Killers need a 5th perk slot
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That doesn't work with SWF
SWF: Killer is chasing me, do gens.
How do you pressure gens with swf in chase? You don't
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Why do you think this changes what I said?
I've gone against red ranked SWF streamers while in brown ranks and crushed them. I didn't need to run Stridor Spirit. I ran Stridor Pyramid Head. I didn't even have IAE.
I'm no god at this game, but I'm willing to actually deal with a challenge.
Other people being jerks doesn't justify you to be the same. It's not that hard of a concept to grasp.
I'm not saying "git gud," but what I'm saying is that if you want a problem to actually be dealt with, you need to make sure that you aren't being hypocritical.
On a further note, are you okay? Your spelling and argumentative skills seem to be getting a bit lax. It sounds like you're a bit stressed or exhausted. Maybe you should take a break from the forums for a while, and maybe take a nap.
While I am annoyed at you, I don't want you to be any more stressed than you have to be. This is a friendly argument, not a war of attrition.
If you think you can keep talking and represent your point to the best of your ability, please tell me. Otherwise, take a moment to make sure that you're okay.
I'm not trying to be patronizing or anything, but I wanna make sure you're arguing at your very best, especially since your opinion doesn't seem to be very popular...
Here's some fennec foxes. Just felt like you needed that.
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I like how people convinced themselves SWF isn't OP
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No one said they weren't, but countering SWF with OP things on the killer side isn't the way to fix things.
What we need is to buff Solo queue to be equal to them, and then buff killers to compensate. Preferably in the same patch.
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killers need to be buffed to match SWF
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yeah I would be on board with that.
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By being a good killer.
SWFs don't survive much more than solos on average. You just need to be actually good in a chase.
aka git gud
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I think having a 5th Perk slot would be an absolute balancing nightmare personally. Plus some perks would probably need to be nerfed as run in a massive group of them could make things incredibly overpowered.
I'd also say, that in order to keep the balance you'd have to give Survivors the same extra perk - and again, that could make for some horrifically strong builds.
It's very very rare to see an unbeatable SWF squad, I've had one in months. And many, many killers play in Red Ranks (although imo Rank is not important as it's pretty much playtime) and regularly 4k their matches regardless of what killer character they are playing. We have plenty of killers on this forum who main characters other than Spirit or Nurse (and stream their games, yes I do stalk your channels :) ), Clown, Legion etc and they do incredibly well with those characters when others might not consider them "viable".
The truth of the matter is, if you're good with a character you will do well with them. I am absolutely awful with Nurse for example and can't land a decent blink because I don't put the time into her that I would need to, but I love M1 killers and do very well playing Wraith (even before his lil buff). They just suit my playstyle well. There's also players such as Scorpionz who's an absolutely incredible Pig main (also plays a lot of other killers) and is permanently red ranks and permanently does well in his matches - giving him an extra perk slot would be a yikes, as he demolishes now...without slowdown perks as well.
I think what a lot of people don't appreciate about DbD is that there is a learning curve on both sides.
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The 5th slot would be hex only fix your nurse build and try again
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As a matter of fact, I did!
If you play him correctly Trickster can succeed in red ranks. He isn't even bad, he's just outclassed and made obsolete by Huntress and Slinger,.
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Infectious, BBQ, undying, ruin, and corrupt
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That way basement has a purpose other than for killers to camp the hell out of it
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So why not just play huntress and slinger? Better killers, they are more fun to play, they arent useless characters. I see no reason how trickster is any kind of viable unless you are tunneling and camping. Also a character shouldnt be obsolete within the first month of it being out.
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Because for some reason that I can't explain I find more fun in stabbing a survivor repeatedly than being precise.
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Fair enough
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It's much more cathartic that way.
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Red rank kill rate with rank-based matchmaking has been ~70% for years. At high rank all killers are viable and almost all of them are actually overperforming.
If you feel that very high skill matches are survivor-sided, though, that's totally possible. Still, there probably won't be any good data out there to support or contradict this until MMR is live and performing well. It's also entirely irrelevant in public matches so long as matchmaking is rank-based.
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yes, very soothing.
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trapper is viable and over performing?
lol k
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Trapper's red-rank kill rate as of late 2020 was 69.26%, which is a bit over 1% above the average for all killers (right in between Hag and Ghost Face). So, yes, he is also viable and over-performs at red rank.
I'm not trying to argue that the best Trapper in the world would beat up on the best SWF in the world. We don't have enough data to say that. If a red rank Trapper queues up for a bunch of public matches with rank-based matchmaking enabled, though, they should expect to do very well on average. If they don't, it's probably because they're a weaker than average player for their rank, not because Trapper isn't viable.
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I want to know if these stats account for suicide and DC
suicides and DC should not count for kill rate it's messing up the stats
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but survivors already have an "extra perk" it's called comms
Killers can't compete with that kind of advantage survivors have
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Ahem If you're reading this, Lord_Tony posts are basically just troll posts XD best of luck.
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They really aren't though. He's actually being serious.
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I really would suggest playing Survivor some time and playing with your friends, because most of the survivor friends that I know, and that I play against are just there having fun with each other, and they will troll each other as much as possible. For example, my friend told me the killer was Bubba, a few seconds later I got yoinked off a gen by a Wraith - that's pretty common with SWF.
Also SWF are way more altruistic than regular solo survivors in my experience and want to be involved in the match, and will make saves, take hits - spending a lot less time on gens. That's a lot more fun to play against than 4 separate survivors playing hide n seek around a map.
Also, a lot less people are playing in SWF than players think. Just because you get beaten by 4 players doesn't mean they're playing together, just that the players want to join in the match and know how to play it to have that fun out of it...so many times playing solo, we've been accused of being SWF just because we played as a team.
It's all about becoming more experienced as a player, and to anyone, I would suggest playing both sides so you understand more about how the game plays out and that way you learn a lot about your own mistakes.
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I don't agree with a 5th perk slot. The balance issues is that solos are too easy to beat, and swfs are just a smidge too coordinated. I would include a proximity chat to even the coordination playing field some and then buff all killers in some way, like base kit deerstalker or something small
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