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Bt seriously needs to get nerfed

mihalis00
mihalis00 Member Posts: 14
edited April 2021 in Feedback and Suggestions

Borrowed time is the most bs perk I've ever seen.Its pretty much like having ds but unlimited times.Today I was playing a game where I was chasing a player I hit him once then he unhooked right in front of me, then I hooked him then the girl he unhooked, unhooked him and I hit them both and they BOTH had bt.Who tf thinks of making a perk like that??This game is 100% survivor sided and they need to change that.I have to deal with dumb perk every single game.Fix it.

Post edited by Gay Myers (Luzi) on

Comments

  • GodLikeTerror
    GodLikeTerror Member Posts: 1,054
    edited April 2021

    Just play Trickster. They'll both be on the ground if they try something stupid like that. Otherwise perk is fine, and can be dealt with pretty easily in my opinion. I think it's getting it's numbers toned down a bit for how long it can be active also anyways.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    If you think BT is bad now you should have played back when it applied to both the rescuer and the unhooked. Also when someone went for the unhook you did right by going for the rescuer. The person who was pulled off the hook could have had BT+DS which would have been a waste of time for you. However you should have chased away the unhooked survivor who had BT so they couldn't do what they did to you. If you hit them before picking up the 2nd survivor then they would have had to leave or else they would have traded places and got put back on the hook. If they had DS you could have just left them on the floor or took the stun.

  • wxnickxw
    wxnickxw Member Posts: 740

    Just a couple thingss for you that may help if your in a similar situation

    1 you can grab survivors who hook infront of you

    2. You downed the first guy right infrobt of the the one you hooked you can go chase the unhooked one to make her leave

    3 if you have chased the survivor away and holding a survivor and there's another survivor there you can drop the survivor and go hit them then come back

  • ggezbaby
    ggezbaby Member Posts: 404

    it’s actually getting a buff soon. change is taking away the terror radius requirement.

  • Babs8574
    Babs8574 Member Posts: 1

    Borrowed time really isn't that strong if they are doing the save directly in your face. Either try to grab the survivor or hit them and by the time they unhook you could have hit them a second time to get another down.

  • RenTheCat
    RenTheCat Member Posts: 212

    What's really op about borrowed time is how the Endurace effect makes you immune against one-shot abilities. Like Billy's chainsaw. People say BT is ok because "you have to hit them twice like a healthy survivor" but no healthy survivor takes no damage after being charged at by Billy.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Duration of Endurance is to long if you ask me. I think either lower it to 8s at T3 or better yet make BT swap damage to the unhooker, that way you can't hook bomb without a real threat of being punished but the unhooked person can still get away.

  • malatruse
    malatruse Member Posts: 784

    Boy I have some bad news about Legion's power...

  • Seanzu
    Seanzu Member Posts: 7,526

    This idea used to sound good but doesn't really work in practice, a lot of killers run STBFL, you chase the unhooked one, you hit them, the saviour randomly goes down, and you recover super quick from STBFL and then down the saved person, basically makes BT a perk that benefits the killer by tunneling.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    The only thing i want to see is removed collision for the unhooked person with BT so they can't bodyblock me.

    That's it

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    The point is you aren't meant to be able to safely unhook when the killer is around, BT is about saving the hooked person not the unhooker. I see no issue with the unhooker going down because it puts risk to the perk where as it currently is a crutch. Also I meant health states not a full on down. So lets say the killer tunnels and hits the survivor off the hook, the unhooker takes a single state of health so if they are healthy they just go injured, if they are injured they go down, thus adding the risk factor to unhooking next to the killer.

  • Brokenbones
    Brokenbones Member Posts: 5,169

    This might be a controversial opinion but I believe BT is healthy for the game

    It is the only actual anti-camping perk in the game that is consistant.

    Is it abused? It is, and I wish it wasn't. Maybe they'll add some conditions to Endurance to further balance it like they did with DS only time will tell

    Hopefully the reduced timer helps with the problem you listed in your post

  • Seanzu
    Seanzu Member Posts: 7,526
    edited April 2021

    Killers aren't stupid, they hit the unhooker, making them injured, they save because you know they have to at that point, then the killer chases the unhooked one which downs the unhooker, and then just caries on chasing the unhooked one because literally nothing was lost and BT gave them double the pressure, making the perk literally useless.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Yes but your entire argument is based on thinking both survivors should be able to get out of that situation because of the perk, that is why it's considered a crutch by a lot of people and promotes bad play styles. The purpose of BT is to keep the unhooked person safe, not give the unhooker someone who can body block for them, the only reason you are saying this is because you want the unhooked person to be able to body block for the unhooker which isn't anti tunnel it's second chance crutch. Unhook safely or risk going down, that's the entire name of the game.

  • Seanzu
    Seanzu Member Posts: 7,526

    No I'm just not blinded by bias, this literally turns BT into a perk that ONLY benefits the killer by tunneling, you ONLY want this change because you'll be able to down two people by chasing one person who has JUST been unhooked.

    You want a protection perk to not protect anyone.

  • mihalis00
    mihalis00 Member Posts: 14

    The exit gates were open so even if I chased her she would've left honestly I think I did the dumb thing by not chasing her out.

  • gilgamer
    gilgamer Member Posts: 2,209

    bro it lasts 15 seconds about to be 12 calm down try thinking about it like this if you hit a survivor with BT they can do anything but run till they mend

  • swager21
    swager21 Member Posts: 1,019

    “Survivor sided” are you stuck in 2017?

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    I can tell if you are trolling or just missed the entire point. Maybe you should take a second to reread my original post because I have no idea how you got a protection perk that benefits the killer. I just want BT to not be an abuse-able perk that lets 2 people escape the killer unscathed. The entire point was to make it unsafe for the unhooker while leaving it basically the same for the unhooked person. Sounds to me like you just want survivors to be able to body block with BT on for a free escape that would not be possible without BT.

  • Seanzu
    Seanzu Member Posts: 7,526
    edited April 2021

    I'm completely fine with survivors using BT to body block actually yes.

    But with your version of BT why would you EVER go for the unhooker?


    The situation is this, survivor gets hit going for the save, they save with BT, you ignore the Unhooker because with your version of the perk hitting the saved survivor would injure or down the saviour, you then just go after the saved survivor because you'll get two downs out of it, there is literally no reason to EVER go for the unhooker if you can down them just by chasing the injured saved person.


    It would literally read like a killer perk "Once a survivor is saved from the hook hitting them would inflict damage on the saviour, making them injured or downed".

  • SammiieK1991
    SammiieK1991 Member Posts: 686

    I could of sworn when the new update was done and I read through the new content it popped up with at the start, BT had a few changes already 🤔


    BT for killers is about annoying as BBQ or Iron Maiden is for most survivors 😂

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Why would you ever go for the unhook? Oh so you mean you never go for the unhook without BT on? The point is it makes you question "is this a smart idea or not?" Instead of "oh I have BT so it's fine, he can just body block and we both get out." Thanks for proving my point, I'm also going to assume you were against the DS nerf as well. You probably think keys are okay as well.

  • Irisora
    Irisora Member Posts: 1,442

    Sincerely a powerful perk like BT should have a downside, its amazing how most decent killer perks have downsides like being an Hex for example and highly abusable survivor perks like this have none.

  • Seanzu
    Seanzu Member Posts: 7,526

    Sometimes you have to go for the save, this literally just makes BT a killer perk though.

    I don't usually have any survivor left at the end of my games to allow BT plays like that but they're incredibly easy to get around it's unfortunate that you struggle with it.


    and what does my DS or Key stance have to do with anything at all?

    I don't use DS, well I use it now because nobody else is running it and killers are just tunnelling everyone off hook at 5 gens so I pop it on sometimes, I have absolutely no issues with the DS change besides the tapping a gen because stopping a gen regressing can be the difference between someone escaping or not, and as for keys I don't care about those either, but unlike 90% of this population I'm not biased and understand that they're a problem and welcome whatever changes they make to them, now maybe stop trying to put words into my mouth that would be great, thanks.

  • glitchboi
    glitchboi Member Posts: 6,023

    BT is fine, I like @OniWantsYourMacaroni's idea though.

  • Firellius
    Firellius Member Posts: 4,384

    I think you're misunderstanding.

    Let's say Meg is on the hook, and Dwight is coming for the rescue with BT. The killer spots Dwight and hits him before he gets the unhook. Now Meg and Dwight are both injured, and your version of BT is active. The killer runs after Meg and hits her, now Dwight is down. The killer resumes the chase on Meg and downs her, too. All BT has accomplished here is that Dwight and Meg -both- went down, as opposed to just one or the other.

    BT, currently, can negate one hit. Your suggestion for BT would be for it not to negate any hit at all. In fact, your version of BT has no net gain to survivors -at all-.

    Yes, bodyblocking isn't fair and a bit exploitative, but I'd much rather have BT render the unhooked collision-less for a short duration than having BT not do anything beneficial to the survivors. We have enough survivor perks like that.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    The only thing I suggested was to remove the abuse-able part of the perk, if BT worked like that then the unhooked person would not be sticking around to take a hit they would be trying to get away like they should. You realize if the killer hits that said Meg TWICE then he is very far away from the unhooker who was downed at that point and he can be easily picked up by his teammate and that is absolute worst case scenario. The amount of times I actively try to avoid the unhooked person to get the unhooker only to be foiled by this bafoon standing in the doorway refusing to let me pass happens just as often as a legit tunneler if not more so. I think BT should benefit the unhooked person and ONLY the unhooked person, you guys just keep saying how both of them should benefit from it which is not anti tunnel it's just second chance.

  • Bwsted
    Bwsted Member Posts: 3,452

    If she unhooked right in front of you then you ######### up. You could've easily re-downed them and she'd have no DS. Not a BT issues, but simply your mistake in not capitalizing on obvious bad plays by your opponents.

  • SammiieK1991
    SammiieK1991 Member Posts: 686

    You always go for the unhook, I constantly run BT for my survivors, have it on all of them. My 4 perks I run without fail for all my survivors are Kindred, BT, self care, Iron will.

    Only for Bill is different, he's got BT, iron will and unbreakable and self care on. Reason for Iron will for him is he's so sodding loud when he's injured. And my unbreakable is always there because I'm often slugged and left to bleed out, so if the killer downs me and trots off for a chase, by the time he's come back for me im already, up and healed and that teaches the killer a lesson to never turn his back on his opponents nor be an absolute melt to let someone bleed out and waste their time.

    So many times have I got salt from that at end chat is insane 😂


    My BT is used when I see the killer at a decent radius. If he comes back and sees me unhook I body block my injured survivor and take a slap and a hook, gives them a few seconds to run and heal or find help. Also, keys are okay if they are used in a reasonable way. But I don't carry one I prefer to get lucky and loot one if I have the time.

  • dezzmont
    dezzmont Member Posts: 481

    I think BT's main issue is more that it creates a super binary system for hook defense where the killer either is in position to punish BT VERY close to the hook, or they get no real value out of the hook, no in-between.

    Pre-BT, it was too much, the killer just had too much power to lock down a rescue. But pre-nerf BT was too much as the killer got no value outside of a grab. Now the killer gets value from any hit before the unhook is done because it generates an insta-down of the rescuer. But that is still pretty narrow.

    I don't think this is bad per-say, its nice that survivors can at least let an unhook become a chase. Its more a problem with how little value hooks give a killer by default which really forces them to be meiserly about unhooks. The ideal balance point would be killers wanting to defend hooks because they can get a lot of value out of them, but not sweating if they don't. Stuff like BBQ and pop are good angles, but games are too fast for 'instantly start another chase' or 'instant regression' as perks to make a ton of sense outside of mega mobile killers.

    So I don't think BT needs to be changed. I think 'basekit hook mobility' may be the solution to fast rescues just being way too crushing for killer despite the fact they won a major interaction. The killer isn't too weak defending the hook, its more like hooking is too weak unless you snowball directly defending it.

  • Firellius
    Firellius Member Posts: 4,384

    No, your suggestion doesn't remove the abuseable part of the perk, your suggestion removes the perk's value outright. Yes, if he hits the Meg twice, he's quite a ways away, most likely, but for the entire duration of the chase, Dwight is on the ground and in need of assistance. Which means that, while old BT would probably get one person downed, your suggestion for BT would see both Meg and Dwight downed and force Felix to move in to pick up Dwight. Meaning you now have THREE people off gens, totems and gates as opposed to one or two.

    We're not saying both of them should benefit from it (At least I'm not. I want BT bodyblocks gone too.) but there should be -some- benefit. BT as suggested by you is not a benefit to survivors at all and could even greatly help the killer. Tunnel off hook and you get an almost free extra down.

    BT is supposed to be a survivor perk, not a killer one.

    Just remove collision on the BT unhooked survivor so they CAN'T bodyblock and the entire issue is resolved without hurting the perk's intended use and value.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Ignorance is unbecoming of you. If that Meg got hit twice like that then I'm sorry but she deserves to get tunneled, that is a full sprint burst in any direction she wishes. You seem to want the perk to protect stupidity and that is a pretty bad argument I'm sorry my guy. You are never meant to full fully safe at any point during the trial, that comes from the devs themselves.

  • Firellius
    Firellius Member Posts: 4,384

    Uh. What?

    She gets pulled off the hook right in front of the killer and it's her fault for getting hit twice?

    You DO know that killers move faster than survivors, right? You've played DBD before?

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    You DO also realize that the killer isn't meant to be helpless at stopping a safe unhook right?

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    It doesn't even matter anyway, the dev team will never change it like that because it would require a lot of work I am sure they are not willing to put into it when they can just do something "simple" like change a number value.

  • Firellius
    Firellius Member Posts: 4,384

    They aren't. They can down the unhooker. Or grab them off while they're unhooking.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited April 2021

    I'm going to try to explain assuming I have the situation correct.

    You got survivor A on the hook.

    You hit survivor B. Survivor B unhooks A. You downed survivor B

    Survivor A has BT

    You hooked survivor B. Survivor A unhooks B and both have BT now.

    If I got the situation right. When survivor A had BT and survivor B was on the ground. You could have hit survivor A at least once to take away their BT. They would still be standing but they would probably leave. If they stuck around you could have downed them. Then you hook survivor B.

    In this situation if A was still standing and tried to make a save they would have traded places on the hook because you took away their BT. They wouldn't have been able to rescue B without sacrificing themselves. If A managed to save B but got hit. B would have BTed all the way to the exit but A would have been left on the ground bleeding. Depending on the distance to the gate you could have left them on the ground, counted to 60 for fear of DS then hooked them.