BT bodyblocking counters?
When someone gets unhooked & you want to go for the rescuer, but the person is bodyblocking because they have BT. What are some counters to this besides waiting out the 15s as people who do this sometimes have ds.
No pre-unhook tactics like "just grab the person" or prevent the unhooking from even happening please
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Honestly I'd like to know this one too cause it's frustrating af. I want to chase the rescuer please don't make me tunnel you.
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Yeah good luck here xD. I made a similar post to this and people was like: uhh... just hit the bodyblocker?
I wish i had this casual mentality, like srsly...
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Apparently according to Ascension's most recent video, as Myers you can abuse the fact that you have no collision whilst stalking to phase through the body blocker. Everybody else basically just has to wait the 15 seconds or hit the body blocker which sucks.
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Waiting for 15 seconds to then slug them is the best you can do i think.
That or hitting them so they atleast have to mend.
Also putting a bit more thought of where you hook people. The closest hook isn't always the best. Good luck bodyblocking for someone on a hill for example. Where as bodyblocking in a structure is a lot easier.
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I really hate that >:(
They need to remove collision from the unhooked person with BT.
Other than that only some killers can counter this.
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BT is supposed to be anti-tunnel,
If the person unhooked is trying to bodyblock you, they are forfeiting that anti-tunnel effect and saying "tunnel me".
Wait the 15 seconds and then hit them.
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You're faster than the survivor so you can go around them, also BT doesn't work on grabs so if they go over a pallet or vault get ready to grab them.
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That would actually be a fantastic change! It would mean that it actually fulfils it's anti-camp/anti-tunnel effect and wouldn't just be a third life state for the unhooker like it is now.
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Oh boy do I have a wonderful clip about BT and trying to hit the obsession. It even has bouncing on hatch for bonus points.
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It's a frustrating situation for sure. Trying to be a good killer and not being gross. They kind of force you into a situation where you have to be cheap. They'll probably complain that you were tunneling or camping at the end and teabag you some. Maybe flashlight click you for good measure. It's really lose lose.
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Wait and tunnel the living crap out of them. Or follow them closely, force a slow window or pallet vault and go for the grab. If they don't have ds then hook them (they were begging for attention anyway), if they have a ds then eat it, go for someone else knowing you can tunnel that person later in the game.
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That's what I've been doing, but sometimes going after the rescuer is preferable as I need stacks or tokens for certain perks. Like if you're running stbfl & the person bodyblocking is the obsession.
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I'm gonna ignore power-specific powers.
Firstly, not everything has to be able to be countered 100% of the time. That would make the counter itself unbalanced by definition. BT bodyblocking is necessary to add a risk to camping, otherwise you'd have a 100% chance to always get a trade or a down, which is something you have a very high chance of achieving anyway.
In general, always try to pick a hook in a more open spot without bottlenecks. It's almost impossible for them to bodyblock you if there aren't enough obstacles in the area.
If they manage to do it efficienltly, then we're moving from countering to mitigating. You have to decide if you want to put them in deep wound (game stalling) but also give the speed boost (extra distance), or just wait out the timer and chase them at whatever loop they are. If they go for a vault, you can also grab them and bypass BT, but you might eat a DS.
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There isn't really and I don't think there's really meant to be, BT serves as a safe unhook perk and it does that job very well sometimes too well but with the mid chapter, although its current killer specific counters will be gone its duration is taking a 3 second hit, a pretty fair change in all honesty.
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As it is now, there aren't counters
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Don't be close enough (camping) for BT to activate in the first place.
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BT will trigger EVERY time once the mid-chapter goes in.
not much you can do... perhaps the stalking trick with myers.... but other than that not much, just hit them to make them mend and then go after the other, or since they decided to body block, they didn't run so in my mind they made themselves an active target, go after them and rehook the one that body blocked. if they want to play that way, to me they forfeit their claim on tunneling at that point.
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I didn't know every single map is only 32 meters long/wide. That's news to me.
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https://forum.deadbydaylight.com/en/kb/articles/279-4-7-0-ptb
"Borrowed Time no longer triggers based on Terror Radius... it just works."
Unless the devs change their mind, that update will be going live with the mid-chapter update. Borrowed Time will always trigger no matter where the killer is.
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Even better tbh.
Here's another counter... You're the killer. You move faster than the survivors. Run around them.
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You can't with body blocking. That's the whole reason why this is a topic
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It's also only 12 seconds. People wait out BT all the time and the patch will make it shorter. How's that not "winning" against body blocking?
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Wait it out then hit the survivor that had BT.
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None sadly. If they bodyblock you are forced to hit the guy with BT and lose the hit. The best you can do its try to deny the unhook before because after you will only lose time.
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It's primarily an issue once exits are opened or someone has hatch with key. It makes the end game rather pointless as killer. If survivor unhooks their teammate and has BT there isnt really a reason to try because of bodyblocking, BT, and the other survivor will get a speed burst from one hit anyways
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just hit them.
It's like this:
BT is meant to be a sorta-anti-tunnel perk. If you go after the unhooked to tunnel, you are wasting your time to BT. However, if they take a protectionhit for the unhooker and you hit them and then go after the other person that's fair game.
They got points for the protection hit and can split off from the other person. It boils down to whom you are chasing and why.
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Again... You're faster than them... Go around.
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You don't seem to understand how bodyblocking works. By definition you are blocked by the invincible player so you can't maneuver properly
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You totally can. And I do it regularly.
If you want, here's a 3rd option... don't immediately go back to the hook if there are more than 2 people left. Chase the 3rd guy.
You have 3 counters to this and you still think it's a problem.
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I've mentioned it above, but there are certain situations where hitting them wouldn't be preferable like if I had stbfl & the BT bodyblocker was the obsession.
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tough luck. hit them and then build up the stacks again.
This is honestly something about stbfl users that baffles me. this utter fear of losing stacks, like... people...
really, in this case, just hit the person trying to get a protection hit and get the stacks back on the other. it's not like you lose all stacks. and even if, who really cares?
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Yep in the endgame BT its like a free "get out of jail card" its a guaranteed escape and the killer can't do anything other than whatch them bodyblock and go. I won't have any problems againts this perks if it would deactivate in endgame, would be fair in that way. But it looks like for the devs it's not enough with DS that they also give survivor BT in endgame to secure that escape.
And they are thinking on buffing that perk now, nerfing stealth killers. This is really not the way the game should take. BT should have a downside at least, deactivate in the endgame or have a trigger condition like many killer perks. I will never understand why the devs give perks to survivors that require 0 effort.
I play survivor too and as a survivor i find it really boring to have perks that give so much and take nothing. Thats why i only play solo to have at least a little challenge, and still its nothing compared to playing killer.
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Yeah BT is going to be worse than DS was tbh. I've been into the idea of it being split into 2 perks (one pre last gen and the other being only after last gen). It serves a similar purpose to DS but has multiple triggers and will always trigger regardless of what a killer does beyond wait it out. I'm not a fan of no effort perks that nullify what the other side does
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the change to BT removes the terror radius from the equation and BT triggers anytime someone is removed from the hook, it was on the PTB and what the DEVS have said will hit live at the mid-chapter.... I did not say it was that way currently just that is what will happen at the mid-chapter
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Don't stay near the hook for a long period of time?
Hit them if you have stbfl and they're not the obsession.
Bodyblock them, wasting their time, especially if it was a basement hook (this will be more effective in the next patch with the buff-nerf of BT meaning that endurance lasts less time for some odd reason)
@Freki No, the BT change simply makes it range based, not any time they're unhooked. If the survivor is unhooked across the map from you, they will not have BT, and even if they did, it wouldn't affect you whatsoever.
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If it’s not end game collapse then just hit the person because they now have to waste time mending. Usually when I see it happen I hit the person with BT while keeping my camera focused on the rescuer and they don’t get very far before being hit. Now someone is injured and I have someone else doing nothing but mending for 15 seconds
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Ask bubba... he generally knows what to do with this situation 99.9% of the time.
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incorrect the terror radius is not a factor, so even if the killer is in the farthest corner of the map the unhooked player will get BT. that was stated by McLean and the others many times! now it may not affect the killer but bt triggers and affects.
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Not a fan of guaranteed safe unhooks which, in turn, rewards sloppy/bad play and boosts people to ranks (and mmr presumably) that they shouldn't be at which, also in turn, leads to miserable games when matched with/against these people - It also makes farming weaker players for your own points/ranking benefit easier than ever.
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My vote goes for tunelling the bodyblocker after either waiting off 15s of BT or forcing a grab. I don't perceive it as an equivalent answer to "rude" gameplay; that just feels like a normal way to play around BT blocks.
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There is none.
It's insane that it's not only possible but encouraged for a 80 lb woman to physically block an 800 lb demon warlord who wants to beat the ######### out of her with a kanobo. With her body. After being impaled on a meat hook literally seconds ago. By said demon warlord.
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Something I haven't seen anyone mention is Save the Best for Last.
Obviously it isn't a hard counter to this situation but if you have stacks of STBFL you can turn a hook dive / most save scenarios into a slaughter fest because of the increased recovery. Again, this isn't a hard counter and it won't exactly work if the person getting unhooked with BT is your Obsession but it's still incredibly useful. I've seen Killers use STBFL in this way to end up downing both the rescuer and the unhooked survivor.
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As Bubba you can rapidly hit the hooked person twice with his chainsaw to down him then go back to the unhooker.
What suck is that sometime the unhooker move into the hooked person during the animation so you'll 100% hit the hooked person and even if he doesn't move inside the hooked person you'll often hit the hooker person even if the unhooker is closer to you. Add BT afterward just to add to the frustration.
They could stop that by giving no collision to the person who just got unhooked and voila.
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That only works in the open, not when they block a hallway, tight tile spot, doorway, or pallet drop location. "Going around" would mean going around the entire loop or structure, aka them making a ton of distance for free, if you can stay on them (you're not going around the whole asylum for example while staying on them). Also the second "solution" isn't really a solution because you're basically saying "let 2 survivors go for free and look around the rest of the map for another one".
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I agree. I love that you have two options: Tunnel and hit the BT, or don't Tunnel and hit the BT because they're bodyblocking. This is EXTRA ANNOYING when gates are open.
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The mentality at show here ('If I hit a survivor I want my down, goddamnit!') is really unsettling. Expected, gotten used to, but still unsettling and concerning
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Yeah. I can sort of see what you're saying. One counterpoint though. Killers are actual people, not offline bots. They might actually want to win too. Are they supposed to make tactical decisions that benefit the other side just to make it a competitive game? Or maybe, should survivors make safer unhooks?
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Survivor can unhook from any side, killer can't.
Survivor get unsafe hook not letting the killer leave the area. Survivor give BT and BT guy with bodyblock for maximum usage even if nobody got camp.
I'm all for perk that are strong vs camping and tunneling but why do killer have to deal with more bullshit?
Survivor used to only be able to unhook in front but it was too oppressive vs killer like Trapper or actual Camper, but killer? Nah have a survivor standing in the small area where you can hook someone and that's it, they can't hook.
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