Skillful Endgame Actions - Destroyed by New BT
It's Endgame - You are NOT camping (32m+ distance) because you want to play 'fair.'
Oh No! The survivor you recently hooked has been rescued!
-You ready up your Huntress hatchet and hit a perfect long ranged shot! The survivor gets Deep Wounds and escapes.
-You cruise in from halfway across the map as Wraith, somehow dodge the bodyblocking, and hit the right survivor! The survivor gets Deep Wounds and escapes.
-You manage to spear the survivor and reel them in just before they cross the line, chuckling alongside Deathslinger! The survivor gets Deep Wounds and escapes.
-You chainsaw in with Hillbilly, actually making that crazy turn for once in your life and hit the rescued survivor! The survivor gets Deep Wounds and escapes.
-You blink to the gate with the Nurse, going through the wall and making the perfect guess, hitting the survivor! The survivor gets Deep Wounds and escapes.
-You phase in as Spirit, avoiding the bodyblocking teammate, guessing the correct positioning and landing a hit! The survivor gets Deep Wounds and escapes.
-You hit the survivor with Plague's Corrupt Purge from the fountain you intentionally saved until endgame! The survivor gets Deep Wounds and escapes.
-You portal in as Demo and land a Shred just as they reach the start of the Exit Gate! The survivor gets Deep Wounds and escapes.
-You saved your power as Oni or just use your power as Blight, navigate the map, and land a hit before the survivor can escape! The survivor gets Deep Wounds and escapes.
-You manage to snipe both the unhooked and rescuing survivors with Power of the Damned as Pyramid Head as they attempt to escape! The survivor gets Deep Wounds and escapes.
-You catch up with Victor and hit the survivor as they attempt to leave! The survivor gets Deep Wounds and escapes.
gg ez - Should have tried to camp for kills :(
Comments
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Yeah that's called proxy camping my dude.
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If it's EGC and you want to secure your kill, your only option is to camp. If you want to make sure your hooked survivor results in a kill, you need to prevent the rescue. That's always been the case, because Borrowed Time was always a risk, and it's the only acceptable camping scenario for most.
Even if it wasn't Borrowed Time, it would be DS. You can never bank on downing and rehooking the survivor that was just rescued, and you shouldn't, because those are all mechanics to prevent tunnelling.
Best you can hope for is a hook trade, and anyone going for a last minute rescue is accepting that as a possibility.
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Even if you are 32 meters away you may be able to catch up after the 12 seconds are over. Anyway in endgame camping does not matter. You can camp, tunnel, and no one will care at that point.
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I agree, if it's EGC you need to camp the hook and defend it. I guess that's just extra true, now.
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You know if someone gets unhooked and has endurance, it also means there’s someone else there that hasn’t got endurance...
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If it's EGC and you aren't camping you are actively hindering yourself.
You're free to keep doing that if you want to, but if you want a Kill you should camp and make the unhook a trade/keep them from unhooking.
BT and DS exist to protect the unhooked Survivors in situations like that and, as Killer, you should be aware of the tools potentially being brought against you and proactively play around them.
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Thank you for the replies so far :3
It seems that the general consensus so far is to just camp.
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4 Threads about the BT-change:
At least you are not going to blow up this topic or anything.
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It's EGC, any survivor who complains about camping in EGC is just on another level of entitled. Just camp the hook and grab anyone off that try's to get them.
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I am not sure I understand what you are saying.
I am sorry if my topics about BT cause you distress in some way.
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If grabs would just work.. :(
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With DS, at least, you can always opt to check for it/get it out of the way before EGC (assuming it is not the survivor's first hook).
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Blame basement bubba and all the spirits and hags that "walk away" to teleport / phase back the moment someone is saved.
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I have heard that holding M1 during the animation makes it work?
I don't know if this is true/reliable, but I've seen a few people mention it.
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You are making the BT-Change a far bigger problem as it is. And personally, I consider it already a loss if I have multiple Survivors alive when the Gens are powered/Gates are open, so I dont really care about BT-escapes at this point.
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-You ready up a Huntress Hatchet from 32m away and hit the guy as soon as he's unhooked
-You stay 32m away as Wraith, returning and uncloaking immediately after the unhook and down the rescued survivor
-You somehow manage to catch up from 32m away as a 110% killer (lol) in under 12 seconds to go right after the unhooked survivor
-You chainsaw in with an instadown power and still go for the injured guy for some reason
-You stand 32m away from the hook as Nurse and use both your blinks to immediately go back to the hook
-You phase directly back to the hook like every Spirit main in existence
-You wait for the endgame to use a Corrupt Purge fountain, a double hitting ability and go directly after only the unhooked guy?
-You wait on a Demo portal until the unhook happens, immediately portaling back to the hook and downing the survivor
-You saved your power as Oni (ANOTHER instadown ability) and go after the injured, unhooked guy
-You rush immediately back to the hook as Blight, getting there in a few seconds
-You somehow walk all the way back to the hook and double hit with Punishment, all in under 12 seconds.
-You play Twins. Ever. (:P) No, but seriously, Victor can keep healthy people in the trial by grabbing them, why are you tunneling the injured guy?
These are all just straight up proxycamping or tunneling, not "skillful endgame actions".
BT not having a distance requirement will prevent killers from cheesing anti-camp and anti-tunnel mechanics, there are many killers that can close 32m of distance very quickly, or throw projectiles that do it for them. And besides, they're reducing the timer to compensate for this change.
Like this person said, if it wasn't BT, it would be DS. Like I said on a similar thread of somebody complaining about anti-tunnel perks in the endgame: Tunneling is still tunneling, whether it's at 5 gens, or when the gates are powered. The perks are doing what they're designed to do.
If you care about getting a kill in the endgame, your best option is (and always has been) to try for hook trades. Survivors can sometimes get over-altruistic and you can snowball off of it.
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I certainly appreciate you sharing how you feel, but your feelings on both the BT change and W/L conditions are certainly not universal.
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I agree with your end assessment for sure, but you're changing the quoted scenarios into something they are not (IE Deathslinger's Shot can cover 18m alone, you can hit both people with Corrupt [double hitting most likely will not occur at range] and the end result is still the same, you don't need to be within 32m to hit a long distance hatchet, underestimating the distance killers/survivors can cover in 12s, assuming the rescuer is still there/visible/viable target, etc).
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Oh, thats fine. You can think that only 4Ks are a win or open a Gajillion Threads about the BT-Change that does not even change that much.
But this does not change the fact that most of your examples in your opening post are basically just proxy-camping and not some "Skillful Endgame Actions". Like, using Deathslingers 16m-TR (obviously everyone will use M&A on him) to be near the Hook without triggering (current) BT is not really a mastermind-move. It is camping. (And this is just one example)
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I don't think I said that a 4k is the only win condition, but I'll certainly re-read the thread to double check - To be honest, I win anytime I have fun or feel like I have had an impact on the trial in either role :)
No one said Deathslinger was that close to the hook, either, and I'm fairly certain the example I used stated that he was at such a distance that the survivor was speared immediately prior to exiting - Admittedly, I'm not sure on the exact math/distance that would require once you factor in reel time, as well.
If you add additional conditions to the scenarios I posted, then sure, every hit/use of power to try and prevent an escape is camping and not a 'mastermind-move.'
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In all the situations mentioned the way it would currently work is you can get the unhooked person downed avoiding BT and then they'll dstrike you before leaving anyway.
If it's endgame you might as well camp nearby and focus on any rescuers instead.
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Then you end up hitting them instead before they can unhook and then downing them after and replacing the hooked survivor.
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If you try to grab and it fails due to server response, you are stuck in the grab animation for a moment - If you then proceed to hit the rescuer mid/after unhook (depending on when you try to grab during the unhook animation/when you are frozen), the survivor with BT can tank the 2nd hit, leaving you with zero survivors on hook.
This is assuming the rescuer is healthy, of course.
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Honestly wonder how small his tr can get since slingers can use both his addons to. So far myers i think has smallest tr at 6 in tier 2. Literally he can facecamp by backing out of lunge range lol.
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You're faster than the survivor with BT you just go around them and down the injured rescuer.
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The Add-Ons reduce by 8 and 4 meters. So in theory, you should be at around 2 meters, but thats probably the same as camping with Insidious, since you will be super-slow when doing that (67,5% Movement Speed while aiming).
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Wow a smaller tr then michael surprising.
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I love how they turned a broken anti-tunneling perk into a broken pro-camping perk.
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