Did devs address the feedback on lucky break?
or are they gonna pull a trickster and claim they ddin't get enough feedback to adjust it?
Comments
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Hopefully they don't touch it. It's a nice buff that won't make it meta due to people not wanting to give up what they already have (assuming they're already running meta perks, since most people don't).
It will likely just be used by a few people who happen to come across it.
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Ah yes just like mettle of man, undying and ds wait no turns out if something is busted people abuse the crap out of it because content creators want to get your attention and the rest of the community will mimic them or be itching to try something new.
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most people who actually went on the pbt and tested it realised it's actually fine.
hope they do a bunch of similar buffs to otherwise terrible talents!
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MoM, Undying and DS were used from the start. They weren't buffed into becoming meta perks.
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I've seen the videos on it, it's not fine
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me: most people who actually went on the pbt and tested it
you: i saw a video about it :/
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they're probably not gonna address anything until maybe a week or so before the updates go live.
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I tested it, and it definitely isn't fine.
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I couldn't test it because I'm on console but I'm sure it's gonna be a BIG problem anyway.
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Indeed. Just like Old MoM, just less problematic. This Lucky Break cannot go live.
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it absolutely can. if you take lucky break you're probably taking iron will. if you're taking lucky break, you're also bringing a medkit to minimise any wasted time on the clock. two perk slots, no key and no flashlight. you're bringing an exhaustion perk, so you're bringing either dead hard or sprint burst. then you have one perk left.
decisive strike? unbreakable? spine chill, since this is a stealth build? maybe botany knowledge comes into play in a build like this so you can maximise LB value. this is the kind of build that's going to try to exploit the strengths of lucky break rather than just have it and then let it drain out, which isn't actually good use of the perk and therefore any other kind of use of lucky break shouldn't be threatening to you as a killer.
this perk, when properly played around, engenders a playstyle that wants you to take exactly one hit and then give the killer the slip as soon as you can. know this, exploit it - make this survivor flush their time down the toilet trying to maximise value of a perk that isn't getting any value because you're not even chasing them beyond one hit and their whole build falls apart.
what are they gonna do, be all stealthy and then go work on a generator where you can find them easily? bring BBQ and go on the offensive, hell, add sloppy butcher and force them to spend as much possible time not getting any value out of their lynchpin perk with hit & run wraith. legion at base kit counters this perk! so does nurse's calling!
lucky break can be countered, so counter it.
it's gonna be fine.
Post edited by deckyr on1 -
If you think it's just fine/ok/alright then you weren't using it effectively. Instant meta level if it goes through and practically a free escape if your not out positioned away from los breakers.
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People keep saying it's a 1 time use.
I saw a guy abuse it 5 times in 1 match
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What do you mean by abuse? Keep in mind that healing takes minimum 16 seconds without other healing perks. If the survs are taking healing perks instead of the 'second chance' perks you hate, isn't that a good thing?
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this dude made a thread complaining about lucky break and doesn't even know what it does or what its limits are
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I hope they buff it to 120 seconds
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