How do we all feel about DS now?
Ever since DS got it’s rework I’ve still been using it as I normally have. What I have noticed is that not only does it work in less situations now (which is totally fair) Killers really doesn’t respect it much anymore.
Most the time I have DS the killer will pick me and I’ll use it. If it’s a killer who can end chases short say spirit or slinger I’m down in the next 30 or so seconds.Then my DS is gone. If I get unhooked again that killer has free reign to just tunnel me immediately again.
In my opinion DS should activate on both hook stages regardless of if you’ve used it or not. If you need to nerf it agin for compensation you could remove it’s ability to be used during endgame collapse. This way it punishes tunnelling more but for the people who don’t tunnel this buff doesn’t matter
I just feel like current DS doesn’t really do enough to stop tunnelling considering you need to use a perk slot to get it’s effect.
Tell me what you think!
Comments
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i think it's balanced now, it stops what it's meant to while not being able to be abused by scumbags who are only out to bully people
Being able to use it for 2 hooks though would be nice
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"Ever since DS got it’s rework I’ve still been using it as I normally have. What I have noticed is that not only does it work in less situations now (which is totally fair) Killers really doesn’t respect it much anymore."
Thats pretty much it, I agree. Now that killers feels it has been nerfed they respect it less and it is more effective than ever.
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It wasn't that long since the changes so I'd say we still have ample time to watch how it does, especially since survivors aren't running it as much as they used to because of it's pure anti-tunneling nature now with no added benefits of free objectives progress.
But, should it get any changes be it buffs or nerfs, they should be again focused on making it better anti-tunneling perk, not a stall perk so I don't agree with making it 2 uses.
Far better change would me to make the single use of it have added anti-tunneling benefits like these - no scratch marks, blood, grunts of pain, footsteps possibly even no aura reading / screams for X seconds (like 5-10s).
That way, you get very high chance to actually LOSE the killer preventing him from tunneling you. The two uses of DS idea has the same problem that killer can still easily tunnel if they're a good chase killer so 2 uses might stall him a little bit but it doesn't help against him tunneling you all that much.
But as I said, this perk is very diffictult to balance so we should be patient about any further changes to it.
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Not a bad idea actually. I just want the perk to do what it is supposed to do effectively
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It is true that the perk still works against tunnelling but it feels like it just doesn’t do enough.
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I agree to @Kebek , DS should focus more on its Anti-Tunneling-Aspect.
I still use DS and I get it to use, because Killers dont respect it anymore. Like, yesterday I had a Huntress, she was hit by 3 DS (myself, my SWF-Mate and a random Survivor), because she tried to tunnel each of us. I only got hit by it once since the Rework, must be something like 55 seconds after the Unhook, but this also meant that this Survivor did nothing to keep their DS.
But, as said, a strong Killer like Spirit or Nurse will not care about DS at all, they are at the Survivor right away. And in general, if a Killer wants to tunnel, they will do it and DS will not prevent it. So removing all tracking tools for 10 seconds should allow hte Survivor to actually gain distance, so even a Spirit or Nurse would need to locate the Survivor.
I also think we are currently at the point were more people are starting to use DS again, at least I see an Obsession in around 30% of my games as Killer, right after the Nerf, it was like 1 out of 10 games with an Obsession.
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I thought the same. I don't run DS, but it's not much of a deterrent for a tunneling killer. Unless someone else is in their face and they're not that devoted to the idea of killing you first, they're just going to run after you. Hiding the trail would be great for giving the user a chance to actually get away; taking the route of a sprint burst for 3-5 seconds might make the user a lot less attractive to chase after, too.
Anyway, I think the nerf is very fair - I go out of my way not to tunnel and I'd still get hit with 50-second DSes off gens and totems all the time. It was very busted in its previous state. The unfortunate part is that people stopped running it because it can't be used as an all-purpose shield, and now you're seeing an increase in hard tunneling because killers don't feel pressured to play around it anymore. But that's not an issue with DS's mechanics, that's an issue with the transient meta.
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I think it needs some tweaks to make it consistent on heals i.e. it deactivates once your health state changes to healty and it doesn't deactivate for healing actions on yourself (unless you're fully healed, ofc).
It'd make it more consistent with the theme of 'getting a chance to get back into the trial'.
Also 99'ing heals to keep DS wouldn't do much because you still can't progress the game.
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still run it as survivor and it works just fine but now I dont have to worry about a survivor on a gen jumping into a locker the second I come over.
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agreed. I'm a killer main, but also a red rank survivor and I'm surprised how many killers I come up against who will down me when I get pulled off the hook and don't think I have DS...which I don't since it's a waste of a perk slot.
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Nah it is not balanced. I mean yes, nerf stopped abused by toxic survivors but it is also weak perk. Even you have and use it, it does not stop tunnel. Killers are not respecting it even you have. So it have to be active after both hooks. Then killers will learn to respect DS again.
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"In my opinion DS should activate on both hook stages regardless of if you’ve used it or not. If you need to nerf it agin for compensation you could remove it’s ability to be used during endgame collapse. This way it punishes tunnelling more but for the people who don’t tunnel this buff doesn’t matter"
Yeah..... Only if you dont ever want to play again. Because no one will willingly put them self through that much torture, trying to play a video game. To. Have. Fun. I for one, already find way to many things annoying and obnoxious to deal with as killer.
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But if you don’t tunnel it won’t effect you.
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what do you mean? the second you start healing the ds wears off.
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It could use some work. Longer timer, double use, tweaks to the deactivation, that sort of thing.
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I still use it, but I don't think it's effective enough. In my experience, Killers go after me even more when I use it. At best, it slows the tunnelling down. It would be nice if it had the effect like the idea above where you don't leave scratch marks for a few seconds, or something to help you lose the Killer to give you a shot at getting away.
I agree with the idea that it deactivates once you touch a generator to work on it, but I think it's a bit too much that trying to heal yourself negates it. Maybe once you've completed healing, then sure. But there's been times when stealth Killers just follow me from the hook until I try to heal and then Decisive is gone.
For me, the camping and tunneling at red ranks (as a Solo) has become borderline intolerable. Yesterday I had a match in The Game with a Wraith ( 90% of Wraiths camp/tunnel), and he tunneled me through 4 generators. He chased me through 2, all around the map, and hooked me. Went a few paces from the hook and cloaked to camp (we all know it, that's what they do). As soon as a team mate tried to unhook me, the Wraith uncloaks, ignored the unhooker and went after me exclusively. Borrowed Time only goes so far, and he chased me injured all around the map again. Team mates (a rare instance of decent Solo survivors) did everything to get him off me, but no. He was a scumbag. He hooks me again, and cloak/face camps. 2 team mates come to try to help me out, he runs around them directly for me, I use Decisive Strike- and it just delayed the inevitable.
I went on spectate after I was killed, he pulled the same crap with the next survivor he caught even tho the gens were done at that time. He was a Rank 2 Killer. Of course, I de-pipped because I didn't touch a generator or interact with any other team mate the entire game. So yeah, a miserable experience and Decisive Strike didn't really do much to discourage it. It just gave me a bit of a head start for running lol.
Camping and tunnelling is ruining the game for me personally because it's so bloody pervasive. So I'd love them to develop some perks to truly help counter it.
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Before the most recent DS nerf, very few people complained that DS was weak when it fired off because the Killer tunneled someone right off the hook. That part still works just as effectively as it did before DS was changed. I think once enough time has passed and Survivors start using it again in larger numbers, it will continue to do that part of its job just as well.
As far as buffing DS again, I personally would only be okay with that on the condition that DS stops functioning during the last leg of the game once the Exit Gates are powered. The one thing DS still does that bothers me is severely increase the odds of escaping the trial if someone has not already used it by that point in the game. Something like allowing DS to be used multiple times in a game would definitely increase the possibility of allowing that to happen, so I'd want that to be nipped in the bud before we actually discuss the possibility of buffing DS.
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wrong...... as the survivors will ALL get 2 DS. Making it near impossible for a killer to even get one hook if survivors properly use their resources!!!!!
This happens now, without your obvious overpowered want. If this change were to ever happen, it would ruin the game without some way for the killer to counteract it
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If they are all forcing DS then nobody is on gens
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What is "properly using their resources" in this case?
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to be fair, nothing is going to stop a determined gamer that wants you dead, DS at the very least lets you waste more of the killers time, which is what it was supposed to do
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survivor body blocking. breaking hooks you were b-lining for. using items.
the resources of a survivor.........
No one will change my mind on this. As DS is in an ok place right now. giving it a second charge. is just plain stupid
EDIT chasing for more than 30-40 seconds is BAD. giving 4 survivors with 2 charges of DS, will make chases last way longer than a minute if you were to tunnel
EDIT 2 by that time. half the generators will have been completed
EDIT 3 and thats not to say, another survivor steps in the way with a DEAD HARD , and continues the chase for more minutes
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As a mostly killer main, I'd say that DS is situational enough now to deserve having two charges, one for each unhook. Or even two charges that can be used at your discretion, so if you use it and are still getting tunnelled, feel free to use it immediately after. Killers will get hit with it, know you still have one charge left, and may decide it's not worth eating two DS's back to back.
As an 'anti-tunnel' perk, it's a stick instead of a carrot, so it needs to have some threat to it. If you've used it once, then it's used up and can no longer function as a deterrent.
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I want to see a video of someone dive bombing the Killer with a Dead Hard to save someone else. Because I've never ever seen that happen before.
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it doesnt take much.... get on google and do a search. Tru and Otz will be your prime source of material.
OR you can just play the game. Survivors do this all the time, anywhere from gutter rank to red rank
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I've said this before and I'll say it again I think DS is perfectly balanced and I think a one time use is enough. Whether it's before EGC or after if a survivor hasn't used DS they should still get that opportunity at a decisive moment. After all tunneling is tunneling.
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Anti-tunnelling perks work as a deterrent.
Old DS worked because all killers expected all survivors to be running it.
Now that DS is less ubiquitous, killers just tunnel and pick people straight up, gambling against decent odds that they won't had DS.
Once DS is used, that deterrent is gone, and the killers have nothing to stop them from tunnelling.
Old DS definitely had it's problems, it was easily abusable, so the changes were good. But in making it less attractive of a perk, killers have no reason to fear it with every survivor, so they don't hesitate to tunnel. A second charge would bring that fear back.
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idk a second charge on a second chance perk just seems too much.
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lets be real. instilling fear in the 'killer' dont think is the intention of the DEVs at all
and is quite honestly. the other way around
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I've been playing since a little after the Clown chapter, which isn't as long as Dead Hard has been around, but still for a decent while, and I primarily play Killer. Never once in my time playing has someone Dead Harded into me to save another Survivor. And never in any of the Tru3/Otz videos have I seen someone do the same. So please show me a video of this.
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i would say that it isnt efficient enough. if a killer wants to force you out of the game then they can easily just eat it and continue chasing you
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All you have to do, is let that survivor start something else, and they lose their DS. It's not difficult.
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How is that different from DS before the most recent nerf? You hook, you tunnel them off the hook, you eat the DS, you tunnel again. This was fine before. How is it no longer fine when this sequence of events remains unchanged from the previous iteration of DS?
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what i meant was that it isnt efficient at stopping tunneling. i know its the same as before but its still a problem
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It's perfect as it is now, I wouldn't change it any further.
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It was never intended to be a free escape despite people figuring out how to chain it with other perks to do so. If the killer picks you up and eats the stun, then you got your use out of the perk. Gone are the days of being BT rescued and rushing the next hooked person with 2 health states and DS ready to go
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Honestly, I think it got over nerfed and I'm a killer main, I only wanted people to not be able to work on a gen and or hide in lockers when they were doing a gen then hop in the locker to force the pick up.
This thing that DS now doesn't let them heal just isn't what I wanted it to be, sure it is really healthy right now but I think it is kinda weak now.
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Adding a second charge just obsoletes the change. There's already so many survivor second chance perks that starting talks about adding second charges to it seems rather redundant. If people don't respect DS, then they don't respect it. The only difference between pre nerf and current state is the ability to chain it with BT for some absolutely stupid plays
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Killers learned to respect DS because literally everyone was running it. Now, DS was nerfed and survivors don't run it as often because they can't just sit at a gen while keeping their DS. The overall utility of the perk has completely shifted and now it's solely for anti tunneling purposes, but not many people used it for its anti tunneling purposes clearly because people stopped running it. Killers realize this too and even when there's an obsession in the game, the chance of you being hit with DS is now less likely. Whereas before, the chance of you being hit by DS if you tunneled someone was practically 100%.
I'm all for the DS changes you suggested. It's just going to discourage tunneling people, which is always a plus in my books and the EGC should disable it so DS isn't necessarily a free escape once you get unhooked.
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I feel like it has been overly nerfed. The amount of tunneling in this game was already obnoxiously high BEFORE the nerf came through. Now it's just a tunnel fiesta, since the only actual way of countering tunneling and getting maybe 5 more seconds (depending on who the killer is) does almost nothing. I would make it so DS doesn't deactivate like it does now, instantly, but after 5 to 10 seconds of other interactions. The way it is right now, a killer can simply fake going for someone else, OR run into you again, and tunnel you another time.
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Yeah it's weird for me to tell because less killers are respecting it but that's also because 1 in every like 8 survivor run it so sometimes I say to myself let's risk it they have ds that's fair if not I'm sorry. should of ran it
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Was it a problem before? It does not seem to me like it was a problem before in that regard. So why is it a problem now?
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the perk wasnt really used for tunneling before the nerf. now it isnt even good at the only thing its supposed to do
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I think DS is fine, but if you were to go back through my posts (a good ways back in fact) you would find my suggestion for a change to DS was:
- Interacting with your environment in any way other than running away and hiding deactivates DS.
- It activates each time you are unhooked.
So while I think the current form the decided on works just fine, it is ironic that I was suggesting what you are all asking for a long time ago, and everyone was telling me I was suggesting too much. :)
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My opinion is that when I play killer it is much easier to tunnel.
Killers who proxy camp and don't necessarily make themselves known as far as going back to the hook immediately, will more than likely go back and for that person who just got unhooked because god forbid you've already touched a gen or you got a 1 second heal on yourself because that still counts as "you're not being tunneled". lmao
Even though we all know it is. Even though we all know EGC unhooks (while understandable) are somehow considered tunneling while there is nothing else to do but patrol the hook. Like something doesn't add up. 😂
What they should have done is, instead of the timer depleting immediately, it should deplete over time. Because this prevents from those scenarios from happening, where the killer is just cutting corners to proceed to tunnel the same person (IE give the person a little bit of breathing room).
My main problem with DS was not people working on the gen while it was still active. Because people like that who got cocky never even got to use it, and most likely went down 2 seconds after. My main problem was during EGC. Where someone can just walk out because DS is still active.
Nowadays though, I am ok with them leaving that in. Considering how much they have already neutered this perk.
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But no one complained back then that it wasn't good at protecting someone being tunneled off the hook.
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That’s because everyone was afraid of the stun since it could happen at any time. Now it’s only when you know you’re getting hit by it
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It's good, but needs one more change.
Reduce the timer to 30 seconds, but freeze the timer when you're getting chased. This is what happens with Lucky Break after you heal back up, the timer freezes. This is essentially a buff to DS anti-tunnel wise.
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You only know you're not getting hit by it if you see the person who was unhooked doing something that turns it off. That doesn't change a whole lot IMO.
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Nothing. I was eating DS before it was nerfed. MMM DS 😋
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