Would adding a lot of LoS-blocker nerf Nurse out of S-tier?

TicTac
TicTac Member Posts: 2,413

When we talk about balancing killer there are two different types of suggestions. Changes to gameplay mechanic or a change to a specific killer.

But if a gameplay mechanic gets a buff, S-tier killer get stronger, too. Nurse with her power is hard to nerf without making her frustrating. For exanple a longer cooldown for her blinks would nerf her, but it would be a bad playing experience.

So would adding more LoS-blocker (a nurse counter) work or are there better ways?

Comments

  • Dustin
    Dustin Member Posts: 2,305

    Are you talking about LoS blockers for maps? The only gripe I have about maps is BHVR has a habit of adding too many deadzones for Nurse when ever a map is changed or added.

    Would it be a fair proposal of the maps changing based on what killer is being played? Yeah I think that would be fair personally. However I don't trust this to be a non-frustrating mechanic added initially because the bugs.

  • Thr_ust
    Thr_ust Member Posts: 481

    The thing about nurse is that most of the people who play with her to the point that she’s S tier will still be able to predict survivors fairly easily since they probably got hundreds of hours on nurse. The only way I see something like that really affecting nurse is it’ll make her harder to learn but I still think she’ll easily be the best killer in the game.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    If we’re talking good nurses no she’ll still be S tier

  • Dustin
    Dustin Member Posts: 2,305

    Making her harder to learn isn't what I'd propose personally. If you wanted to change her I'd re-balance her kit to make her slightly faster walking but limiting her blink range and speed more but only after bugs are fixed. I genuinely feel Nurse shouldn't have addons and that's the only way she is fair to play against. Granted all things considered I wouldn't change her at all as she currently is basekit.

    I play Nurse without addons to clarify - I'd personally delete all her non meme addons. She doesn't need them.

    Gatekeeping Nurse to only the best of the best is only going to allow those insanely good players to be frustrating to play against and deny any fun Nurse players from existing.

  • Thr_ust
    Thr_ust Member Posts: 481

    Oh don’t get me wrong I don’t really like this idea I’m just saying what I think the result of this change would be. Honestly nurse is in such a league of her own when it comes to how strong she is talking about how to balance her is such a headache

  • Dustin
    Dustin Member Posts: 2,305

    Yeah pretty much can't do much without the power without deleting it. Only thing I'd genuinely do as said though is remove any addons that make her power stronger in any regard.

  • VSchmitt
    VSchmitt Member Posts: 571

    Not really since good Nurses will have already learned how to play against LoS breakers and new ones will have even more of a bad time learning her.

    Also LoS mess up with 99% of the killers so it would be a general nerf to all of them.

  • Thr_ust
    Thr_ust Member Posts: 481

    That would probably require them to create a completely unique way for nurses bloodweb to work and let’s be real if they did that they’d probably accidentally remove huntresses hatchets or something

  • TicTac
    TicTac Member Posts: 2,413

    Yh i see how it would hurt deathslinger etc. But if we cant nerf nurse, should we just weaken loops to make all killer compete with nurse?

  • VSchmitt
    VSchmitt Member Posts: 571

    You see... Even tho' Nurse does not benefit that much from "looping" nerfing loop would buff her regardless... Less terrain to blink through, less LoS... I really don't think we need to either nerf her or bring the roster up to par... How many real good Nurses you face in a daily basis? I don't think I get 1. And I'd rather get wooped by a good Nurse than lose to a stridor spirit...

  • Dustin
    Dustin Member Posts: 2,305

    I'm referring to addons that buff the base power - Just rework them into something goofy like the other addons. Anything that enhances the base charge speed, distance or recovery time is too much.

  • TicTac
    TicTac Member Posts: 2,413

    There are many weak tiles which have LoS-blocker, but not much safety against other killer.

    I think with the upcoming mmr we need to strengthen weaker killer. Its boring to play always against the same killer.

  • TheArbiter
    TheArbiter Member Posts: 2,586

    No, because a good nurse can easily predict where you are going.

  • A_Skinny_Legend
    A_Skinny_Legend Member Posts: 919

    Indoor maps already do this, add any more los-blockers and the game will become a labyrinth.

    So no, I don't think it'll make her weaker for as long as her base mechanic remains the same.

    All this will do is that it'll force nurse players to become better at predicting where the survivor will be; it'll only give them a rough patch at first but people will get used to it.

    The nature of her power already requires for her to predict where the survivor will be whether she sees them or not; it's just a bit harder to do when there is no los.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,907

    This is fascinating even if you take away her ability to go through walls and pallets she’s still ######### S tier. you can’t even nerf her because she is that powerful

  • Firellius
    Firellius Member Posts: 4,338

    I think there's a better way.

    Nurse becomes a problem due to being able to correct a mis-blink with her second blink. At some point, you're not gonna be able to double-juke her, and she will catch up. This is also why the double blink recharge add-on combo is quite popular, it means you can always do a double-blink.

    So my suggestion would be: Increase blink recharge time by X% (Maybe 20, 25?) but then also make it so that if you don't have any blink charges, it recharges faster to compensate. This keeps the single blink on the same cooldown, but makes a double blink-whiff slightly more punishing.

    Or just have double blink incur a slight recharge penalty. Either way, having double blinks specifically be punished a little harder.

  • Harold_Shipman
    Harold_Shipman Member Posts: 737

    Just give survivors smoke grenades already

  • edgarpoop
    edgarpoop Member Posts: 8,336

    There are already a lot of LOS blockers on maps that survivors can use against Nurse. Most survivors just choose not to utilize them. There are filler tiles at the edges of nearly every map in addition to the regular tiles you would use against regular killers. I always caution against balancing around less skilled players, because it causes a lot of power creep in more skilled matches. Adding more LOS blocks wouldn't necessarily even nerf Nurse against the average player because the average player has no clue how to run a Nurse in the first place. It would just make her even harder to play against a skilled survivor.

  • bjorksnas
    bjorksnas Member Posts: 5,589

    More los blockers just mean more annoyance for other killers, inconsistent scratch marks around corners, iron will becoming even stronger, huntress nerf, deathslinger nerf, trickster nerf, pain for hillbilly, plague nerf, myers nerf to stalking, ghostface nerf to stalking,

    but yes a slight nurse nerf that doesn't effect good or better nurses

    this game is a jenga tower, while it might seem like a good idea to remove just one piece every single thing especially map changes have the biggest ripple effect because they are the bottom pieces, every match has a map but not every match has a nurse

  • TicTac
    TicTac Member Posts: 2,413

    But isnt it good when it only affects good nurses against good survivor? Its not about balancing around bad players. Right now a good nurse can compete against a good team, but if there is any buff to killer like a early game mechanic, higher gen regression speed etc. good nurses could overpower good teams.

    I know now that more LoS-blocker would be a bad change bc it would punish other killer, but maybe only some maps need more LoS-blocker. For example the middle in gas heaven are only many short wall loops.

  • Mr_K
    Mr_K Member Posts: 9,206

    You base survivor position off past behavior of that survivor or off common tactics of the rank you play. You cannot be 100% certain what a survivor will do, even in the open.

    As for "more" LoS blockers, I question what maps they are basing this argument on. Nearly every new map has LoS blockers and any indoor map is hell to play in.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    There already is a lot of los blocking on every map.

  • TicTac
    TicTac Member Posts: 2,413

    Lets take blood lodge as a example or another autohaven map. Many of them have areas with only many short wall loops. This loops are strong against many killer, but not effective against nurse, deathslinger etc.