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why was hex undying nerfed??
I have never ran undying before but I'm curious as to why it was nerfed in the first place.
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Because getting unlucky could respawn Ruin (strongest regression in the game which is balanced by being a removable hex) up to 3 times, which kind of eliminated the counterplay outside of coordinated SWFs who could actually manage to track down 4 totems within a reasonable timeframe
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It was super RNG and Ruin had the potential to respawn 3 different times after its original spawn.
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Basically, because combining it with Ruin was absolutely broken.
So they nerfed it's ability to respawn Hex totems and instead just made it so that no matter what, Undying is the first totem that will get cleansed (a special exception being Haunted Grounds). Which, amusingly enough, gave it a much greater chance to synergize with Hex perks that aren't Ruin, Haunted Grounds or Retribution.
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From what i can understand it did too much. If you has ruin it could potentially last for all the rest of the totems if the survivors were unlikely.
It also was too strong a detection perk. It shows the survivors aura by just them running by it which completely killed stealth. On indoor maps it would be extremely oppressive since totem are really hard to find on that map. It also made hex Thrill of the Hunt completely obsolete since undying was objectively better.
In my opinion the only nonsense thing about old undying and to an extent now is the aura read. It was a free aura read with not effort on the killer.
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It still reveal aura of survivor but only near dull totems. HEX: Thrill of the Hunt is still trash. A totem get cleans in 16s, in most scenario, with most killer, you can't get to your hex and hit the survivor in 16s. The cleansing speed penalty is 6% per cleansed totem. It should default to 20-25s to cleanse a totem when you have Thrill of the Hunt + the noise notification.
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In some games, you'd have to cleanse 5 totems to deactivate ruin while the killer had snippets of vision around the map and could see anyone cleansing any totems.
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Because it was pretty annoying to cleanse ruin 4 times at most sometimes.
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Because survivors don't like to have to clean totems unless they are glowing. Now they can ignore them most matches.
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Its not getting lucky....all you have to do is cleanse totems, only 5 totems can spawn in a match period. So from the start of the match the killer only has 3 possible totems left. It wasn't broken, it was something survivors should have been doing anyway. But since all survivors like to do is rush gens, then complain about holding M1 It got nerfed. It wasn't op.....it was just another glaring glimpse into whats wrong with this game.
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5 totems and the killer has vision when you either pass by or get close enough to start cleansing them. Plus lets not forget the time spent finding the lit totem so a total of 4 totems if you ignore undying. It definitely was broken and extremely oppressive. Every game I played during that time consisted of a tinkerer, ruin, undying, <4th perk> and the killer almost always had someone dead at 4-5 gens. I also used a totem oriented build and still had issues since it was so oppressive. Give it a break and admit your precious "fair and balanced" perk literally handheld and spoonfed you wins and not because you were good.
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Doesn't matter if the killer has vision, during a game when stuff like that is happening I either have to continue the chase I'm currently on, or break it to go after some guy who's god knows where across the map doing my totem. And only a handful of killers have the mobility and flexibility to do that every single time. Its 16 seconds....it wasn't demanding at all to dispose of those extra totems. People just make excuses the same as killers do about perks like Adrenaline or Sprint burst. Sprint burst adds a few seconds to the chase, big deal....you down them. You don't like hexes? Fine run small game or some other counter hex perk for survivors. But every time we get into these tangents where
"THE GAME NEEDS TO BE NERFED CAUSE" blah blah blah, and then nobody wins in the end because something else gets nerfed shortly after to compensate for the last thing that was trivialized...
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Because it was too strong with Ruin.
They could just made totem spawns better, but Undying perk seemed like a good band aid for it at the time.
Now its nerfed and totems spawns are still bad, gg no re
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Because survivors say they want alternate objectives to give the game greater depth, but the second one goes into the game (and at the cost of 2 killer perk slots), they complain endlessly until it goes away.
Which is why you will be holding M1 on a generator from now until the end times.
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When designing a perk they need to take into account all the edge cases that could exist. They did this exact thing with soul guard in the next update for an edge case. While the majority of killer's map traversal speed was minimal it still persisted that with those killers who had the mobility and made it very oppressive. It definitely wasn't hard to press m1 for fourteen seconds but it wasn't as simple as that. The killer has ruin undying tinkerer, You get pushed off a gen and decide to go hunt down the totem, the killer while chasing someone sees that you run up to the totem and knows they are only holding onto this match because of that totem, immediately peels off and goes to you pushing you off the totem. That was the experience from September until February, almost every. single. match. I ran a full locker build with inner strength and I had an objective need to get totems, and still game after game ruin undying persisted despite using D.Hunch and Small Game. There is simply no way to deny that ruin and undying were an oppressive combo that needed to be changed.
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Tbh it was more of a buff, it was only a nerf to the Ruindying combo, but now that you can use it with so many more perks like Third Seal, Devour Hope, and Lullaby, it's pretty damn fun.
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Because it is made to let people using new ruin.
And it already finished it's job.
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'Cause it wasn't Undying, it was just four Ruins.
Now it's actually other things too.
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There were people saying "just cleanse totems" to counter Ruin Undying.
Except Undying reveal aura on survivors on any totems, Hex or Dull. You got spotted even without doing main objective.
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This pretty much sums up the issue and why we won't ever get a true alternate objective for survivors.
Also as for an alternate view on it is that the devs nerfed undying because they don't want hexes to be relevant.
Undying made totems a very relevant mechanic and with its nerfing along with the reversal of some totem spots on the map reworks(Such as the hill totems being on the top again instead of hidden in a corner) along with the complete lack of any new totem spots on said map.
These show that devs don't want totems to matter in the game.
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The so called late game hex perk Ruin appeared to be broken when it stayed up long enough until the endgame. So they made sure that Ruin didn't stay up until the end. At least not as often.
The combination of Ruin and Undying really made for a terrible experience for survivors and something needed to be done. They went with a small rework to Undying and now it keeps tokens so it works well with Devour Hope.
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With the notification of being hexed by undying survivors instantly know that you have devour if you don't have ruin and will hunt for it in seconds. So in my experience its not a good combo, its always best to have devour hope alone, its how most of the times works if you get lucky with the spawn. And you also save a perk slot.
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Because a playstyle that constanly forces the killer to switch targets to get survivors off gens, instead of camping&tunneling, apparentrly wasn´t fun for survivors. So the Undying Ruin combo was nerfed.
Now killers stack Corrupt, Ruin and PoP to enjoy slightly longer matches. I wonder how long it takes until this combo also gets nerfed hard...
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I think the devs want us to camp and tunnel tbh....
Everytime we get a shift in the meta to where creating alt objectives and creating more reasons for the killer to be up on its feet and getting more hooks (same playstyle as pig btw). Everytime we get a significant playstyle change that pushes us away from camping and tunneling it gets nerfed, and the perks and methods of camping and tunneling get buffed....
I always think to myself nah....no way...the devs wouldn't want that....but sure enough...I think they want us to be #########.
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I thought the old undying was perfectly fine the way it was, Hexes got cleansed in the first five seconds of the match and the perk made totems viable. The only thing I would have done is give the aura ability to Thrill of the Hunt. But nope, the cry baby survivors got what they want.
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Dude, it literally made solo queue unplayable. Solos cannot communicate what they are doing/where something is to their teammates. So basically if a survivor found a totem, they would start cleansing, get chased away because of aura reading, and then nobody else would cleanse it. This would continue for the entirety of the match until it ended with 3 to 4 dead.
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It was pretty oppressive against uncoordinated teams. It was pretty hard, personally I would have rather seen something along the lines of making the aura glow (maybe intermittently or after a timer) of the newly spawned totem and keep the multiple respawns, so survivors could either cleanse the 4 totems (3 of them lit) or look for the undying.
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Literally all of my matches when ruin and undying was meta was filled with camping and tunneling. It was miserable and not fun to play. People played like ######### with those perks so I don’t know how that’s any different, it just made it significantly easier for the killer unless the survivors sniped undying early on.
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it was used every game and destroyed solo queue. Kill rates shot up higher than they already were.
4-man SWF's remained unaffected because they had communication. Everyone else suffered.
Personally I didn't mind it, but it was frustrating since the killer always ran tinkerer so there was no way I was finishing a gen without at least one person stacking onto it with me.
@PigMainBigBrain Most killers camped and tunneled before Undying, while it was the only perk combo you saw, they still did it, and now they do it no more than they did before, which is almost every game. Don't blame the nerf of this perk for your lack of ability.
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It was nerfed the same reason DS was nerfed, it was overpowered
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