay together and finish a gen in 40 seconds: omg this is gen rushing
survivors splitting up and finishing gens a different times: omg this is gen rushing
literally go cry about it with the other 20 killer mains who post ab this daily. use corrupt and discordance/tinkerer and unless you are genuinely the worst killer in the game, you should be able to pressure survivors off gens. if you can't do this then you aren't an efficient killer
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Just use the brilliant strategy you were bragging about earlier and simply tunnel. You seemed very proud of that.
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How dare they try to do their primary objective! What're they trying to do, play the game??
In all honesty, this is down to the bad design of most maps and the fact the game spawns Survivors practically kissing a generator at the start of each match. Don't take your frustration out on them for playing the game. The issue lies in the environment BHVR programs.
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This is a ridiculous complaint. Those survivors are most likely coordinated and the more you rank up, the more you will see it. My suggestion is to run perks that slow down the game. Especially with a killer like trapper that takes time setting up. Or run a killer that puts more pressure on the survivors.
Imo, to be a good killer in this game is to be good at pressuring survivors. Know when to break off chases to scare off survivors on gens etc. You got to learn from good survivors and adapt
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Are you the same person complaining about why can survivors cancel an animation? Like letting go of a gen and calling it exploiting?
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I at the other hand have many matches were i need to do three gens and sometimes even that is not enough. Or i start a gen at the start of the match and another survivor joins me after 1 minute and i need to ask me: what did he do this entire minute and why does he need to come to my gen when there are 7 available.
But enough ranting. The real problem is not survivor being efficient. The first problem is that at the start of the match you have zero pressure. This needs to be solved with a game mechanic. Then when you have one down, chase one and one rescues, only one survivor does gens. But theres the second problem. Many maps make it impossible for the majority of the killer to down good survivor fast enough to maintain this pressure. So we need map reworks.
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Yes, that's bullshit. I can't cancel picking someone up to avoid a flashlight save or pallet stun. I can't cancel breaking a pallet neither.
So why can Survivors cancel unhooking people so they don't get grabbed? If I make a mistake while picking up someone that took me hours to kill I get the SWAT team and it's bye to the kill, yet if a survivor starts unhooking someone in front of the killer they can just stop pressing M1 and they won't get grabbed. Teleporting around and cancelling animations it's exploiting game mechanics.
I usually end up with 4k, don't tell me to get better. It's still infurating and demoralizing to have 3 gens pop up by the time you get your first hook. Why even keep playing when those 3 gens being done means if I kill 2 survivors the hatch is already there for the other 2 to leave? In what concerns them, they finished the game already, and in 80 seconds. A player should not have to tryhard or be afraid of a magic door on the floor if he wants to have fun.
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run corrupt intervention :)
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Tunneling doesn't win games and I can't tunnel when the game begins and I hear 3 gens pop up. Securing a kill is neither fun nor does it make the killer win. It's nice for a bitter revenge since the survivors decided to screw the killer's fun by having the game end after 80 seconds but it also puts you at risk since 3 survivors left mean the hatch is there without them having to finish the last gen.
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Ugh but Plague is like 9000 iridescent shards and lame.
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It is not unfair, it is smart. There is a difference. If you dont want to git gud, dont try to change the game that you have your ez 4Ks.
And dont bring up Horror Movies. Otherwise, can we please remove moonwalking? Never seen a Horrormovie where the Killer was walking backwards.
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Nah. As killer you always see WHERE the generators are first. There’s always 3-4 clustered together somewhere. As killer as long as you make it so there are 3 gens clustered together when 1 gen is left then the survivors are screwed... Unless the killer doesn’t apply enough pressure, makes critical mistakes, fails to snowball, etc. The game should pick up when there are less generators remaining on the map. When there is 1 gen left you need at least 1 person dead... If all 4 are alive by the time 2 gens remain you’re probably going to lose as killer unless you go for a snowball, or camp they die ⛺️. In Red Ranks I usually see 2-3 pop within 3 minutes. The last 2 can take like 10 minutes or even more sometimes. A killer can skip their way to the generators when they’re clustered, never giving survivors time to work on them. You’re not beating any efficient player with a mobile, or warping killer when there is a “Gen Triangle” left on the map. Billy, Oni (Rage), Spirit, Nurse, Blight, FREAKN HAG!!! Especially if they’re running Pop. 😂
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I was just giving you some suggestions to counter it. Carry on complaining...
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I do not like plague either lol, I looked away when I grinded her (because she is disgusting) to level 30 and didn't use her once.
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It's not smart to end the game in 80 seconds, it's sad. Why even play this game if you want to have a queue that lasts longer than the actual game?
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That type of play should be encouraged. If more survivors actually played with an ounce of efficiency, the devs would have a better idea of where the game sits in terms of balance.
As to playing around it: Do you have Corrupt Intervention permanently locked in your load out? It should be. Save for a select few maps, you will never stand a chance against an efficient team without it.
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It's sad how survivors feel so threatened when someone asks to make the game fair because you know if you didn't have an advantage you wouldn't win a single time.
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Why should I bother protecting the last 3 remaining gens when as soon as I kill a survivor the hatch wil spawn and all 3 survivors remaining can escape with a key?
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So? That’s what keys are for. Keys are fine because Franklins knocks it off. Second unless the survivor drops the key somewhere the others are screwed. You can’t kill them all every match. As killer simply you have to get that out of your brain. It’s frustrating, but that’s the reality. This game LIES. Especially for killer. I’ve seen so much bull, and I haven’t played even 1000 hours... Your attacks will whiff right through people sometimes during their slow vault. Survivors fall into walls a certain way when you down them so you can’t pick them up. Guaranteeing a rescue, an Unbreakable, or it simply allows their friends on comm to work in safety if you choose to sit on them. I’ve seen the hatch spawn right under the dying person when they became last survivor. Because of all the lies and nonsense that happened throughout the whole match I had anticipated this, and immediately slammed the hatch the moment it spawned. Denying the sweater survivor their handout escape. 😭
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Okay... I'm gonna guess from the fact that you have only 80 posts that you're not a massively experienced player. I could be wrong; either way it's fine.
The first thing to consider is that unless you're playing a strong killer with good regression perks you're almosy certainly going to lose some gens early on. That's perfectly acceptable. Killers start out weak with all 4 survivors healthy and all the pallets still up. As the game continues and you break pallets and exert pressure you'll get stronger. I can't even begin to count the number of matches I've seen from both roles where the killer loses 3-4 gens early and then stages a comeback.
As far as splitting up on gens go this is one of survivors' best tactics and it's a major blessing that so many teams don't realize this. Discordance is one of my favorite perks and the matches where it rarely goes off are by far my most stressful. It's not OP though, it's just smart gameplay and it can be countered.
As people have already said, the best strat is to make a 3-gen - that is to say, manipulate the match so that the final gens are all clustered together and easy to defend. You do this by using your game sense and information perks to figure out which gens are being worked on and deciding which ones you can give up and which ones you need to defend.
It's by no means easy and it takes practice and experience. Try to choose gens that are both close together and in areas where you've broken a lot of pallets. It's not foolproof, as it relies on your ability to catch survivors quickly and know when to commit to chase and when to break off and defend your gens. It is very doable though. It's easy to feel helpless when your opponents get good RNG or play well. Just keep your cool and do your murder thing and the rest will fall into place.
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Why should I do the 3 gen strategy if the survivors can escape with a key? I was told the best way to play trapper was to do that, so I move all traps into an area with 3 gens together. I kill one guy, manage to make it impossible for the 3 survivors left to even touch a gen without stepping on a trap.
What happens? All 3 of them escape through the hatch right in front of me without having even touched a single one of the 3 gens.
So again, why even bother with that strategy when survivors don't even need that 1 final gen to win and completly ######### the killer's game?
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Weren't you the one that made a gleeful post about tunneling someone out of the game.
So, what do you want survivors to do? Patiently wait for you to finish tunneling the first person before they move to another genny?
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It's just playing it smart. Usually when 3 gens pop almost simultaneously it's a 3 gen match.
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Kinda hard for me to tunnel someone at the beginning of the game when I'm not even near them, kinda hard to tunnel them at all until they first get unhooked.
Meanwhile survivors can finish 4 gens in 80 seconds right off the bat since they literally spawn right next to gens. My tunneling can't be done early game and doesn't make the game end any sooner, hell, it can completly backfire. Gen rushing can never backfire and it will always guarantee a win for at least one survivor.
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But, you were the one that made that post, correct?
Wherein, you had no problem with, tunneling, cough cough...kill rushing???
Ironic...don't you think?
But, honestly losing 2 to 3 gens early is not the end of the game. Happens all the time, and you can still end up with 4ks 10 hooks with 2 gennys left.
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What's ironic? You seriously comparing tunneling to gen rushing?
Somehow, me, going after the same guy to kill him, which not only takes time because not everyone sucks at chases and as I said, you can't do it right off the bat, and there are perks to counter said tuneling, is the same as 4 survivors spawning right next to a gen and keep M1 pressed until they win?
Me going through the effort to find, chase, kill, hook, wait for the unhook, chase again, wait for DS to expire or get stunned, chase again, kill, hook again, and repeat that a third time, is the same as survivors pressing M1 on a gen?
Also why wouldn't I tunnel when players are not punished over how many times they got hooked? In fact, getting hooked is rewarded since you bought your team time and then you give them points for altruism. If I don't kill someone I have 4 survivors doing gens, winning and teabagging. At least with tunneling I have to deal with 3 teabaggers.
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This is optimal survivor play unfortunately. This is what makes try hard swf so bad to play against.
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Seems like your issue is less about survivors splitting up on gens (which was the subject of your post) and more about survivors using keys.
Keys are bulls**t, don't get me wrong, but they have some counterplay. The hatch only appears when the number of gens completed is 1 greater than the number of survivors remaining. You can keep the hatch from spawning by simultaneously keeping survivors alive (by slugging them all) and preventing them from completing enough gens. It's very hard and stressful and it's not always doable, but it is a possibility.
The other thing to consider is that SWFs using keys in such an efficient matter are a relative rarity. It sucks but it's easy to disregard. I don't even count it as a victory for their team. It's a consolation prize they get after not completing their objectives.
The devs made keys much easier to see in the lobby, so if keys piss you off that much you can always dodge them. Quick switching to keys is a thing, and it is very scummy, but I see it happen waaaaaaaay less than it used to on the NA servers. If they loot a key from a chest then good for them. Like it or not, luck plays a pretty big role in this game. They just got lucky.
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Lmao
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survivors are separate entities. bhvr pls nerf.
make them all control a limb of a body.
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Play console where purple rank feels like green rank
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lol
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I'm just gonna say this. If you hear 3 gens pop and you haven't even gotten your first hook AND this happens consistently.
You might want to look at your own skill. I have literally in the 5000 hours playing this game had this issue but maybe a handful of times, and it was due to all of them bringing toolboxes or some specific instance like that.
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LMAO
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You've been on this forum like a week and I've already seen you call survivors bad, moan about gens, gloat about tunneling say getting a 4k is the only way to win. Give it a rest.
Post edited by Gay Myers (Luzi) on5