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What is your most despised killer perk

Jane_Is_Mega_Thicc
Jane_Is_Mega_Thicc Member Posts: 137
edited April 2021 in General Discussions

For me it’s Tinkerer + Ruin. That on Freddy or Blight is extremely annoying to face, what about you???

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Comments

  • SunderMun
    SunderMun Member Posts: 2,789
    edited April 2021

    NOED, Crowd Control, Starstruck.

    The first two punish survivors for...surviving/playing well...and Starstruck literally punishes people running off meta builds that don't even work the majority of the time anyway...and is broken on a killer like Nurse.

    Self-care is a pretty ridiculous killer perk, too. ;)


    I'd also add that in the reverse, I hate Dead Hard for the same reason I hate NOED and Crowd Control; it erases mistakes and removes a need for outplay the majority of the time, especially if the survivor is laggy.

  • GeneralV
    GeneralV Member Posts: 11,701

    Infectious Fright. It is not broken. It is not OP. But I hate it.

  • GannTM
    GannTM Member Posts: 10,893

    Man I hate NOED with a passion

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Bamboozle

  • Brokenbones
    Brokenbones Member Posts: 5,218

    Infectious Fright on certain killers

    At least I can get rid of NOED.

  • Exerlin
    Exerlin Member Posts: 1,352

    Ruin. Horrible to play with (normally gets broken super early) and horrible to play against (sometimes no one can find it and the killer also has ruin so you die). Not really looking for it to get a change, I just personally hate the perk and other hex perks

  • BabyCameron10
    BabyCameron10 Member Posts: 950

    Infectious Fright on a sweaty nurse. It kinda pushes the nurse to slug at 5 gens for some reason.

  • Luciferr_2nd
    Luciferr_2nd Member Posts: 911

    Noed and Sloppy butcher are really annoying.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    there are a couple things i hate in combination with certain other Perks or Killers.

    i dislike Spirit Fury + Enduring, Tinkerer + Ruin / PGTW + any high mobility Killer, Stridor + Spirit, ...


    but i think the one Perk that i genuenly dislike on any Killer has to be Bamboozle.

    for me thats just the "i cant loop so i just eliminate this structure immediately" Perk.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Insidious, it promotes one of the worst gamestyles in the game and is extremely useful against Solos which I play, while I never fall for it the people who get paired with me do and doom me with them (unless I get lucky hatch).

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited April 2021

    Noed, not because I dislike Noed but I dislike how scared my team gets with it. As soon as noed triggers and you get downed you will not be saved no matter what. Come on, you can unhook one of your 3 teammates guy

    I think noed is fine but hate how teammates abandon each other sooo quickly

  • Poochkips
    Poochkips Member Posts: 266
    edited April 2021

    Honestly. Sadly NoED. It's the only perk that really is a hindrance. Especially when playing solo. In a game all about getting the hell out as fast as you can before the killer can kill everyone, side objectives can really be bad. Time it takes to hunt for totems and still spend the 15 - 20 seconds cleansing them as well - usually can take 2 - 5 minutes of hunting totems if you're going out of your way to try and find the last one. And that time could be spent trying to escape. When i play killer, doesn't matter who I have it on, I refuse to use the perk myself because i just feel it creates those toxic scenarios where survivors will then just flat out be toxic in endgame chat.

  • Viktor1853
    Viktor1853 Member Posts: 944

    NOED

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    Tinkerer on a high mobility killer like Billy or Blight. When combined with pop or ruin, it makes trying to finish a gen absolutely oppressive.

  • AsheruSwiftwind
    AsheruSwiftwind Member Posts: 156

    If only there was a way to get rid of some of these perks you guys dislike... If there was some sort of totem made out of bones you could break... Oh well I guess that would add another button to your hold M1.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    Sure, bc structures like coal tower are totally fine and by no means abusable against certain killers (cough Trickster cough). Sure there are situations where a killer does not need it to end a chase if they play skillful enough. But there are also a ton of disgusting loops where Bambozzle is really required for certain killers to catch a survivor in a timely fashion.

  • CornHub
    CornHub Member Posts: 1,864

    Haunted grounds. Sorry I cleansed a hex totem game.

  • SilentPill
    SilentPill Member Posts: 1,302

    I don’t think so. Unless you are on a really high mobility killer, which there are like 4 total, you basically have to combine it with discordance otherwise it will be useless half the time because tinkerer procs like ~7 seconds before a 2 man gen stack finishes it.

    Then you need pop, which is time consuming to use and requires a down. Or you gamble on Ruin.

    So tinkerer ends up being 3/4 perks for your build, and it’s still hard countered by spine chill, open maps, and looping the killer long enough they don’t get pop value.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    ... i can play just fine without the perk.

    its absolutely not needed.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    Not saying it is needed. But on some killers or some setups, it can get so PAINFUL to not have it. Bc you are FORCED to loop around a nasty setup for extended periods of time, or to abandon the chase. No-win scenario, esp. when survs recognize that and abuse the crap out of that setup.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    Oppression- cuz ain’t nobody got time for that damn random skill heck!

  • miketheratguy
    miketheratguy Member Posts: 2,719

    Whatever the Wraith has. They went and buffed a character to the point of essential perfection. He's invisible, insanely fast, and silent. All he needs to do is rush up on you from an angle you may not be happening to look in and boom, he's uncloaked and hit you. From there it's pretty much just prolonging the inevitable loss.

    This is demonstrated by the (anecdotal) fact that I'm now against the Wraith four or five times more than I was before the latest patch, and I usually don't even know it until I or another teammate has been knocked down. It's a pain in the ass. What counterplay is there to someone who just suddenly appears right next to you and can hit you before you have time to get out of their reach?

  • SammiieK1991
    SammiieK1991 Member Posts: 686

    BBQ, Iron Grasp and Iron Maiden.


    Then again all easy to counter.


    BBQ -hide in a locker

    Iron Maiden - don't hide in lockers

    Iron Grasp - don't get caught or better still don't try and struggle it's pointless. 😂

  • GeneralV
    GeneralV Member Posts: 11,701

    Nah, I don't think so. It is just annoying, nothing else.

  • Axe
    Axe Member Posts: 1,060

    Bamboozle.


    Day be so fine looping shack then boom entity blocker before 3 vaults. :(

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Knockout.

    It exists only to make solo Q players suffer and does nothing to SWF

  • DistortedDream
    DistortedDream Member Posts: 672

    Insidious and Infectious Fright.

    Insidious promotes camping and Infectious Fright is just very annoying to face (Especially on killers like Nurse and Oni).

  • TWiXT
    TWiXT Member Posts: 2,063
    edited April 2021

    For me it's hands down... Monstrous Shrine!

    You go to all that trouble to hook someone in the basement, and all it does is take away 10.5 seconds out of their 120 seconds on the hook. ######### even is this perk? That's only 5.25 seconds per hook phase, that doesn't create any urgency for the survivor team whatsoever, it's just useless!

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    I can't believe this perk hasn't been messed with at all. It's a cool idea but is terrible in application

  • TWiXT
    TWiXT Member Posts: 2,063
    edited April 2021

    It was designed in the 2016 era where survivors only lasted 60 seconds on the hook, so 30 seconds per hook phase, and even then it still only shortened the whole hook time by 9% or 5.4 seconds total. I mean sure, it reduced the chances of self escape on the initial hook phase so that survivors with Slippery Meat would have a higher chance at self escape on a basement hook, but still... With the addition of Deliverance, and how the current game operates, it was rendered even more useless than ever. If I were to tweak it, I'd make it this way:

    Buff the perk to - Survivors have 3 less escape attempts, and sacrifice progresses 25% faster when hooked in the basement.

    Explanation - 25% of 2 mins is 30 seconds, or subtracting 15 seconds from each hook phase so 45 seconds per hook phase total, adding in the fact that unless the survivors bring in Slippery Meat, they'll have to be rescued by their teammates... This makes being hooked in the basement a much more dire situation than current Monstrous Shrine.

    As mentioned above, Sometime after Hag came out the devs doubled the hook time from 1 min to 2 meaning survivors used to only have 30 seconds per hook phase, And current monstrous Shrine was designed with these the old timings in mind but was still underwhelming even back then. This suggestion is a sort of middle ground between how hooking used to be in the early days of the game, and how it is now, while only applying to the basement hooks, and finally giving Monstrous Shrine the buff it needs to be a threat that creates urgency to survivor team.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    I could be into this. Yeah I thought it was based on old hook mechanics.


    I would honestly similar double the current percentages and make them applicable for all hooks. It would still potentially need a buff tbh

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,095

    Noed. Free insta downs.

  • meowzilla69
    meowzilla69 Member Posts: 408

    Noed, a crutch perk. IMO it should be nerfed hard or removed.

  • FairRelic64722
    FairRelic64722 Member Posts: 31

    Definitely Devour Hope when I'm playing in solo queue with random potatoes. Sometimes the maps can have insane totem spawns and the whole team runs around for 2+ minutes looking for the totem while getting instadowned. Basically mid-game noed with built-in moris, which can be paired with hex undying to become 2 times more annoying to deal with. It's always a gamble when you find a totem in the early game, because you can get lucky with devour hope or demolish your own team by popping haunted grounds. Obviously, I'm not cleansing if I'm facing a spirit.

  • danielmaster87
    danielmaster87 Member Posts: 9,679

    You say "killer perk" and then go on to list 2?

    Anyway, mine is Franklin's by a landslide. Destroying items permanently is such a bad idea. We spent bp on those items, 3000 at min and 7000 at max, and we don't get near enough bp for our grinding as it is. If the items are so powerful that a perk is required to deal with them, then maybe rebalance the items instead of putting this band-aid fix of a perk into the game.

  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    Franklin's or Ruin+Tinkerer

  • Freddy96
    Freddy96 Member Posts: 767

    Lightborn, flashlight saves are the only skillfull and rewarding survivor abilities and that perk make flashlight saves totally impossible

  • RoboMojo
    RoboMojo Member Posts: 1,326

    There’s a decent number of crutch perks in this game my guy. Nerfing it for that reason alone definitely isn’t fair.

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  • TicTac
    TicTac Member Posts: 2,424

    Noed. I dont think its op, but its frustrating to go down against someone who relies on it and then you get never unhooked bc everyone leaves.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Franklin’s Demise. A weak perk that exists only to annoy or troll, or to counter keys. Overrides white wards which is dumb. Yet another killer perk that is much weaker against SWFs (to the point of uselessness) yet extremely annoying for solos. In solo queue it basically guarantees the loss of your item since if the killer commits you can’t go back, you can’t get a friend to pick it up before the entity takes it, and if a random grabs your dropped item they’ll just keep it.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    Franklin's aka one of the most anti fun perks in the game.

  • Harold_Shipman
    Harold_Shipman Member Posts: 737

    As concept, NOED, im sure nobody needs me to elaborate.

    Most annoying: Franklins as it makes me lose precious items even if I escape

    Outside of those, corrupt intervention, especially on indoor maps. takes me forever to find an unblocked generator and really throws the game game up in the air at the start. Fantastic perk though, and not at all OP, just hate going against it.