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kicking gens needs a buff

Lord_Tony
Lord_Tony Member Posts: 2,109
edited April 2021 in General Discussions

like seriously kicking gens without a perk does literally nothing.


I would maybe slow down 2 miliseconds of progress and barely any damage.


the regression is really slow too


oh and get this survivors can just "tap a gen" to HALT the regression. Which takes 1/60th of a second to do. It's so fast they can do it mid chase too with zero repercussions


kicking gen = 3 seconds


gen tapping = 1/60th of a second


seems fair, no wonder killers can't provide gen pressure without POP or ruin.

Comments

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited April 2021

    Yeah I agree. I can't believe gen kicking hasn't been buffed since it does practically nothing currently at base. I think base should take off like 10% and start regression 100% of single survivor repair speed (now it's like half of one survivor if remember correctly)

  • Northener1907
    Northener1907 Member Posts: 3,012

    They never planned for that. Kicking gen just starting regression. But survivors can stop regression so fast and that is problem. Kicking gen 3 seconds, so stopping regression also has to be 3 seconds and that will be fair.


    And there is perks. If you wanna make kicking gen more useful use POP. Gen tap has to be nerf and that's all. For others we have perks for use.

  • BangBang
    BangBang Member Posts: 154

    I know. I've been saying this as well.

    The fact survivors can just tap gens in the middle of chase to stop regression is pretty stupid.

    I also do tapping gens when I play survivors, and still I think it shouldn’t exist.

  • Blueberry
    Blueberry Member Posts: 13,671

    Base regression needs to be increased and survivors should have to work on a gen for like 3 seconds to have the regression removed.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    Just had a match now trying to get a gen that's at 99 to regress WHILE defending a hook next to it


    they keep ######### gen tapping it in my face, I literally can't provide any pressure.

  • glitchboi
    glitchboi Member Posts: 6,023

    Finally I can agree with a Lord_Tony post, damn it took a while.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878

    The way you pressure gens without pop or ruin is the same way you pressure them with pop or ruin. You down survivors quickly, and force others to go in for the save. Ruin won't work if you can't get survivors off of gens and pop won't work if you can't get survivors on hooks. All they do is add insult to injury, although it's usually more like adding injury to insult.

    Don't count on a buff to kicking gens; those aren't meant to always work. Your main avenue to pressure is through murder, not property damage. You are the killer, after all.

  • kaeru
    kaeru Member Posts: 1,568

    Yes, I usually ignore gens if I don't have pop.

    I'm basicly ok with regression time and kicking time. I wish survivors couldn't just tap it to get rid of regression. It doesn't seem fair. Survivors should stay on gen for 3 seconds to fix it.

    Tapping gen should be an additional condition to some existing gen perk for survivors.

  • Shymare_11
    Shymare_11 Member Posts: 494

    Honestly, yeah. You’re right. The best change is make base regression 400% what it is now (I believe it is currently 1/4 of a charge) and add a base 5% instant regression penalty. It discourages gen tapping, especially mid-chase, and makes kicking a generator more worth while. The base instant regression will probably not stack with PGTW and the new regression rate will have ruin nerfed (likely to either 50-75% additional regression speed).