We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

A Rework for Monstrous Shrine to make it, you know, exist.

Bard
Bard Member Posts: 657
edited April 2021 in General Discussions
  • Gain one token per hook state earned thus far
  • For each token, survivors on the hook will last 1/1.5/2 fewer seconds per hook state.
  • Double effect on basement hooks.

Comments

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    Id simply double the current effect (slightly round up) and make them on all hooks.


    So 20% hook progression acceleration, 30% hook difficulty increase, and 20% self unhook penalty.

    Right now the time differences is very minimal and even if it were doubled it wouldn't be gamebreaking.

  • Bard
    Bard Member Posts: 657


    This would still be pretty weak in actual games.

    Converted from percentages to actual values...

    • -4.95 seconds per hook state to 9.9 seconds per hook state
    • -0.6% chance to kobe to -1.2% chance to kobe
    • +1.8 seconds penalty to +3.6 seconds penalty (still not enough to deny a kobe attempt).

    It might get used in tournaments, where facecamping is such a meta tactic that Cameraderie gets used pretty often, but not in public matches.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited April 2021

    Yeah thats fair. I didn't feel like doing the math honestly lol. In that case I'd want to tripple or quadruple each value and make it active on all hooks

  • deckyr
    deckyr Member Posts: 799

    i once accidentally equipped monstrous shrine instead of noed by accident since their icons are pretty similar and not only did i get two basement hooks that game but they also never finished all the generators so idk guys seems like a pretty good perk

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    I mean, I've survived with no mither and I still wouldn't say it's a good perk.

    Try using monstrous shrine more and let us know how it goes

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Ive had an idea for a rework as well.

    • Hooking a survivor on the basement hooks will cause the entity to block all generators for 45 seconds. Survivors currently on a generator will cause the generator to instead lose 30%.

    This isn't nothing insane and kind of just a situational perk, but it makes it where going for the basement will actually reward you much better.

  • onemind
    onemind Member Posts: 3,089
    edited April 2021

    It with the new skill check system every skill check gets 1,2,3% smaller stack's

    And missing one takes 5,10,15 extra% off your bar

    Making them occur 5,10,15% more often

    So eventually you would have to be hitting almost ds like skill checks consistently when nearing the end of struggle

    Haveing no effect in stage 1 but giveing good value in stage 2

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    It's insane to me that this perk has not been touched in soooo long and its one of the more often talked about perks that needs looked at

  • hatchking
    hatchking Member Posts: 312

    I got a 3k at 5 gens with an ebony but ebony isn't broken

  • lagosta
    lagosta Member Posts: 1,871

    Nah, just take the extra BP stack from BBQ and apply it for basement hooks and every single killer will use it.