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Amanda's stealth, and how to improve it, along with the improvements to the rest of her kit

Hoodied
Hoodied Member Posts: 13,101
edited April 2021 in Feedback and Suggestions

As we know The Pig, or how I will be referring her to as being Amanda Young, has the worst stealth in the game along side her existence being knowable every round before even seeing her



Now I thought of a few ways to improve her traps, while making her a high threat in both stealth and making her traps stall the game for much longer


Change: Jigsaw boxes

Something that has upset me ever since she released was that her boxes let everyone know "Hey, its Amanda" and I hate that, so I thought of this


Her boxes are invisible until the first trap is put onto a survivor, in which all boxes will appear for everyone. Another change I wanted to do to improve her jigsaw boxes is when taking off a trap, I remembered how Pyramid Head's cages don't spawn in the same spots, but change when caging a survivor, I thought about making the Boxes do something similar to this to make the searches take longer. I want to make Amanda's boxes change locations after its usage resulting in the survivor removing their trap to a random location. Her add-ons affecting boxes will change (Her URs will be mentioned as I gave them a lovely touch that ya'll will enjoy)

(This I want people to look a the most as it could cause the most issues)

Change: Rule set no.2 and amanda's letter

I cannot stress this enough, both of her UR add-ons are terrible and people praise RSN2 for some reason, which is why I didn't make it basekit as that would just nerf amanda


(HEADS UP: These changes correspond with my changes to her boxes, meaning these won't work without those)

Rule Set No.2: Boxes will move after every search, instead of just after a successful trap removal

Amanda's letter: successful dash attacks will make you undetectable for 20 seconds, when crouched The Pig can see survivor auras from up to 18 meters. (Removed the reduction of Boxes and Removed the reduction of traps)


Change: amanda's secret and slow release toxin


Amanda's secret is a weird add-on (I have no idea if its good or not I never used it, found bag and crate more useful anyways) and her most well known add-on, Neurotox- I mean Slow release toxin


Amanda's secret: When a survivor has a trap on their head, they are affected by the incapacitated effect. Survivors cannot escape through Hatch while this is on their head. (JIGSAW BOX SEARCHES ARE STILL USABLE)

Slow Release toxin: Survivors will be exhausted if they have a trap on their head for 5 seconds, every 10 seconds the exhaustion effect will be reapplied but it will be longer (initial trap is 5 seconds, 10 seconds 10, 20 seconds 15, etc) OR it will remain unchanged. (Once the trap is removed the survivor will no longer be exhausted)


Change: crouch and dash


Her crouch's issue is mainly the speed she moves and how loud she stands up, I wanna change these


Crouch speed is now 100%, up from 90% (She now moves at the same speed as survivors, allowing her to be able to catch up to sprinting survivors without losing distance)

Standing up will still produce a sound, but its only within 2 meters of the uncrouch, 2-4 meters its quieter, 4+ it is unhearable completely

Her dash attack is now 1 second longer, it is still considered a special attack






I would love some critic on the changes I want her to have and if any I provided need to be changed up, tinkered, or revamped


EDIT: Fixed the title as I noticed I had it as the old title, and not my full changes

Post edited by Mandy on

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