Buff Killer Perks, If Lucky Break Got Buffed then what do we get?
I find it dumb that survivors got a huge buff to lucky break, while killers didn’t even get perk changes, I’m still waiting on the mediocre perks for killers to get buffed so they can become decently good, I’m sick of the undying ruin meta, I want to try something new.
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I rarely run into people who run ruin and undying anymore.
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I agree, the same perks over and over again are quite boring.
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Read the patch notes again dude, Killers got an epic buff for Zanshin Tactics! Not only did they remove the cooldown but they also increased the range of its aura reading, so Killers will always know when a survivor is heading towards a pallet, window, or a complete dead zone!
Knowledge is POWER, so with this buff under our belts, I'm certain Killers will be UNSTOPPABLE!!!! It's really no wonder they had to buff Lucky Break, I mean Honestly... How could survivors compete when killers know where all the loops and safe pallets are ahead of time?
/s
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Multiply the values of Monstrous Shrine by 5 and add Exhaustion and Mangled to Survivors unhooked from the Basement. Easy.
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There's honestly so many underrated killer perks that are really good it's just mandatory that killers bring adequate gen defense, slowdown and information perks if they want any sort of good chance against coordinated survivors.
And yes, there are a lot of awful killer perks that seriously don't see the light of day very much and desperately could use buffing/reworking.
I think that things will happen over time. I think we can expect more perks on both sides to be changed and made more useful it's just that, BHVR takes an incredibly long time to do anything because they know they can go at their own pace and they do.
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the only ######### that got buffed was zanshin tactics lol
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not to mention that they also massively buffed borrowed time
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Honestly, might be better off not having killer perks changed. Remember the Knock Out "buff" which stopped it being useful on anyone but Myers without a dedicated build by adding a basic attack requirement? Or the Thanatophobia "buff" which removed the healing part at the expense of 1% more slowdown?
I like my Infectious Fright the way it is, thanks. If they give it a basic attack requirement, then Plague is now considerably worse, same as Oni and a good amount of other killers. Don't want that in exchange for, like, one second longer screams.
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So because a survivor perk got buffed the killers are supposed to immediately receive the same? That’s not how balancing works... even then a lot of killer perks are somewhat usable regardless if they’re meta or not.
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It would have been nice to have some more perk buffs. Not that they need to be evenly distributed, there's always going to be patches that change more content for one side or the other. That's just how balancing works.
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TBH if you are forced to run meta build to stand a chance in games then you should just depip until you can run any perks and still have fun games. I was at rank 1 for a while and even though I did change my build up a decent build I oculdnt have fun running scratched mirror or backpack builds anymore so I just depipped until I could use those build and still enjoy the game.
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It's like y'all are forgetting that
1. Killers got perk buffs in older patches (Lightborn was made 100% immune to flashlights, Tinkerer was buffed into a GREAT perk that is worth taking on any killer now [and was literally meta along with Ruin+Undying- I STILL see it a ton now], etc.)
2. One of the most complained about survivor perks JUST got very heavily nerfed.
Neither side HAS to have equal treatment each patch. It's undeniable that a good portion of changes in recent patches have been very favorable to killer (map changes, perk changes, killer buffs, etc) just as much as it has been favorable to survivor.
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I second this.
Just run the builds you want to run, regardless of how oppressive they are. Shift your win condition from "4 kills" or "12 hooks" to "perk value," and focus on how you can make certain builds as effective as possible. Hone in on mistakes you make within a specific build, and try to improve upon them as you move into the next game.
Think of yourself as a pioneer, if you will--discovering the limits of Dead By Daylight's killer perk combos. You can make hypotheses about how effective a combo might be, but don't try to compare your results with other builds. Just load in, give it your best, and see if you can continue to push the limits of whatever youre using.
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If every buff for one side came with a buff for the other side as well, this game would be unwinnable for killers, have you ever seen gameplay of the beta? I really don't want to come across as rude but your logic is seriously flawed.
Side note: The survivor meta is significantly smaller than the killer meta, unless the devs start looking into making stronger perks for survivors, killers will just be stuck playing against the same perks all game every game.
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Ah the good 3 year old mentality ‘If they get something I want something too’.
Thats not how balancing a game works
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What if monstersious shrine removed any helpfull status effects when in the basement?
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Yeah but I do agree this lucky break is ridiculous same requirement as old mom but removes any from of tracking
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Its not how balancing works, correct. However ive seen survivors ask the same thing when killers get a buff. Both sides do it so we can't tell one to stop when the other gets an exception. Otherwise were just like twitter, YouTube or any other social media :p
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Assuming you play Doc, Zanshin Tactics is super useful now, allowing you to shock survivors to lock them out of pallets/vaults pretty consistently.
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100% agree. If the Lucky Break buff goes live (not sure if it will- I see a lot of complaints from people who haven't even played against it, which is fair enough as the change sounds incredibly good and borderline busted if you aren't too good at predicting survivor pathing) then it will finally be a perk that could shift the survivor meta a bit. First time in a while, you know?
Might even shift the killer meta a bit if it becomes a survivor favorite- Sloppy will be even more common (as unless you run Inner Strength or a particular fast self healing build, it will eat up 20s of your LB timer) and Nurse's might see more usage as many a survivor will be eager to stop the timer on LB, going so far as to heal in places close by to the killer to save time.
More than anything, though, I assume that Lucky Break will have its timer cut down to 60s rather than the 90s it currently has in the PTB- which would still be very good, but not too crazy?
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lol then actually survivor still missing a lot of buff. remember when running still reducing exhaustion or infinites ?
sorry but that is not how balance works. dev probably looking at statistic and think survivor need adjustment now
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The reason more survivor perks were changed is because they made changes to four killers in that patch plus recent Trickster changes right before it.
I feel like they do something for each side so there's something new to try for everyone and queue times don't get too ######### up.
Patches do not have to be a 1 to 1 change for each side. That's not how balance works, that's not how anything works.
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