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Overwhelming Presence

glitchboi
glitchboi Member Posts: 6,023
edited April 2021 in General Discussions

Did anyone just... forget that this perk ever existed? I've never heard anyone mention this perk, like, EVER. It's one of Doc's 3 teachables.

It seems like a very situational perk but also an interesting one. However, compared to Franklin's, it's pretty mediocre. It also seems useless after everyone's items deplete. What do you guys think? Did you forget this perk existed as well?

Comments

  • MadLordJack
    MadLordJack Member Posts: 8,814

    It is an extremely forgettable perk that requires other perks, add-ons and a lot of luck to be even slightly useful.

  • glitchboi
    glitchboi Member Posts: 6,023
    edited April 2021

    That would be WAY better tbh, but it might make Franklin's useless if that were the case.

  • miketheratguy
    miketheratguy Member Posts: 2,719

    Doesn't the Trapper have this same perk or something similar? I recognize the name but have never played as the Doctor. Either way yes, I remember it as being kind of lame. I think Trapper's is different though, I remember it as being something about "40 percent smaller skill check zone" or something. Actually that doesn't sound TOO bad, but I think it was another "within terror zone radius" thing which made its practical use pretty minimal.

  • Mistikus
    Mistikus Member Posts: 1,347

    trapper has a perk for smaller skillcheks i dont remember the name of it tho

  • glitchboi
    glitchboi Member Posts: 6,023
    edited April 2021

    Yeah, it's uh... Unnerving Presence I believe. Both of them are terror radius-based perks, and both have similar names. It's a pretty mediocre perk but it's fun if you're playing the classic skill check Doc.

  • miketheratguy
    miketheratguy Member Posts: 2,719

    Ah right right, Unnerving Presence. Sorry about the confusion, I didn't realize that there were two different perks with such interchangeable names.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976
    edited April 2021

    It's a decent counter against medkits cause even losing a single charge is enough for a standert medkit to not be able to fully heal you anymore.

    That's the only use i can think off

    It's a pretty underwhelming presence tbh

  • MeepLessThan3
    MeepLessThan3 Member Posts: 85

    Compared to Franklin's and Lightborn it's obsolete. At one point when toolboxes had between 80-180 charges I'm sure it had some utility but it tragically needs a rework tbh.