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Dead Hard = Invincibility?

Typedragonfly0
Typedragonfly0 Member Posts: 18
edited April 2021 in General Discussions

Ok... so... please don’t hate me... I am a killer main. I do not think the idea of dead hard is that bad. It’s actually a really cool perk idea. I think the implementation is awful. What does not make sense to me is the invisibility frames. I think a boost forward as an exhaustion perk is a great idea to bait a killer into swinging, but when using dead hard my timing doesn’t matter, I just have to press it around when they’re swinging and I’m instantly invincible. In sprint burst, balanced landing, etc, you can still be hit if you run stupidly into the killer. People should not be able to dead hard into the killer and not get hit if the hit is timed correctly. Let me know your thoughts on how to fix dead hard, because it definitely needs some tweaking.

Post edited by Typedragonfly0 on

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