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Why don’t you respect Barbecue & Pop?
This is really a question for my solo que players who are BAD at chases- SWF & good killer kiters need not to chime in. I’m not the best at running the killer, but I do have my moments depending on what killer I’m up against. I’m a gen jockey. Nine times out of ten, I can prevent my team from 3 genning- especially if I’m not hooked first. I’m very aware of gens on the map, even without perks or items. After I complete a gen, I do not run to the next CLOSEST gen, I’ll go to the next closest one AFTER that. When my teammates complete gens, I pay very close attention to where it was located. Gens are my strength. That’s my strongest contribution to the team. For someone who is very gen focused- it kills me to see my teammates not respecting barbecue & pop. Those two killer perks are the meta. They’re on 90% of the killers I encounter (at least it feels that way). If everyone knows this, and they suck at looping, why do you stay out in the open- only for the killer to come STRAIGHT to your location, pop your gen immensely with Pop Goes the Weasel- and down u in less than 30 seconds? Then he hooks you, sees his next solo que random on another gen- then does the same thing. Rinse and repeat. Then it just becomes a circle jerk of the three of you unhooking each other, healing, getting downed, and hooked again. The three of you are never able to touch a gen again. Now if I join in, killer gets us all plus iri gatekeeper for having 5 gens still not running. Why do you guys do this? Why not take 10 seconds from the time someone is downed and hide in a nearby locker, or get close to the carried survivor to avoid barbecue? If everyone wasn’t broadcasting their location and gen, the killer would waste some time having to guess where to go. It may even give people time to get away because he isn’t 100% certain someone is still in the vicinity of that gen. And for my pompous try hards, yes I get it- “how do you expect to get better at looping & chases if you don’t get into them frequently??” My response to that? Everyone has a skill cap. Not everyone can be Tom Brady or LeBron James. Some of us have to settle for playing backup QB, or coming off the bench. KNOW YOUR STRENGTHS. At the very least, have some game sense. Some players will never get good at looping no matter how many chases they’re in. Especially if they’re casual players. Looking forward to hearing responses from solo que...
P.S. Let’s ignore campers please- Barbecue doesn’t give camping ######### a reason not to camp- let’s be real here. We all know if players want to be jerks, they’ll be jerks. They are the minority. Let’s keep in mind of your average good or very good killer who actually moves around the map lol.
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Because if the killer is some what decent he’ll know where to go anyway. Not to mention hiding behind a gen can counter bbq’s effect
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"[TLTR; why don’t you hide in a locker to avoid barbecue/pop]"
Because faking the direction you are heading to is better
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If you’re bad at looping, he’s going to know for certain you’re still there. I’m talking about players actually staying on the gen working. Not hiding behind it. Why give him 2 for 1? If he guesses right, he pops the gen and maybe moves on if you were successful in being evasive. But if he saw u on the gen as barbecue was lit up, he knows you’re still there and even if u get away- he saw what gen your teammates were on as well. Information is everything. Why are we giving it away for free?
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Most survivors are average at best when it comes to understanding the tiles and loops so for those players to actively understand, workout or predict which perks the killer is using and then adapt in the very same match is far too unlikely. You have to remember most players always run loops the same regardless of the killer, they also tend to commit to thiese loops instead of adjusting. Basically rank means nothing and you're just matched with weaker players, it annoys me to though so dont worry lol
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I try this sometimes which leads to mixed results. Some killers swing wide and unintentionally counters that.
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Do you know what was the initial idea about the perk ? The effect was and still is supposed to give the killer another target so that he does not camp. And till today I have to say it still works as intended. I hope this gives u all the answers /yup it is just that simple/
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Because it's better for the killer to actually come over to me, away from the hook.
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I dont respect BBQ on Killers that dont benefit from it, they put BBQ because "OMG B3ST PERK, [STREAMER] SAID SO!!" without giving the perk much tought. I can accept "I really need the extra BPs" as an excuse but still Trapper/Myers/Hag/Jigsaw/etc with BBQ are laughable...
I dont have any problems with PGTW unless I see perks that conflict with it too.
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respecting BBQ will just waste your time at most points. Hiding in a nearby locker will waste a lot of gen time.
Especially if it is a high Mobility killer chances are he’ll get there anyway. Someone will have to take chase while the others work on different gens or take over on the current one
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Lol yea it does. But there are players who have some decent hours in and still don’t respect the meta. I don’t know how they find it fun playing a game of just unhooking & healing.
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I don't hide, because I enjoy the chase, and prefer to pressure gens. Win or lose, it is the most fun part of the game for me. Also I will provide a distraction for the killer to hopefully allow for a safe hook rescue by my team, as I will be running, AWAY from the hook.
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They either arent competitive or just dont think into it. Most players run the same builds on certain killers because it's what works at higher ranks so you can usually guess what perks they have before you even see so for example you could hear a gunshot, so slinger.. means probably monitor. But so many players just dont look into it that way, not to mention survivors want points, this is why they waste pallets to get stun points, trade hooks for points etc. Basically the game rewards you for playing bad when you shouldn't. While I understand not everyone will have the same knowledge or even skill and predictability but the difference between red rank players is wayyyyy to big and that's the issue, not to mention the game is balanced around those players
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Good killers don’t camp. Maybe I need edit my OP. Let’s assume he’s not a camper- which the average killer isn’t. Besides, campers are going to camp regardless and don’t usually run info perks.
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Good killers don’t camp. Maybe I need to edit my OP. Let’s assume he’s not a camper- which the average killer isn’t. Besides, campers are going to camp regardless and don’t usually run info perks. And if he decides to camp, 2-3 gens are getting done as punishment, then someone can get the save with borrowed (which is survivor meta).
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Actually, good killers do camp quite a bit because it's kind of dumb to leave a hooked person, a half-finished gen, and someone creeping around the vicinity, and it's especially bad to do so if there's no-one popping up on BBQ that you can quickly go chase.
So, I'm the BBQ girl. Come chase me, killer. Regress this gen. Just leave my teammates alone.
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I think this is the thought process everyone has, but a lot of times it doesn’t work out that way. Someone really doesn’t have to take chase. The killer can guess right, come over to gen that was worked on, and that player who is bad at chases may have slipped away. The killer is not CERTAIN, someone is fully there (unless he has whispers which is not common). The player may be in a good hiding spot while killer is wasting time searching the area. Other 3 working on gens. Killer moves on, bad looper gets back on gen. Now let’s say killer moves on to another gen and the same thing happens. He can’t find bad looper #2. Doesn’t have Pop any more, and is searching wasting time. I mean it’s an ideal scenario and it wouldn’t ALWAYS play out like that, but why make things 100% certain for the killer? As opposed to the circle jerk scenario I mentioned above that I see waaaay too often.
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I can respect this.
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Smh damn. I think you’re on to something. Too many bad players in red ranks because the most points are attributed to being altruistic. That’s why we have asshats pulling each other off hook right in front of the killer, right after being hooked. Or leaving gens 70% done to run towards a hook save.
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I already stated he’s going to get punished with 2-3 gens getting done if he camps. Good killers will not camp because they will lose points. Two other things- you mentioned friends- my question is for solo que players, not SWF. This doesn’t apply to you guys cause y’all have comms. Also, I’m assuming you’re good at looping- because you sound very confident. My question also doesn’t apply to you, this is for players who know they are bad in chases. Can’t do better than 30 secs.
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Well if owned the game 4+years and iv been rank 1 since the start so iv seen alot of things change, but as a player who knows every map, tile, totem spawns and perks as well as being able to hit greats, lead on long chases and get flashlight, pallet and sabo saves to then be the same rank as someone who cant do a chases, no idea what a tile is let alone name killers perks it's an obvious ranking flaw lol. Honestly if hook trading, wasting pallets wqsnt rewarded and altruism didn't give more points than objectives and chases the game would be better matched. But iv had games where some has popped haunted grounds, gets hit while I'm being carried way after its popped then have the other two leave the gens while ruin is active all while I have kindred... ranks 2s btw lol. But like I said the game is balanced for those players...
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Gotta find perks to complain about, otherwise they wouldn't have an excuse for losing.
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One thing i always see is how people contradict themselves saying good killers dont camp. I always see how they laugh at the trickster or any killer that wanted to play fair. The endgame chat is the best part.
Also, dont confuse being bad (for camping, im guessing? because camp = bad, genrush = good) with being smart.
If i manage to hook two people really close to eachother, or they both are in the basement, what do you expect me to do?
All survivors do the same, which is crouching and watching how their teammates die slowly. Guess whos the bad player here.
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What are you talking about? You’re going off the rails. Do you see Monto, Tru3, or Otz camp? Campers camp every hook. Let’s not confuse this with EGC or two floating survivors trying to get the save. Campers camp even if no one is around. So, with that out of the way and back on topic, why broadcast to a killer who actually MOVES around the map where your location and your gen location is, if you know you can’t loop good?
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Wanna make some sense Bud, and add something constructive to the convo?
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Hey, no need for the passive-aggressiveness, I'm not good at reading things. I misinterpreted this as something about survivors complaining about how BBQ is op, that was my fault and I'll promise to read things next time. Apologies.
So what would I have said instead of that?
No one wants to waste time going into lockers just for someone else to get chased, unless they're the last person left. There are better ways to counter BBQ, as listed above.
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It’s alright- I apologize as well. But do you get what I’m saying? I literally encounter games where it’s just an unhook, heal, get downed- rinse and repeat. That’s not fun. It only takes 10-15 secs to hide or get closer to a carried survivor so B&C doesn’t trigger. It’s ok not to be good at looping. It’s ok to lose games. But to get stomped because the team is not having game sense or playing to their strengths? That’s not enjoyable at all. I’m talking literal 4 or 5 gens left and everyone is dead type of games. What is that?? I’m really trying to understand that logic.
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Thanks.
Anyways I can't really say I blame you, in fact I kinda agree. Solo queue games are, to say the least, unpredictable. I don't know what else to say so I'll just leave it at that.
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Im bored of people using examples of streamers. Zzzz
But alright, i will take that. I havent seen much monto, but otz and tru3 always get bots in their lobbies.
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