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All you need to do to buff solo Q.
Show which survivor is in chase just like it does with the obsession.
It does not ruin the "element of terror"as much as a baseline kindred would.I think this could be a fair change,what do you think?
Comments
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There's a lot, lot more that needs to be done to solos. Totem counter basekit, seeing loadouts pre-game, an in-game ping system to allow basic forms of communication, etc
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That +:
Kindred Basekit
Totem Count Basekit
Buckle up Basekit.
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the problem with this change is that the perk empathy pretty much already does that
solo queue just needs:
kindred basekit (but without the ability to see the killer)
the ability to see each others perks
MAYBE a whisper text chat but that might be too far.
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Being conservative on the solo buffs won't help anyone. The game won't get more balanced. The only way to balance the game is to give everything- everything- that SWF can get for free just by talking and give it basekit to survivors at all times. Adjust survivor perks around that. Adjust everything possible around that, from gen speeds to totem spawns to killer powers and perks and add-ons to secondary objectives
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I beg to differ,we dont need a totem counter or a buckle up basekit.What i am trying to say is that in solo Q in a LOT of games u get people who are wasting valuable time for no reason,u know hiding behind rocks because they dont know where the kiler is etc.People that dont have as many hours played as experienced folks.We all understand that i suppose.
What i suggested is a good start for new players to invest in that info and do objectives instead of wasting time.
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Yes, we do.
Solos shouldn't have to use items, perks, or add-ons for information that SWF get for free. Making them do so is what keeps this game so unbalanced and prevents dbd from getting better.
"basekit.What i am trying to say is that in solo Q in a LOT of games u get people who are wasting valuable time for no reason,"
Oh you mean like searching for a dull totem in an area of the map where the totem has already been cleansed which they'd know about were they playing SWF as someone could've said "totem at shack done" but they're solo and don't know where when or if any dulls have been cleansed?
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What if everyone's injured?Yes it's obvious who's in chase with empathy but still.
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So solo Q only matters in ranks 15-20? What about everyone else, including me, that are at red ranks? There are still a lot of megs hiding behind rocks sure, but is not as often in lower ranks.
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Buddy i wouldn't make this post if that wasn't exactly what i wanted to say.Ranking system is busted,i'm in red ranks also with 2k+ hours and in most of my games i get...potatoes...how else can i say it...
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Well I am both survivor and killer player. While I agree solo can be quiet a problem just because a SWF groups have some advantages does not mean that Solo should be buffed. The game is actually designed to play as solo mode. Yes SWF have advantages and yes at solo you cant choose your teammates, they can leave you on hooks and etc... but the buff would not solve this problems and I think that it will even do worse in some contest.
I was playing solo quiet a lot time and then during my solo matches I watched some survivors and ask the good ones to team up with me. We dont use any comms or dont know each other perks. I only know them as good solo survivors and we made quiet a team with them. Just play solo, find nice survivors and team up with them is my best advice.
Solo does not need any buff. Some SWF gain advantage yes but they gain that advantage by using 3rd party softwares such as comms which is considered out of the game mechanic and you should not be using ( However people will which is normal and obv).
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And thats were you are wrong. Why shouldnt you use something when the devs allow it? Its not a gray area like stretched resolution, the devs clearly said that they are ok when people communicate.
So when they are ok with it, they can give it to solos, too.
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I totally agree with u,solo should't be buffed at all,is just the community asks for solo buffs so much that eventually they gonna get it.
I only suggested the less "painfull" change.
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NOTHING NEEDS TO BE CHANGED. Seriously just giving huge amount of info isn't balanced, you can physically hear and look around yourself being told you're completely safe will ruin any hope for the killer. Survivor and a solo Q is already INSANELY EASY. You know why solo q can be hard? BECAUSE PEOPLE DONT DO GENS AND CANT DO A CHASE. Seriously keep buffing bad players the game will die, most players hate playing killer but they're needed to have an actual game. Dont understand why bad players need buffs when no matter the buffs they still have to do gens and do chases.
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Well I got my SWF group. We dont use comms or barerly use it. The win rates between the usage of comms and no comms are same. During our matches we dont know each other's perks, items, add-ons, offerings and we dont share the location of killers and etc... We use Kindred and etc... in some situation as well. Some people however use abusive comms. Imagine a match where one person took the old OOO and told your location to all of the survivors. That is the one that I am againts other than that comms can be fine if it was in game mechanic but not out of the 3rd party and etc...
For the solo gameplay yes it is hard because you are playing with complete strangers that you cant rely on. SWF plays with people that they trust. For example we dont left man behin during our matches because we are friends but in solo things changed. To be honest I also dont left man behind at solo whenever I can. Solo needs good survivors and that is that. It does not need a buff and etc... If a survivor know what he is doing no matter what you will win the match in many situations.
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As someone who plays mostly solo queue survivor, this is an awful idea. The reason being that there's no way to stop solo queue players from joining voice chat with one another (especially on console). So basically you'd be giving solo queue survivors a 5th perk, when they don't need it. Solo queue is hard, there's no denying that, but I've had plenty of games where I've done amazing solo with amazing teams. There's no need for a buff like this.
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In 4k hours, good team in solo q at red ranks are around the 30%. It wouldnt be a 5th perk slot, it would be making it comparable to swf, which is what the game needs before everything else can be balanced accordingly.
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If the game is designed to be played solo, why are killers kill rate 70% shouldnt it be more around the 50%? I'm pretty sure kill rates would be even higher without swf included.
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Not every game needs to be comparable to a SWF game. Killers already have it hard enough as it is, especially in SWF games.
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I agree with this
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If killers have it hard enough why is kill rate at 70%?
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The 70% kill rates shows for ALL ranks. Most notably, the lower ranks where survivors don't know what they're doing and will just charge at the survivors. Percentage doesn't show the reality of gameplay or how much effort killers put into some games
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Just add a proxy chat
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Honestly, solo kind of needs a full contextual callout system before it can even be considered on a level with SWF.
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I'm at red ranks and honestly every time there's solo survivors 60+% of the time the killer doesnt really have a difficult time.
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At this point it would be easier to introduce inbuild voice chat. Thats the only way of buffing solos without also buffing SWF.
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And the only way to make sure they don't have this hard time without killing the game is to buff solos and then superbuff killers
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But you're basing it off your personal experiences. I'm rank 1 on both sides every split, and I've seen killers struggle against good solo queue teams. I've also seen killer dominate solo queue teams. That's how it should be, an equal chance killer dominates or gets dominated depending on gameplay.
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It's not an "equal" chance when I cant win even when I'm good because my team mates are bad...
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Why does everything need to be buffed around SWFs? That doesn't make any sense
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When "I" can't even win is the exact problem. The game isn't meant to be balanced around you winning, I'm sorry if you can't escape 99% of your games as survivor, but you're not meant too.
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Because removing or nerfing swf would kill dbd.
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Well I dont know the offical kill rates however I can say that at the begin of the DBD most of the survivors are potato. And most of the killers are camping and tunneling due to new beginners. That makes the kill rates high at most of the situation. There is also tunnell,camp and slugs that we should consider but the point is why they should buff solo? I mean yes bad teammate sucks but they exist. The real problem of solo is not the buffs but the players. They can give all of you Kindred and other perks but I will tell you this the rating will drop to max %60-65 nothing more. It is about the players that you are team up with. If they left you die at your first hook, if they did 3 gens and if they cant run away from killers, make unsafe hooks and etc.. no matter what they will cost you a match. Solo is techinically not a problem. Bad teammates are the real problem and that is what people dont understand. Buff wont solve anything, if your teammates is bad and does not known what he/she is doing it will cost all the team. Buff wont solve anything that is what I am trying to say. And I never heard any multiplayer game that buffs the solo's because there are groups with friends.
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Solo queues issues right now are a flawed ranking system that ranks people up too easily to ranks they don't belong in, a bad rank reset that perpetuates keeping them in ranks they don't belong in, and a matchmaking system that doesn't match well.
These things lead to you being in games with bad teammates that aren't really your rank even when it may or may not say they are.
IE it's a skill mismatch issue at the root of it, not a balance issue.
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So I played SMITE for 5 years. If you don't know SMITE is a MOBA, so in the game there was a character that absolutley dominated every game it was in. So the obvious solution is to buff everything else around it! No, you nerf the problem. I'm not arguing SWFs need a nerf here, but buffing everything else around one gameplay aspect is how you kill your game. SMITE has tried buffing around characters before, and during those time periods player numbers dropped immensley. Nobody wants to play a game where everything is OP
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The difference being that a character in smite was the issue, a symmetrical MOBA. DBD is asymmetric and subsequently follows a whole different rule set.
SWF are what keeps this game going, bringing in new people and having old people stay. You cannot nerf it.
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Just because games are set up differently, the case for balancing doesn't change drastically. The last thing this game needs is for everything to be OP on both sides. If you're having troubles in solo queue, it's for only a few reasons:
- You played bad
- A survivor(s) played bad and the rest of the team couldn't carry
- The killer was purely better
The game doesn't have a solo queue balancing issue, the reason you have poor games in solo queue is because of poor matchmaking or you just got beat.
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Do you REALLY think that would be possible? Like... really?
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unironically yes, it would be very possible to do so. not to complete 4man tournament sweat squad levels of information but bringing solos up a lot more than they are now is possible. bhvr just dont want to for some damn reason.
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They don't want to do it because it's not needed. Solos don't need a buff, look at my previous post as for reasoning why.
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I think also that the best advantage of swf is having 3 good teammates. Bc of that a good MMR is far more important for me then solo buffs. But i dont understand why solo buffs would be bad. It only would make it easier to balance the game for everyone. There is no downside.
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Very well.
"It's a matchmaking issue-" No. No it isn't.
It's not a matchmaking issue when solos are inherently weaker than SWF players, and are forced to use perks to get information they get for free.
It's not a matchmaking issue when you cannot coordinate.
It's not a matchmaking issue when information is genuinely not available for you to make decisions on.
Solos are weaker than SWF ever will be. Full stop. Solos are the weakest role in the game, exacerbated by the poor matchmaking system. Killers have significantly easier games vs solo players. These are just objective facts.
That's not a matchmaking issue. That's not an issue with one player being slightly worse and the rest of the team not being able to make up for it, that's a genuine issue with the actual, physical game design of DBD. It has been since the inception and will continue to be so until the devs finally, finally change something.
Solo survivors shouldn't have to use perks, items, or add-ons for information that SWF players get for free. The fact that they don't get this information isn't a matchmaking issue. It isn't an issue with a player being worse. It isn't an issue where the killer was just amazing. It's an issue with the core game mechanics.
So, that's how. Your statement wasn't accurate in the slightest- in fact it missed the mark by a continent. Try again.
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I’m glad you’re one of the few survivors being honest. Anytime people mention buffing Solo q they say then they can buff killer to compensate but I don’t think they are being honest about it. They don’t want to buff killer. They just want the whole game to be SWF and can’t stand it when they struggle a little bit more in solo. I like solo as is cause it feels like a an actual horror game. Turning this whole game into SWF is just one step closer to making it an esports game and I have no interest in that. Deep down a lot of people suggesting to buff solo really don’t want to buff killer to make it fair. SWF teams destroy killers a lot of the time or at least make their job twice as hard. Turning solo q into that as well will just make more killers quit, especially if you don’t in turn buff Killers to compensate for even more boosted survivors. This game already suffers from a low killer player base.
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Solos are weaker than SWFs, not denying that. But, that's not what I was arguing. You were originally arguing that everything should be buffed around SWFs because they're so strong. However, solos can play just as well as SWFs if the solos play well. By buffing solo queue you're just making it so when the actual good solos play the game, they get even more of an advantage over the killer. If you are losing games as solo queue, it's because you didn't play good enough or your team was not good enough. Stop acting like it is impossible to win as a solo player, it's not. I have won countless times as a solo in all ranks.
Post edited by Mandy on0 -
It's not entirely impossible to win as solos, I'm not denying that. I'm saying that it's significantly more difficult to do so which shouldn't be the case. please point me to where i said that.
By buffing solo queue you're just making it so when the actual good solos play the game, they get even more of an advantage over the killer.
See, this is where the other part of the argument comes into play, which you've chosen to ignore. You buff killers, and killer mechanics, to compensate for this newfound strength of the survivors across the board.
So could you stop acting like a massive dickwad for one second, and actually think about what you're saying. Your ego has apparently taken over your entire mind that you won't even consider a reasonable argument.
Ah, resorting to insults (against forum rules, by the way)- why am I genuinely not surprised?
My ego hasn't taken over my mind and I'll quite happily listen to counter arguments when given ones that both address my point and make a modicum of logical sense. As yours do neither, I see no reason to continue this conversation.
Have a good day, please DNI in future. Thanks for your time.
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If you honestly think that buffing everything else around one game play aspect is the solution, you completley ignored all of my other posts.
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I just want tunnel protection put in the game because I see it happen so often to teammates in solo queue. It's really not fair or fun to anyone that you just have to pray that they know how to play the game like a 500+ hour player and/or gave up valuable perk slots for small amounts of tunnel insurance while also hoping your random teammates, who can get to red rank by pretty much existing, will slam gens hard.
In a SWF, you have a free Kindred + Bond, everybody has BT/DS, and gens being finished puts pressure on the killer to not risk checking these perks or they lose.
But in solo queue you have to choose between chase and anti-tunnel perks or slotting information perks and pray your teammates have BT should the killer just hang around the hook and there really isn't much you can do to prevent a solo queue teammate from just getting run down out of the game.
TL;DR Ranting that I'm tired of killers tunneling these people out in solo queue just because they're the "weak link" and that insurance perks are the only real thing stopping this from happening. It's a bad and really awful experience for all players involved.
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I’m fine with tunneling, especially with how fast gens pop and how long each hook state is. Face camping is the only issue I have. Cause it doesn’t give a person a chance to get saved. If the Killer isn’t facecamping and you’re still getting tunneled then that’s on your teammates for doing an unsafe unhook. Tunneling is very necessary in a lot of matches due to gen progression and how long hook states are.
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Kill rate is still above 50% for ANY rank. For just solo it's even higher. Why should survivors and especially solo players be discriminated in this game?
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Solo buff can hurt new killers I think and with the things I saw some ideas are really bad. I saw people gave location to other survivors to killers and I saw them at red ranks. Imagine that happened to you. Moreover I never heard any online game where they buff solo gamers that just enter a team and dont see a reason why it should happen at there. Buff is a process to make a thing stronger and my point is why we buff the solo? Solo is not weak it is the team members that are not play well. So overall it does not need a buff nor it has balance issue. People just should have learned how to be a team with different people and that is that. If a random decided to troll your whole game he will troll and there is nothing to stop it to be honest other than report that guy. Solo is always a risk because they are random teammates and rank is not everything in that game. You can get ranks quiet fast if you are lucky, it is about number of hours and etc...
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There's another possibility, which is basically the same at the end. I think it would be easier for killers to accept if, if it was put this way: nerf survivors generally (solo and SWF) and then buff solo, to make sure that kill rates are around 50% for all survivors (solo and SWF).
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