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We'll make it buff

Yords
Yords Member Posts: 5,781
edited April 2021 in Feedback and Suggestions

On top of what it already does:

  • When the perk is active, your aura is revealed to all other survivors
  • Any injured survivor will see your aura for as long as the perk is active

I think it would help you get more use out of it since any other injured teammate would see you and know that you could patch them up quickly. It isn't anything crazy either and only helps solo queue players more.

Post edited by Mandy on

Comments

  • ukenicky
    ukenicky Member Posts: 1,352

    Excellent idea, you have my vote.

  • bjorksnas
    bjorksnas Member Posts: 5,694

    How about all other injured survivors, because while im all for a no downside buff I think it would make more sense if you become injured while someone has well make it active you see the blue symbol in the bottom left and can see their aura to know where to go for heals, regular aura reading 24/7 when a survivor has it active just sounds weird

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,093

    We'll make it and Bond are a permanent part of my build so I kind of already have the aura reading. But yeah map wide aura reading for the 90 seconds would be great.

  • ad19970
    ad19970 Member Posts: 6,463

    I agree. Do you mean survivors that are downed or just survivors in general? Nevertheless I would agree anyways.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Ehhh, it's be a nice buff but I don't think it needs it. The perk is already good on its own, I don't think it needs another ability like that.

  • StardustSpeedway
    StardustSpeedway Member Posts: 882

    It's fine as it is. If you really want aura reading, bring a perk like empathy/bond/aftercare.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    That should honestly be how blood pact works: 'injured survivors see your aura if you're the obsession. Increases chance to become obsession' or something like that.

  • FFirebrandd
    FFirebrandd Member Posts: 2,446
    edited April 2021

    Does We'll Make It need a buff? I can think of numerous perks that need it far more than that one. This Is Not Happening comes to mind.

  • miketheratguy
    miketheratguy Member Posts: 2,719

    Love me some Bond. Pretty much a must-have perk for me.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Mmmm...

    Although a great idea, perhaps adding it to We’ll Make It isn’t the way to go. Arguably because that perk doesn’t need a buff.

  • Blueberry
    Blueberry Member Posts: 13,671

    Out of all the like 90% of survivor perks that are terrible and need buffs badly why are we focusing on We'll Make It? It's already a highly underrated and very good perk. I really don't think it needs more buffs at all.

  • bjorksnas
    bjorksnas Member Posts: 5,694

    I wouldn't be opposed to blood pact rework of sorts

    How's this


    Blood pact :

    Greatly Increases your chances of being the obsession (basically priority unless someone else has this perk then its an equal chance between who becomes the obsession)

    If you are the obsession when any survivor becomes injured you both see each others auras, when you become injured your aura is revealed to all survivors

    If you are not the obsession when you or the Obsession are injured, you both see each other's auras

    Whenever you heal or get healed by a survivor you both gain a 5/6/7% haste bonus until you exit within 16 meters of each other


    Basically all the effects are on top of current blood pact so a massive boost if you are the obsession by making blood pact teamwide and a large increase to obsession chance so this perk can get a lot of value

  • Nameless
    Nameless Member Posts: 869

    The perk is already good as is but this is one of those changes that would solely buff solo queue and bring it more up to par with SWF.

    So yes please, sounds like a great changd.

  • DistortedDream
    DistortedDream Member Posts: 672

    It's a good idea, But I don't think We'll Make It really needs a buff. It's a strong perk already.

  • ItzZane_
    ItzZane_ Member Posts: 965

    It's already a strong and good perk No need for a buff

  • gilgamer
    gilgamer Member Posts: 2,209

    cool idea but we'll make it is strong as is

  • MeepLessThan3
    MeepLessThan3 Member Posts: 85

    It's all ready a good perk that people will typically use BT instead. We'll Make It is a staple in my normal build both in solo and swf'ing, I tend to pair it with We're Gonna Live Forever for the bloodpoints, stacks, and just the amount of time it saves healing and reviving slugs is so good. Cool idea though.

  • swager21
    swager21 Member Posts: 1,019

    this change would just turn it into aftercare 2.0.

    a better buff would be to make it so the same effects apply to you when you get unhooked

  • Yords
    Yords Member Posts: 5,781

    So like all other injured survivors can see someone with wmi? That seems better than what I came up with.

  • Yords
    Yords Member Posts: 5,781

    I know, but I still think it could use a slight tweak. It still wouldn't be meta with this change.

  • onemind
    onemind Member Posts: 3,089

    If it showed your aura to injured survivors within a range I'm ok with that

  • jadedcaffeinated
    jadedcaffeinated Member Posts: 38

    we'll make it is fine as is

  • Rogue11
    Rogue11 Member Posts: 1,481

    I use We'll Make It all the time. It doesn't need a buff.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Already a great perk no need for buffs.

  • Blue_Archer33
    Blue_Archer33 Member Posts: 318

    As a medic-build main, I would absolutely LOVE to have the buff to allow injured survivors to see YOU. However, the perk is already quite good as it is so I can see why this suggestion would be dismissed.

  • bjorksnas
    bjorksnas Member Posts: 5,694

    To be fair I theorize a lot of perk changes, I have been doing it for almost as long as I've been playing the game and have gotten decent at reworking perks and theorizing new ones, here's one of my old ones that aged like fine wine for a new perk idea from August 2020

    Supply run, once/twice/three times per game you can reset a chest to find another item in it, the new item isn't affected by any modifying perks