The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Survivor spawns right on top of my Ruin totem

GannTM
GannTM Member Posts: 10,887

I played as slow poke Huntress and had Ruin. This Ace spawned right on top of my totem and cleansed it before I can even physically get there. This should never happen, survivors should never spawn that close to any hex totem ever.

Comments

  • Jane_Is_Mega_Thicc
    Jane_Is_Mega_Thicc Member Posts: 137

    I would of used undying if it didn’t get nerfed but honestly it will still go away in a blink of an eye either way if you used it now, totem spawns need a big buff or rework.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Survivors wonder why killer's were very upset when Undying got gutted.

  • justbecause
    justbecause Member Posts: 1,521

    Those are random situation and very rare it happens

  • GannTM
    GannTM Member Posts: 10,887

    It’s still frustrating. Guess I should’ve just played better.

  • TicTac
    TicTac Member Posts: 2,414

    I hope that wasnt me. I play ace and i got two instacleans last week. They should really rework all totem spots bc sometimes you walk 5m and you see it. Imo they should just spawn all 4 survivor together to make it easier to avoid this.

  • justbecause
    justbecause Member Posts: 1,521

    Ofc it is but even if they don't spawn near them I know hex perk is gone in second so instead ruin I use pop or corrupt because I can control those perks however ruin I can't my whole perk slot is in hands of survs so nope I suggest u do the same don't waste perk slot on hex perks

  • Nathan13
    Nathan13 Member Posts: 6,713

    That's happened to me plenty of times so I know your frustration. Sucks to sacrifice a perk slot for something that's gone 30 seconds into the game. Wish you could block them at the beginning like corrupt or you could maybe run TOTH. But even I find that perk to be a waste.

  • jester20k
    jester20k Member Posts: 827
    edited May 2021

    There is a totem spawn on the corner of Hawkins where you can spawn and literally not even need to move to start cleansing a totem. Beyond that I've never spawned with eyes on a totem.

  • GannTM
    GannTM Member Posts: 10,887

    I was playing Huntress who’s a very slow killer so even TOTH would be questionable.

  • GodLikeTerror
    GodLikeTerror Member Posts: 1,054

    This happens quite frequently with me also. It's not even a rare occurrence either. I'll spawn in and in about 10-20 seconds later it's gone. Totem spots really need to be looked at or a mechanic where the totem won't show up until an x amount of time to prevent it from being cleansed automatically.

  • GeneralV
    GeneralV Member Posts: 11,312

    Should have used TOTH, smh...

    Just kidding, of course. Totem Spawns are so bad that I don't even use Hex perks anymore. Except Devour Bubba, because that build is nice. 

  • Judgement
    Judgement Member Posts: 955

    How was Undying “gutted”? Just because you can’t literally see Survivors cleansing the totem? If that’s so much of an issue put on Thrill Of The Hunt, and there you go.

  • Yords
    Yords Member Posts: 5,781

    "HeXEs ArE HiGh RiSk HiGh RewArD"

  • GodLikeTerror
    GodLikeTerror Member Posts: 1,054

    People couldn't sacrifice one perk slot for detective's or bring a map like I did. I honestly enjoyed looking for totems. Really sucks that it got gutted.

  • katoptris
    katoptris Member Posts: 3,179

    That a normal totem thing

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    It used to be if you cleansed ruin it jumped to another dull totem. Then another, then another, then another. You had to cleanse Undying to get rid of ruin or you had to cleanse 4 totems. It was some much needed map pressure because A LOT of killers lack mobility or powers that help them in chases.

    It took them 3 months to nerf Undying. DS took 4 years.

  • Judgement
    Judgement Member Posts: 955

    And you people think having a single perk that negates the entire downside of a subset of Killer perks - of which one is a meta pick - was a good thing?

    I get that Ruin being cleansed at the match start is annoying but making it effectively last the entire match isn’t a good thing.

  • Tsulan
    Tsulan Member Posts: 15,095

    Btw, totem spawns were better before the Undying nerf. The devs moved the hidden spots to be more out in the open.

    Imagine the outcry from survivors if one of their perks was useless within the first 30 seconds of a match...

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    Hex perks need some love overall.

    Even the best ones are hardly worth running.

    Id say make cleansing longer, increase number of totems some, then make hexs active on 2 totems (when one is cleaned its half strength)

  • Venoxxie
    Venoxxie Member Posts: 300

    Honestly, to a point I agree that survivors shouldn't spawn so close to the totem. If anything it should spawn near the killer or something but there are also matches where I've spawned away from all other survivors, kinda close to killers... seen where they come from and I could just go there and see if they have a totem in the area. The maps are only so big. There's only a certain amount of places it could be.

    But also, it's your own fault for taking a chance perk like that. Don't rely on something that could be destroyed seconds into the match... There are 5 totem spawns, the hex spawns randomly on one. There are totems usually close to where a survivor spawns. YOU took the chance and failed with it that round.

    Do you need it? Probably not because you could use pop or something else to slow progression/better regression. Do you feel it helps with your build and playstyle? Well, it seems so but don't expect it to work every single time.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited May 2021

    If gen speeds were adjusted or all killers were made viable we wouldn't have to run slow down perks. If the survivors decide to rush gens, they will get done and unless your a meta killer there isn't much you can do about it. Lets also not forget ruin was gutted too. It used to actually slow down gens being worked on. Now it only works if the killer can push you off a gen. Even with ruin+old undying you could still finish gens if the killer wasn't able to apply pressure. But the devs keep balancing the game around rank 20 survivors so they destroyed the perk.