How you buff Pig ?
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Assuming I am interpreting that correctly, you are basically decreasing the average amount of time Survivors spend getting their Traps off by a sizeable amount (increasingly with each subsequent Trap used), the Pig now has to find more traps after only using two Traps, and the only compensation for that is that IF she manages to use four Traps, she technically has the potential to get two more.
Assuming I am indeed interpreting that correctly, absolutely not. This is a good way to make the Pig THE worst Killer in the game.
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I agree with pretty much everything you said. I doubt that they would put all the changes in but if there is one that is heavily needed, it's Rule Set 2 becoming base kit.
Also, I think they should give her addons that increase her speed while crouching (similar to Ghostface)
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Yeah once they fix her crouch/ambush to not be so terrible they should base a lot of the addons around that. All the status debuffs on the trapped person doesn't make sense and even in some cases encourages continuing to tunnel them and we don't want that. We don't need the traps to be more deadly, we just want them to waste more time which is their real intended purpose.
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If they removed her traps being disabled during end game it would be much better tbh.
Also they could:
-Quicken pig while she is sheathed because she is literally slower then nurse last I checked
Post edited by DerpyPlayz on0 -
They should at least give her something to use in egc since she just becomes an m1 killer at that point
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I think you read something wrong?
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Change her terror radius back to its original value so that she's not dependent on both Whispers AND Monitor.
Increase the duration of her dash so that she can play slightly bigger loops. As it is now, it is completely possible for a Pig player to outplay a survivor, and still not reach them. That's dumb.
That's it. That's all she needs to be good. Her problem is that 2/3rds or her kit aren't functional.
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Lower RNG on traps; faster movement speed while crouching. There's literally another killer in the game that can spam crouching for almost no repercussion, whereas she has to invest time into it, yet her crouch speed is much slower and she doesn't even have a stupid exposed mechanic.
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Her traps don't do anything when you place them on survivors after egc starts, correct?
Edit- traps become active when a generator is completed so if all gens are done traps don't become active anymore. This means placing traps after gens are done does nothing since survivor can just leave with them on since they are inactive
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Roar doesn't start till she's moving, and faster transition to crouch are all I think she needs.
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the timer should automatically get faster when gens are getting completed faster.
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So that explains why I can't sneak because they see me but I can't see them
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I think she needs a rework over everything else. Her issue is her base power which is RNG reliant and weak for the dash.
Once you rework her, then you can change her addons accordingly so it makes sense and scales up better.
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Make it where she can start charging ambush as soon as you start to enter crouch mode. Or better yet, she can use it without crouching
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One change really. Survivors can’t attempt to removed their traps until the timer has started. After all, why should they be able to end the game before the game even starts?
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Yeah, hard no on the 'EGC traps are always activated'. That would make an EGC down an instant kill, that's way too strong.
Increased crouched speed would be really nice though. And as someone else mentioned, delaying the roar to the point where the charge attack is initiated would make her a better stealth stabber.
Another thing to change would be to reduce the RNG swing by changing it from 'One randomly chosen box has the key' to 'the key is split over either 2 or 3 boxes'. This guarantees you don't get unlucky and have a mask last all of 20 seconds, but you also don't get unlucky as survivor and get killed before you can finish box 4.
And in addition, if a mask is removed at a box, Pig should be able to collect it there to replenish her supply.
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Ok? Cool, again, you read something wrong, I already knew that.
Post edited by Mandy on0 -
Don't understand why you're being so aggressive. I think you are misreading what I'm saying. I was agreeing with you when you were talking about her traps during egc. No need to blast someone
Post edited by Mandy on0 -
I don't think her traps should be modified, except maybe a few of the addons? They've always been meant more for pressure instead of actually getting kills to me. I think she's okay where she is, there are just people who just do what she does, just better so it's hard to specify what she needs imo. Though, maybe some her rush could be extended but have a nurse style fatigue? Just a random idea
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This I could not have put it better myself 100% this.
With the exception of her crouch and ambush based add-ons almost all her add-ons need looking over.
They basically just range from varying degrees of useless, abusable to tunnel me harder add-ons .
Her two red add-ons are also pretty meh which shouldn't be the case of ultra rare.
Amanda's letter is fine but it has way too many negatives in comparison to its positives either reduce the negatives or buff the positives to make it comparable.
Ruleset number two to actively encourages people to work on generators when they have reverse bear traps. Spending time looking for the boxes blindly is a massive waste of time so they might as well get progression done and then look for your boxes when they're actually visible.
( this is why making it basekit is also a terrible idea)
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Imo make her traps take 3, or 4 boxes with add-ons, everytime to take off, one less than the total number of boxes. Have it be that the survivors are collecting keys for the trap. This would get rid of the rng and actually give her power consistent slow-down while also preventing that annoying circumstance where the pig just camps a single box to kill a survivor.
She could also use an add-on pass
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reduce her terror radius back to 28 so she has better synergies with Whispers
add combat straps base kit, its more of a QOL thing but theres no reason not to
make RBTS have less rng, and have her be able to pick up RBTS that have been taken off- but with this i dont think she should be able to see trap boxes
and in general an add on pass, a lot of her add ons are worthless
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I this this is directed toward me considering I got a notification although you didn't quote me?
Anywho, not blasting you. I would of likely wrote a logical retort about how wrong you are if I were to do that.
Your new claim makes no sense, why wouldn't you just say "I agree", why would you seem to be making a counter argument?
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Its only killersided when hatch is closed by the killer, in which it should be as you just failed 2 ways of escaping normal exit gates powered however egc is survivor sided as the survivors control when it activates
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- Combat straps, video tape and Jigsaw Sketch basekit.
- Traps activated when unhooked not when a gen is done.
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Well you could have it be like trappers traps so you dont get it off at the first box every time
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Survivors must aquire two keys to get the trap off. Tampered timer nerfed, any additional gens completed while a trap is active will reduce the countdown by 15 seconds. Idea mentioned above.
Increase pigs ambush to match leather straps and video tape add on. Rework leather straps and video tape. Egc slows down when trap is active traps activate if no gens are left.
These changes makes pug more consistent and while some addds some additional strengths to the killer the majority is aimmed at mitigating poor rng. If pig is looking within 16 meters of the survivor the trap timer stops until she has left that area.
I'm open to more nerfs to counterbalance some of these changes but overall pig needs more consistency as her rng is a big turnoff.
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Have reverse bear traps activate as soon as the survivors is unhooked or recovered from dying state.
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