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How would you revert the Lucky Break without making it OP and useless

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Comments

  • Itslat3ncy
    Itslat3ncy Member Posts: 353

    Make it 15 to 25 seconds and that only scratch marks disappear, but blood still shows up

  • MiniPixels
    MiniPixels Member Posts: 536

    Either make it last for half the time it currently does or make it so it overrides Iron Will. Removing a players scratch marks is difficult without making the perk ridiculous, Dance with Me has the ability to lose chases and you only lose your scratches for 3 seconds but due to this and the cooldown the perk could actually receive a small buff if the devs wanted. 90 seconds of nothing is way too busted in comparison.

  • Exerlin
    Exerlin Member Posts: 1,352

    Just make it so that you never leave a blood trail when you have the perk equiped. They really didn't need to do much to the perk. Just get rid of the arbitrary timer and have the perk tier differences be like a 20/10/0 second delay to the perk activating after you get injured

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  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    only works for blood.

    works forever. (still drops blood orbs, because oni needs to be able to get his power)

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,914

    But then it’s not meta anymore I understand it’s overpowered and it’s not good but cmon killers get great perks every single update and survivors get nothing can we at least get one meta perk to use

  • dspaceman20
    dspaceman20 Member Posts: 4,699
    edited April 2021

    I would do it 3 different way

    1. Reduce the buff time for 25 or 30 seconds

    2. Make it permanent blood only

    Or

    3. Make it only hide blood for 4 minutes but also your immune to the mangled status effect.

    I prefer the third option.

  • Kebek
    Kebek Member Posts: 3,676

    You can but not Lucky break, give it's PTB effect to lightweight or Off the record and make lucky break remove blood pools forever.

    I don't have a problem with perk that removes scratch marks even for as long as 90s after getting hit but I want LB to remove blood, that's what it was originally designed to do and it fits it far more.

  • Crypticghoul
    Crypticghoul Member Posts: 574
    edited April 2021

    One of:

    Still hides scratch marks but doesn't hide blood now. Duration can maybe come up slightly from PTB version to compensate.

    Place it in a category with Iron Will, like exhaustion perks.

    Timer doesn't pause when healed. Would feel pretty bad but it would remove the problem of medkits making the perk ridiculous.

    You are broken for the duration of the perk. Again, another feels bad change but this would balance it out while still keeping it powerful.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    I'd leave it as they have it now, except I would go to 60/45/30.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,914

    They could change lightweight so when you run scratch marks are tremendously spread out and disappear 3/4/5 seconds sooner.

  • Nathan13
    Nathan13 Member Posts: 6,712

    I would probably reduce the duration to 30/40/50 seconds.

  • KingFrost
    KingFrost Member Posts: 3,014

    Honestly, I think Off the Record should hide scratchmarks instead of Lucky Break.

    Make Lucky Break work throughout the whole trial, then give it a buff where it hides your scratchmarks for 6/8/10 seconds after becoming injured.

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  • Vatekanore
    Vatekanore Member Posts: 15

    Hide scratch marks, but not the blood trails

    That's literally it.

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  • truegod_10
    truegod_10 Member Posts: 393

    1. Make it only activate once you are on death hook, an additional anti-tunnel perk that will help u survive longer if u work on gens.

    2. (Preferred option) Reduce the timer to 20/25/30 seconds

    3. Make it activates as it is but you lose all speed boosts from getting hit, makes it powerful but far more situation and a potential detriment if the timer completely expires.

  • MiniPixels
    MiniPixels Member Posts: 536

    Something like that in addition to keeping blood pools, on it's own 45 seconds of no scratches after being hit is still pretty insane but if you have a full team of that and Iron Will it's still gonna be pretty painful. Keeping blood pools will at least give the killer a chance to track them during the duration. I don't think a perk that nearly guarantees the loss of the first chase should exist.

  • Vatekanore
    Vatekanore Member Posts: 15

    For the entirety of the perk, since they wouldn't be completely untrackable then

  • Zaytex
    Zaytex Member Posts: 841

    Make it last once. Once you're fully healed, it fully deactivates and never comes back.