BT bodyblocking counters?

CornHub
CornHub Member Posts: 1,864

When someone gets unhooked & you want to go for the rescuer, but the person is bodyblocking because they have BT. What are some counters to this besides waiting out the 15s as people who do this sometimes have ds.

No pre-unhook tactics like "just grab the person" or prevent the unhooking from even happening please

Comments

  • xEzekanarioX
    xEzekanarioX Member Posts: 378

    Yeah good luck here xD. I made a similar post to this and people was like: uhh... just hit the bodyblocker?

    I wish i had this casual mentality, like srsly...

  • RoboMojo
    RoboMojo Member Posts: 1,326

    Apparently according to Ascension's most recent video, as Myers you can abuse the fact that you have no collision whilst stalking to phase through the body blocker. Everybody else basically just has to wait the 15 seconds or hit the body blocker which sucks.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Waiting for 15 seconds to then slug them is the best you can do i think.

    That or hitting them so they atleast have to mend.

    Also putting a bit more thought of where you hook people. The closest hook isn't always the best. Good luck bodyblocking for someone on a hill for example. Where as bodyblocking in a structure is a lot easier.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    I really hate that >:(

    They need to remove collision from the unhooked person with BT.

    Other than that only some killers can counter this.

  • Seraphor
    Seraphor Member Posts: 9,238

    BT is supposed to be anti-tunnel,

    If the person unhooked is trying to bodyblock you, they are forfeiting that anti-tunnel effect and saying "tunnel me".

    Wait the 15 seconds and then hit them.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    You're faster than the survivor so you can go around them, also BT doesn't work on grabs so if they go over a pallet or vault get ready to grab them.

  • RoboMojo
    RoboMojo Member Posts: 1,326

    That would actually be a fantastic change! It would mean that it actually fulfils it's anti-camp/anti-tunnel effect and wouldn't just be a third life state for the unhooker like it is now.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Oh boy do I have a wonderful clip about BT and trying to hit the obsession. It even has bouncing on hatch for bonus points.

    https://www.youtube.com/watch?v=sUxHz9t2jOI

  • BlindMole
    BlindMole Member Posts: 649

    Wait and tunnel the living crap out of them. Or follow them closely, force a slow window or pallet vault and go for the grab. If they don't have ds then hook them (they were begging for attention anyway), if they have a ds then eat it, go for someone else knowing you can tunnel that person later in the game.

  • CornHub
    CornHub Member Posts: 1,864

    That's what I've been doing, but sometimes going after the rescuer is preferable as I need stacks or tokens for certain perks. Like if you're running stbfl & the person bodyblocking is the obsession.

  • Bwsted
    Bwsted Member Posts: 3,452
    edited April 2021

    I'm gonna ignore power-specific powers.

    Firstly, not everything has to be able to be countered 100% of the time. That would make the counter itself unbalanced by definition. BT bodyblocking is necessary to add a risk to camping, otherwise you'd have a 100% chance to always get a trade or a down, which is something you have a very high chance of achieving anyway.

    In general, always try to pick a hook in a more open spot without bottlenecks. It's almost impossible for them to bodyblock you if there aren't enough obstacles in the area.

    If they manage to do it efficienltly, then we're moving from countering to mitigating. You have to decide if you want to put them in deep wound (game stalling) but also give the speed boost (extra distance), or just wait out the timer and chase them at whatever loop they are. If they go for a vault, you can also grab them and bypass BT, but you might eat a DS.

  • gilgamer
    gilgamer Member Posts: 2,209

    There isn't really and I don't think there's really meant to be, BT serves as a safe unhook perk and it does that job very well sometimes too well but with the mid chapter, although its current killer specific counters will be gone its duration is taking a 3 second hit, a pretty fair change in all honesty.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited April 2021

    As it is now, there aren't counters

  • Zixology
    Zixology Member Posts: 1,062

    Don't be close enough (camping) for BT to activate in the first place.

  • Freki
    Freki Member Posts: 1,903

    BT will trigger EVERY time once the mid-chapter goes in.


    not much you can do... perhaps the stalking trick with myers.... but other than that not much, just hit them to make them mend and then go after the other, or since they decided to body block, they didn't run so in my mind they made themselves an active target, go after them and rehook the one that body blocked. if they want to play that way, to me they forfeit their claim on tunneling at that point.

  • Zixology
    Zixology Member Posts: 1,062

    I didn't know every single map is only 32 meters long/wide. That's news to me.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,164

    https://forum.deadbydaylight.com/en/kb/articles/279-4-7-0-ptb

    "Borrowed Time no longer triggers based on Terror Radius... it just works."

    Unless the devs change their mind, that update will be going live with the mid-chapter update. Borrowed Time will always trigger no matter where the killer is.

  • Zixology
    Zixology Member Posts: 1,062

    Even better tbh.

    Here's another counter... You're the killer. You move faster than the survivors. Run around them.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited April 2021

    You can't with body blocking. That's the whole reason why this is a topic

  • Zixology
    Zixology Member Posts: 1,062

    It's also only 12 seconds. People wait out BT all the time and the patch will make it shorter. How's that not "winning" against body blocking?

  • Jane_Is_Mega_Thicc
    Jane_Is_Mega_Thicc Member Posts: 137

    Wait it out then hit the survivor that had BT.

  • Irisora
    Irisora Member Posts: 1,442
    edited April 2021

    None sadly. If they bodyblock you are forced to hit the guy with BT and lose the hit. The best you can do its try to deny the unhook before because after you will only lose time.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited April 2021

    It's primarily an issue once exits are opened or someone has hatch with key. It makes the end game rather pointless as killer. If survivor unhooks their teammate and has BT there isnt really a reason to try because of bodyblocking, BT, and the other survivor will get a speed burst from one hit anyways

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    just hit them.

    It's like this:

    BT is meant to be a sorta-anti-tunnel perk. If you go after the unhooked to tunnel, you are wasting your time to BT. However, if they take a protectionhit for the unhooker and you hit them and then go after the other person that's fair game.

    They got points for the protection hit and can split off from the other person. It boils down to whom you are chasing and why.

  • Zixology
    Zixology Member Posts: 1,062
  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    You don't seem to understand how bodyblocking works. By definition you are blocked by the invincible player so you can't maneuver properly

  • Zixology
    Zixology Member Posts: 1,062

    You totally can. And I do it regularly.

    If you want, here's a 3rd option... don't immediately go back to the hook if there are more than 2 people left. Chase the 3rd guy.

    You have 3 counters to this and you still think it's a problem.

  • CornHub
    CornHub Member Posts: 1,864

    I've mentioned it above, but there are certain situations where hitting them wouldn't be preferable like if I had stbfl & the BT bodyblocker was the obsession.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742
    edited April 2021

    tough luck. hit them and then build up the stacks again.

    This is honestly something about stbfl users that baffles me. this utter fear of losing stacks, like... people...

    really, in this case, just hit the person trying to get a protection hit and get the stacks back on the other. it's not like you lose all stacks. and even if, who really cares?

  • Irisora
    Irisora Member Posts: 1,442

    Yep in the endgame BT its like a free "get out of jail card" its a guaranteed escape and the killer can't do anything other than whatch them bodyblock and go. I won't have any problems againts this perks if it would deactivate in endgame, would be fair in that way. But it looks like for the devs it's not enough with DS that they also give survivor BT in endgame to secure that escape.

    And they are thinking on buffing that perk now, nerfing stealth killers. This is really not the way the game should take. BT should have a downside at least, deactivate in the endgame or have a trigger condition like many killer perks. I will never understand why the devs give perks to survivors that require 0 effort.

    I play survivor too and as a survivor i find it really boring to have perks that give so much and take nothing. Thats why i only play solo to have at least a little challenge, and still its nothing compared to playing killer.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    Yeah BT is going to be worse than DS was tbh. I've been into the idea of it being split into 2 perks (one pre last gen and the other being only after last gen). It serves a similar purpose to DS but has multiple triggers and will always trigger regardless of what a killer does beyond wait it out. I'm not a fan of no effort perks that nullify what the other side does

  • Freki
    Freki Member Posts: 1,903

    the change to BT removes the terror radius from the equation and BT triggers anytime someone is removed from the hook, it was on the PTB and what the DEVS have said will hit live at the mid-chapter.... I did not say it was that way currently just that is what will happen at the mid-chapter

  • SunderMun
    SunderMun Member Posts: 2,789

    Don't stay near the hook for a long period of time?

    Hit them if you have stbfl and they're not the obsession.

    Bodyblock them, wasting their time, especially if it was a basement hook (this will be more effective in the next patch with the buff-nerf of BT meaning that endurance lasts less time for some odd reason)


    @Freki No, the BT change simply makes it range based, not any time they're unhooked. If the survivor is unhooked across the map from you, they will not have BT, and even if they did, it wouldn't affect you whatsoever.

  • Spirez
    Spirez Member Posts: 674

    If it’s not end game collapse then just hit the person because they now have to waste time mending. Usually when I see it happen I hit the person with BT while keeping my camera focused on the rescuer and they don’t get very far before being hit. Now someone is injured and I have someone else doing nothing but mending for 15 seconds

  • SammiieK1991
    SammiieK1991 Member Posts: 686

    Ask bubba... he generally knows what to do with this situation 99.9% of the time.

  • Freki
    Freki Member Posts: 1,903

    incorrect the terror radius is not a factor, so even if the killer is in the farthest corner of the map the unhooked player will get BT. that was stated by McLean and the others many times! now it may not affect the killer but bt triggers and affects.

  • Raccoon
    Raccoon Member Posts: 7,696
    edited April 2021

    Not a fan of guaranteed safe unhooks which, in turn, rewards sloppy/bad play and boosts people to ranks (and mmr presumably) that they shouldn't be at which, also in turn, leads to miserable games when matched with/against these people - It also makes farming weaker players for your own points/ranking benefit easier than ever.

  • TripleSteal
    TripleSteal Member Posts: 1,298

    My vote goes for tunelling the bodyblocker after either waiting off 15s of BT or forcing a grab. I don't perceive it as an equivalent answer to "rude" gameplay; that just feels like a normal way to play around BT blocks.

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    There is none.

    It's insane that it's not only possible but encouraged for a 80 lb woman to physically block an 800 lb demon warlord who wants to beat the ######### out of her with a kanobo. With her body. After being impaled on a meat hook literally seconds ago. By said demon warlord.

  • ukenicky
    ukenicky Member Posts: 1,352

    Something I haven't seen anyone mention is Save the Best for Last.

    Obviously it isn't a hard counter to this situation but if you have stacks of STBFL you can turn a hook dive / most save scenarios into a slaughter fest because of the increased recovery. Again, this isn't a hard counter and it won't exactly work if the person getting unhooked with BT is your Obsession but it's still incredibly useful. I've seen Killers use STBFL in this way to end up downing both the rescuer and the unhooked survivor.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    As Bubba you can rapidly hit the hooked person twice with his chainsaw to down him then go back to the unhooker.


    What suck is that sometime the unhooker move into the hooked person during the animation so you'll 100% hit the hooked person and even if he doesn't move inside the hooked person you'll often hit the hooker person even if the unhooker is closer to you. Add BT afterward just to add to the frustration.


    They could stop that by giving no collision to the person who just got unhooked and voila.

  • MrPenguin
    MrPenguin Member Posts: 2,425
    edited April 2021

    That only works in the open, not when they block a hallway, tight tile spot, doorway, or pallet drop location. "Going around" would mean going around the entire loop or structure, aka them making a ton of distance for free, if you can stay on them (you're not going around the whole asylum for example while staying on them). Also the second "solution" isn't really a solution because you're basically saying "let 2 survivors go for free and look around the rest of the map for another one".

  • DemoFrog
    DemoFrog Member Posts: 193

    I agree. I love that you have two options: Tunnel and hit the BT, or don't Tunnel and hit the BT because they're bodyblocking. This is EXTRA ANNOYING when gates are open.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    The mentality at show here ('If I hit a survivor I want my down, goddamnit!') is really unsettling. Expected, gotten used to, but still unsettling and concerning

  • malloymk
    malloymk Member Posts: 1,553

    Yeah. I can sort of see what you're saying. One counterpoint though. Killers are actual people, not offline bots. They might actually want to win too. Are they supposed to make tactical decisions that benefit the other side just to make it a competitive game? Or maybe, should survivors make safer unhooks?

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    Survivor can unhook from any side, killer can't.

    Survivor get unsafe hook not letting the killer leave the area. Survivor give BT and BT guy with bodyblock for maximum usage even if nobody got camp.


    I'm all for perk that are strong vs camping and tunneling but why do killer have to deal with more bullshit?


    Survivor used to only be able to unhook in front but it was too oppressive vs killer like Trapper or actual Camper, but killer? Nah have a survivor standing in the small area where you can hook someone and that's it, they can't hook.