devs are biased, here are some balance suggestions
its obvious-to me- that the devs are biased and are out of touuch with their playerbase. they nerf killers and killer perks all the time, but keep buffing survivors and made maps more survivor sided. id like to say some thing now as im very tired
-make all 110 killers 115, why they so slow? no reason other than giving survivors a chance
-just delete keys and bring back hatch grabs
-when the killer has the entity blocking them from leaving through the exit gate, it should block survivors too, NO MORE TBAGGING
-tricksters recoil on console should be reduced
give suggestions in comments
Comments
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B8
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- Okay but imagine going against a spirit, huntress, hag, deathslinger, or NURSE running at you at 115% mms
- You want to bring back hatch standoffs which were very unhealthy?
- Yeah... no...
- Pretty sure they reduced the recoil to almost do nothing already, idk if it is on console yet
But you know what? At least you changed both sides.
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oh sorry, do i HAVE to buff survivors? plus the 110 to 115 thing IS THE POINT of the buff, and no i said all 110 killers,nurse is fine
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make all 110 killers 115, why they so slow? no reason other than giving survivors a chance
You'll notice that all the 110% killers either have ranged based powers (Huntress, Deathslinger, Trickster), or their power is very effective in the right hands (Nurse, Spirit, Hag).
Five of those six killers are generally regarded as S or A tier. Them being 110% instead of 115% is for balancing reasons, otherwise they would be too powerful and make all the 115% killers such as Trapper, Wraith, Legion, Clown, etc redundant.
just delete keys
The problem with keys is that it allows the Survivors to jump in the hatch immediately. In my opinion, the only change keys should get is some sort of unlocking animation that takes a few seconds.
bring back hatch grabs
Do you want hatch standoffs to return? Because that is how you will get hatch standoffs to return.
when the killer has the entity blocking them from leaving through the exit gate
You realise the Entity is always blocking the Killer at the gate, yeah? It's not something that sporadically occurs because of a perk.
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-i never said anything about hatch standoffs or getting rid of hatch closing smh, i said bring back grabs, never said get rid of close
-i never said anything about nurse being 115
-ye nerfing keys would be better
-IK ive played the game for 3 years i know about the killers at the exit gate its just an idea
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Yeah I also hate how they will buff Object of Obsession or how they recently bugged DS but they are needing Demogorgon. And don’t get me started on the Wraith nerf. Ugh. Devs so biased. It’s totally not you that is biased. Never.
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bruh im not trying to start a fight im talking about other things, not other peoples opinions on me
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i never said anything about hatch standoffs or getting rid of hatch closing smh, i said bring back grabs, never said get rid of close
So you want them to add grabs without removing the ability to close the hatch? What's the point? The Killer already gets priority in closing it over the Survivor jumping in. All your change would do is screw over Survivors who got to it first by a couple of seconds.
The way it works now is fine. Whoever reaches it first wins, and the Killer is already at the advantage because they're faster and don't have to sneak around while looking for it.
i never said anything about nurse being 115
True. I was talking more about all the non-115% Killers, rather then the 110% Killers specifically. Bad wording on my part, my bad.
IK ive played the game for 3 years i know about the killers at the exit gate its just an idea
...where's the idea though? You want the Entity to block the Survivors the same way it blocks Killers? Then that means they couldn't leave at all. There would be no escape, it'd be a permanent Blood Warden.
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If you don’t wanna start a fight don’t start your topic with such a ridiculous statement and then proceeding with some even more ridiculous ‚balance‘ suggestions.
it just shows that you are biased instead of actually caring about balance for both sides.
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sorry for misreading, but do you realize how out of touch you are with your own playerbase?
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5 of those 6?
Nurse, Spirit are S+, no doubt.
Huntress and Hag are A.
Deathsligner is B and Trickster is D (maybe C with his buff)
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I said 'generally regarded'. I've seen people flip-flop on whether Deathslinger should belong in A or B.
Even if you consider him to be in B, then that's still 4 out of 6. Over half, so my point stands.
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It vary from C to A with him. Personally I don't see why he should be A when Huntress & Oni are A and way stronger than him.
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Tricksters recoil should be deleted all together. It reduces his skill cap which shouldn't be a thing in my opinion.
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The 110s have powers string enough to justify the slowness. No one wants Hag to be able to chase while locking down an entire area.
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And you're not? A bold statement from someone with 7 posts.
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yes lol i made this post at 4 am sorry
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yes i posted this at 4 am and it was my fist post i didnt think anyone would read it
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Oh God, yeah! People love posts like this! There are a couple on these forums who are well-known for setting up discussions that harness strong reactions.
And welcome, btw :D
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never said i wasnt biased lol i am but thats kinda the point, stop roasting kids on the internet, this isnt reddit
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-110 killers like huntress already make pallet loops really scary
-survivors need some sort of ultra rare item, hatch grabs would make the survivor feel robbed
-i know you hate teabagging, but it would call for some really unfair situations where the survivor is just barely ahead of the killer but still makes it to the exit gate just to have it block in their face
-they are already reducing recoil for trickster
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Bait or not, I agree with the second suggestion.
Give me my precious hatch grabs back!
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It is obvious to me that you don't know what you are talking about and your personal bias is making it impossible for you to weigh this logically. I'm going to help you out; the DEV are biased... towards keeping their ship afloat and their jobs safe. DbD only succeeds if there are enough Killers and Survivors for the game to work. There are no Bots to fulfill either role. That means the DEV do the best they can to roughly balance things. The game cannot afford to lose too many of one side or the other. Since there is only one Killer to four Survivors, the margin for error on Killers is smaller. It means you are simply wrong. You are seeing what you want to see.
I'm not going to pretend I agree with every choice the DEV make. There are lots of things I think would improve the overall health of the game. That doesn't mean that I'm right; it just means I have an opinion. What I do know is that for me (and you) this game is a diversion, a simple luxury item. For them, it is how they pay their bills. Who do you think has more interest in this game working well? And my personal advice to you is that if you want changes, try giving the feedback in the proper section of this Forum, and do it in a more polite, productive manner. Even if you had anything of value to say, you were tuned out the second it was clear your post was another obnoxious, entitled rant.
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You gotta be ######### kidding me
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- It could be worth a try in a beta and see how it works, but the one who truly needs his 115% is the trickster. The others can manage.(note he didn't mention the nurse in this)
- The key is OP and unfair, so I say yes delete it, don't even bother to balance it, just make it dissapear. About the grab, why not? I always thought that the hatch should be very killer sided, as it's a freebie given to survivors.
- Nah, it sounds too strong, But something could be done to prevent survivors from staying at the doors just to mock the killer.
- Trickster's recoil is pretty much gone on PC, I suppose you just need to wait a little if it hasn't been implementedon PC,but letme warn you, he is still garbage.
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never said that lol
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ok
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GUYS ive been warned for calling the devs biased les go
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