Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Most underrated perks in your opinion.
For me its Prove Thyself I never see people talk about it but genrush for days as for killer maybe bloodhound its a great counter to IW imo
Comments
-
prove thyself isnt really underrated considering youll see it every game or two. perks like detectives hunch or we'll make it are examples of underrated perks
2 -
My favorites are Second Wind for survivor and Surge for killer.
0 -
Shadowborn... It provides no actual in-game advantage, but MAN it feels good to use. Shadowborn Blight is one helluva drug, I tell ya.
1 -
Prove thyself is not underrated. Sweaty swfs always use 1 or 2
0 -
Alert, detectives hunch or windows of oppurtunity.
0 -
Deja Vu is pretty underrated. It has a lot of nice synergy that can absolutely screw the killer's gen patrol. I personally really like the SB and Detective's Hunch combo with it, you destroy any totems in your team's way and can be a really efficient gen jockey.
0 -
I agree with TicTac, Alert is a super underrated aura perk. In chase it is invaluable and out of chase it is always nice to keep and eye on what the killer is doing without the just getting tunneled out of the game for running OoO.
Empathy is also super underrated, but also super infuriating to see one of your solo queue teammates self-caring in a corner because they don't realize you can still do objectives while injured.
0 -
Detectives hunch, lets see everything totems, gens, and chest.
0 -
Autodidact and we'll make it for that fast heal.
0 -
Surge for killer.
It's such extremely strong perk on killers who can use it. I've been using it for a year as my main and mostly only slowdown perk on deathslinger and it's crazy how much pressure can this perk apply.
Window of opportunity for survivor.
The information it provides is extremely usefull to get maximum out of distance between you and killer while coming up with a pathing plan. Also it lets you know which pallets your teammates already wasted. A great perk as survivors can lead the direction of a chase so it makes a lot of reason for them unlike Zanshin tactics.
0 -
Gearhead and autodidact
1 -
prove thyself is not close to be underrated, i would say Inner Strenght is an amazing perk that counters sloppy butcher and hex builds in general, is very good and allows u to heal in 8 seconds if u find a totem wich makes u way more independent without relying in other survivors or items, but you rarely see it.
0 -
autodidact, repressed alliance, brutal strength, overwhelming presence, & mind breaker.
edit: quoted the wrong person sorry about that.
0 -
Surveillance. When paired with gen regression aids - Ruin, Surge, Oppression, even Pop for more incentive to kick - the information game from it is insane. Survivors can't touch a gen without you knowing unless they let it regress all the way back to zero.
The Third Seal absolutely wrecks solos. Granted, nobody needs help wrecking solos, but it's insane watching people die on their first hook because their teammates don't know where they are.
Enduring makes it so that a pallet stun may as well have not happened. Less valuable in the current patch, but dang does it feel good to use.
1 -
Running Shadowborn on Blight with double speed add-ons feels really damn awesome. When I do that I'm like "I'm trippin' balls man."
0 -
I've said this before and ima say it again: Mindbreaker.
0 -
I love surveilance
0 -
I used to love We'll Make It, but tunneling is so prevalent right now that running it has been an absolute waste in most of my games.
0 -
Diversion for survivor. it seems like a meme perk, but it can be extremely useful if used right at the right moment.
For killer, Surge. It became a must on M1 killers for me, it allows to get gen regression without interrupting the flow of the action to go and kick gens, and considering that momentum and time management are extremely important as a killer this is very useful. I'm surprised I see it so little used.
0 -
Deja vu is actually really good even in solo to prevent the 3 gen.
0 -
Dying light can be nasty if you get a decent stack, along with sloppy or thana.
0