Borrowed Time is in desperate need of a nerf/rework

As we know, Borrowed Time was created as an extra hit shield so players do not get tunneled after getting unhooked. Scenario Time: the Killer is hard focused on you the whole game, but you can only do your best, so you get downed. Moments later, you get hooked, after which the Killer proceeds to camp you. If there was no Borrowed Time user in the trial, you would be able to get downed IMMEDIATELY after unhooking, which the targeted Survivor would deem "unfun" and/or "toxic". Okay, BOOM, introduce Borrowed Time as a quick fix. Now, it gets used aggressively, and now instead of it being used popularly as an anti-tunneling tool, it gets synergized with Decisive Strike (another anti-tunneling perk) and Unbreakable (an anti-slugging perk), with Dead Hard (free chase extender perk and quick error fix for Survivors) or Soul Guard (used popularly with Unbreakable so they can get up and NOT be downed until after 8 seconds have passed after getting up). This leads to people, after getting unhooked, to be an invincible tank for their team by being able to bodyblock for them, buying them time by either forcing the Killer to hit them and get nothing out of it or stall the Killer by obstructing their path. In the chances they go do after doing this, they are in a position where they can neither be picked up (Decisive Strike) or slugged (Unbreakable), so you genuinely have no way to punish or kill the Survivor for doing something as reckless as that. All of this causes Killers ot get upset because there are loads of things that cater to the Survivors and completely make the Killer unable to play the game the way it's supposed to be played because these perks stop that. Too much time and effort is stuck on making the game "fun" for Survivors, instead of BALANCED for both sides. A simple rework (I don't want to call it a nerf because it shouldn't have been that powerful to begin with) is so that Borrowed Time does NOT activate for "Protection Hits", so that they can no longer bodyblock and that it becomes the perk that it was originally created to be, a solely anti-tunneling perk. It would be most appreciated if people left their own feedback and replies to this idea. Thank you for coming for my Monke Talk.

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