Slug sugestion...
It would be great to make something against the slug... like after 1.5-2 minutes if the killers don't pick you up the survivor can recover from dying stat...
what do you think?
Comments
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I like the idea.
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Tbh at that point I'd rather just have a concede option so I can get out of that match
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no. Slugging is a crucial element of killer it does not need a nerf. Yes 1.5 minutes is a long time to have a slug but it isnt that uncommon.
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like M1 recovery and M2 die faster.. would be also great. love the idea
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i said 1.5 minute to be fair sometimes you spend more than that... don't know exactly how many time you can stay as dying stat but its very very long and unfair for the surv...
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You could get concede buttom in the menu to die instantly after 2 min, that's about it. Free semi unbreakable even if it takes 1.5 min to activate is still uneeded free perk.
It's like giving killer ability to read aura of all 4 survivors if he didn't get in a chase in last 90s to counter infinite hiding survivors.
Slugging doesn't need any passive 0 effort counters, concede buttom after 2 mins would be welcomed so that people who use it to grief and 4 min slugg everyone can't waste your time as much but that's about it.
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Maybe an as someone wrote make an M2 option to make the dying quicker. If the survivor wants to just wait the normal time to pass out, or the survivor could have an option to make it go quicker. Because yeah slugging is boring, and killers who play like that are just boring mhmm the twins.
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5 minutes before you die or just wait to get picked up.
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We dont need more options for teammates to kill themselves and hurt the team
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They already have perks that do this just run one of them
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I actually made a suggestion here:
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I definitely think that something should kick in if more than 1 person is slugged. Like you stay down but if they down someone else you get a skill check like DS to get up, or a recover to pop up bar or something. These games where the killer is trying to slug 4 people should not be a thing.
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Id disagree with a concede button because as a chad 4k slugger you can use the bleed out bar to make the trial unwinnable without a DC.
If the all remaining survivors die at the same second hatch will never spawn unless one leaves the game, if you aren't punished for leaving I'd consider that pretty underhanded by the devs to promote.
You have to bleed out so I can sit and eat my sandwich or watch a video on my phone and still win.
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I think that the survivors should go from literally being a slug to crawling like a baby. To achieve this they have to get to the maximum recovery possible (95 percent). When in the crawl the survivors move 150 percent the dying state speed.
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Slugging is a universal slowdown that all killers have and it’s literally countered by unbreakable
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Countered ONCE per game... is not enough against those killer who want to slug the full team.
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It takes only 4 minutes to bleed out, you're able to mostly recover so teammates can get you up fast, and you can move around so you can get away from where the killer left you or get to a safer spot. You also have Unbreakable as an option.
Nothing more needs to be done.
Giving up getting slugged feels like it would just be abused by people who already give up too easily and suicide on the hook.
I would get having all these options when you have games that can go on as long as 40 minutes (See any MOBA). But for a game like DBD where matches are often shorter than 15 minutes, I'm not sure why you all can't wait for 2 or 4 minutes to give up. If you are really that miserable you want out of the game, you should just disconnect and call it a night. But asking for more "legal" quit options so you can reroll the game and get an easier opponant is just a punk move IMO.
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you have 3-4 perks to deal with slugging, like you have perks dealing with camping, stacked gen slow down and tunneling.
Use them
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right now thats a horrible idea for one reason, the breakdown bug, unfortunately if a full team runs it especially with the right offerings they can fairly easily create a complete dead zone of hooks that leaves the killer with no other option then to just slug them till they die, with your changes this would be even more abusable then it already is.
Once the bug is fixed sure I wouldn't mind the change would very rarely ever impact my games and at worst would result in someone getting hatch that i was probably gonna give them anyways for slugging them that long.
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But why? That's one of the few ways a killer can pressure survivors off of the gens.
As others have said there are plenty of perks which survivors can and usually do bring to combat this.
If a group of survivors are getting 4 man slugged more than once per march, then they have some serious flaws in their general gameplay.
In fact, if you allow yourselves to get 4 man slugged at all, then you have made some really bad decisions.
(Obviously this excludes playing against a god tier nurse with infectious etc.)
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I've always just thought that killers should be buffed and that slugging should become unviable.
If you allowed survivors to recover from the dying state at all times then slugging is no longer a thing
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But why didnt she crawl to the middle of the map?
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Times like these im happy to use my No Mither build.....doesn't come around as often as I'd hope tho.
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Thats what i mean... and getting Tbag all time its pretty nice.. i love that game... He refuse to hook till the end.
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